| .. |
|
bitmap
|
* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
|
2021-10-04 20:04:21 -04:00 |
|
D3D11
|
* BugFix: Clear some MSVC compiler warnings.
|
2021-10-07 00:27:39 -04:00 |
|
gl
|
Merge pull request #619 from Azaezel/alpha40/glcubefix
|
2021-10-11 21:13:25 -04:00 |
|
Null
|
Removed old fixed function code from GFX.
|
2021-01-05 12:57:17 +10:00 |
|
sim
|
* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
|
2021-10-04 20:04:21 -04:00 |
|
util
|
Removes Direct3D9 functionality.
|
2017-05-28 16:51:31 -05:00 |
|
video
|
* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
|
2021-10-04 20:04:21 -04:00 |
|
genericConstBuffer.cpp
|
Merge branch 'MatInstanceViewer' of https://github.com/Areloch/Torque3D into Preview4_0
|
2019-06-27 00:36:56 -05:00 |
|
genericConstBuffer.h
|
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
2017-06-23 11:36:20 -05:00 |
|
gFont.cpp
|
uninitialized variables-gfx
|
2020-05-11 15:00:25 -05:00 |
|
gFont.h
|
uninitialized variables-gfx
|
2020-05-11 15:00:25 -05:00 |
|
gfxAdapter.h
|
uninitialized variables-gfx
|
2020-05-11 15:00:25 -05:00 |
|
gfxAPI.cpp
|
Removed old fixed function code from GFX.
|
2021-01-05 12:57:17 +10:00 |
|
gfxAPI.h
|
Removed old fixed function code from GFX.
|
2021-01-05 12:57:17 +10:00 |
|
gfxCardProfile.cpp
|
Parametrize script extension, default to 'tscript'
|
2021-01-19 21:32:31 +01:00 |
|
gfxCardProfile.h
|
Engine directory for ticket #1
|
2012-09-19 11:15:01 -04:00 |
|
gfxCubemap.cpp
|
tracks wether or not a cubemap has been fully intitialised (as well as defautls for other shared entries). skips out including an uninitialized cuebmap in probe array (inthoery. in practice, need to root arround a bit more)
|
2019-01-22 02:03:14 -06:00 |
|
gfxCubemap.h
|
uninitialized variables-gfx
|
2020-05-11 15:00:25 -05:00 |
|
gfxDebugEvent.h
|
Engine directory for ticket #1
|
2012-09-19 11:15:01 -04:00 |
|
gfxDevice.cpp
|
Removed old fixed function code from GFX.
|
2021-01-05 12:57:17 +10:00 |
|
gfxDevice.h
|
Converts all game, gui editor, and system classes to utilize assets
|
2021-07-19 01:07:08 -05:00 |
|
gfxDeviceStatistics.cpp
|
Engine directory for ticket #1
|
2012-09-19 11:15:01 -04:00 |
|
gfxDeviceStatistics.h
|
Engine directory for ticket #1
|
2012-09-19 11:15:01 -04:00 |
|
gfxDrawUtil.cpp
|
rolled in more of https://github.com/GarageGames/Torque3D/pull/2315 + set the mProbeShapeType(s) for the two derivative classes
|
2019-02-19 16:34:30 -06:00 |
|
gfxDrawUtil.h
|
augmentation to drawArrow to allow one to explicitly define a radius.
|
2018-03-27 14:57:23 -05:00 |
|
gfxEnums.h
|
gfx enum correction
|
2021-01-05 13:04:53 +10:00 |
|
gfxFence.cpp
|
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
2017-06-23 11:36:20 -05:00 |
|
gfxFence.h
|
Engine directory for ticket #1
|
2012-09-19 11:15:01 -04:00 |
|
gfxFontRenderBatcher.cpp
|
Removed old fixed function code from GFX.
|
2021-01-05 12:57:17 +10:00 |
|
gfxFontRenderBatcher.h
|
Engine directory for ticket #1
|
2012-09-19 11:15:01 -04:00 |
|
gfxFormatUtils.cpp
|
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
2017-06-23 11:36:20 -05:00 |
|
gfxFormatUtils.h
|
uninitialized variables-gfx
|
2020-05-11 15:00:25 -05:00 |
|
gfxInit.cpp
|
dedicated gfx device surpression
|
2021-09-14 17:49:27 -05:00 |
|
gfxInit.h
|
Tidy up indentation in openvr changes
|
2016-09-11 22:51:00 +01:00 |
|
gfxOcclusionQuery.cpp
|
Engine directory for ticket #1
|
2012-09-19 11:15:01 -04:00 |
|
gfxOcclusionQuery.h
|
clang: constructor initialization order
|
2016-10-14 18:16:55 -05:00 |
|
gfxPrimitiveBuffer.cpp
|
Added immutable vertex and index buffers.
|
2016-02-20 21:28:18 +01:00 |
|
gfxPrimitiveBuffer.h
|
Hardware Skinning Support
|
2016-08-21 01:43:30 +01:00 |
|
gfxResource.cpp
|
Engine directory for ticket #1
|
2012-09-19 11:15:01 -04:00 |
|
gfxResource.h
|
Engine directory for ticket #1
|
2012-09-19 11:15:01 -04:00 |
|
gfxShader.cpp
|
Fixed type inference for nulls in console functions
|
2017-01-06 17:18:37 -05:00 |
|
gfxShader.h
|
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
2017-06-23 11:36:20 -05:00 |
|
gfxStateBlock.cpp
|
Removed old fixed function code from GFX.
|
2021-01-05 12:57:17 +10:00 |
|
gfxStateBlock.h
|
Removed old fixed function code from GFX.
|
2021-01-05 12:57:17 +10:00 |
|
gfxStringEnumTranslate.cpp
|
adress #510 - missing GFXFormatR11G11B10 macrohook
|
2021-07-20 11:29:13 -05:00 |
|
gfxStringEnumTranslate.h
|
Removed old fixed function code from GFX.
|
2021-01-05 12:57:17 +10:00 |
|
gfxStructs.cpp
|
Fix for bug in GFXVideoMode::parseFromString()
|
2018-07-07 02:23:59 -04:00 |
|
gfxStructs.h
|
Removed old fixed function code from GFX.
|
2021-01-05 12:57:17 +10:00 |
|
gfxTarget.cpp
|
Engine directory for ticket #1
|
2012-09-19 11:15:01 -04:00 |
|
gfxTarget.h
|
Add cubemap arrays, as well as control for generation of MIPs on texture targets.
|
2018-09-16 18:19:04 -05:00 |
|
gfxTextureArray.cpp
|
Improve terrain rendering, handle bug with no detail
|
2021-01-04 20:06:17 +01:00 |
|
gfxTextureArray.h
|
Add texture size fields to terrain textures and improve editor performance
|
2021-01-02 18:33:18 +01:00 |
|
gfxTextureHandle.cpp
|
Fixes the backend logic for setting/creating 3DTextures in D3D11
|
2020-08-07 01:10:36 -05:00 |
|
gfxTextureHandle.h
|
Fixes the backend logic for setting/creating 3DTextures in D3D11
|
2020-08-07 01:10:36 -05:00 |
|
gfxTextureManager.cpp
|
report which profile usages are conflicting (was,is)
|
2021-04-06 14:54:53 -05:00 |
|
gfxTextureManager.h
|
Add texture size fields to terrain textures and improve editor performance
|
2021-01-02 18:33:18 +01:00 |
|
gfxTextureObject.cpp
|
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
2017-06-23 11:36:20 -05:00 |
|
gfxTextureObject.h
|
Simple pass over the codebase to standardize the platform types.
|
2013-08-04 16:26:01 -05:00 |
|
gfxTextureProfile.cpp
|
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
2017-06-23 11:36:20 -05:00 |
|
gfxTextureProfile.h
|
Converts all game, gui editor, and system classes to utilize assets
|
2021-07-19 01:07:08 -05:00 |
|
gfxTransformSaver.h
|
Engine directory for ticket #1
|
2012-09-19 11:15:01 -04:00 |
|
gfxVertexBuffer.cpp
|
Engine directory for ticket #1
|
2012-09-19 11:15:01 -04:00 |
|
gfxVertexBuffer.h
|
uninitialized variables-gfx
|
2020-05-11 15:00:25 -05:00 |
|
gfxVertexColor.cpp
|
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
2017-06-23 11:36:20 -05:00 |
|
gfxVertexColor.h
|
from @rextimmy - linearcolor set and = operators
|
2019-08-22 07:03:48 -05:00 |
|
gfxVertexFormat.cpp
|
uninitialized variables-gfx
|
2020-05-11 15:00:25 -05:00 |
|
gfxVertexFormat.h
|
Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed.
|
2017-04-08 20:30:57 -05:00 |
|
gfxVertexTypes.cpp
|
Hardware Skinning Support
|
2016-08-21 01:43:30 +01:00 |
|
gfxVertexTypes.h
|
Hardware Skinning Support
|
2016-08-21 01:43:30 +01:00 |
|
primBuilder.cpp
|
Removed old fixed function code from GFX.
|
2021-01-05 12:57:17 +10:00 |
|
primBuilder.h
|
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
2017-06-23 11:36:20 -05:00 |
|
screenshot.cpp
|
Use strncpy instead of strcpy because again, buffer overflows
|
2018-03-06 02:35:33 -05:00 |
|
screenshot.h
|
Fix: Added missing virtual destructors for classes with virtual functions.
|
2014-05-06 12:40:46 +04:00 |