Torque3D/Engine/source/T3D
AzaezelX ed33c70a23 display the item to be spawned
given a valid datablock name, use that meshes shape to display the spawnsphere mesh, rather than the default one
2022-04-05 18:54:09 -05:00
..
assets Merge pull request #748 from Areloch/MiscImportAndToolFixes 2022-03-20 18:49:36 -05:00
decal code duplication prune. should aid in stability 2021-10-03 02:56:26 -05:00
examples code duplication prune. should aid in stability 2021-10-03 02:56:26 -05:00
fps Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
fx Cleaned up implementation of #712 2022-01-03 20:57:10 -06:00
gameBase Cleaned up implementation of #712 2022-01-03 20:57:10 -06:00
lighting Cleaned and repacked work to update the probe bin and reflection probe behavior to clean and standardize it. 2022-02-12 15:53:40 -06:00
physics code duplication prune. should aid in stability 2021-10-03 02:56:26 -05:00
sceneComponent
sfx code duplication prune. should aid in stability 2021-10-03 02:56:26 -05:00
turret * Feature: Implement a TurretObjectType bit for typemasks. 2021-11-10 19:34:32 -05:00
vehicles cleanups for sound assets 2021-11-27 00:32:25 -06:00
accumulationVolume.cpp code duplication prune. should aid in stability 2021-10-03 02:56:26 -05:00
accumulationVolume.h code duplication prune. should aid in stability 2021-10-03 02:56:26 -05:00
aiClient.cpp Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 2020-10-03 14:37:55 +02:00
aiClient.h
aiConnection.cpp Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic 2018-04-20 22:09:58 +02:00
aiConnection.h
aiPlayer.cpp Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 2020-10-03 14:37:55 +02:00
aiPlayer.h anim-clip -- sequence selection by afx effects 2017-07-27 00:31:43 +01:00
camera.cpp Merge pull request #1972 from pacomont/Fix_bad_initialization_on_camera 2017-05-15 00:58:36 -05:00
camera.h Implementation of guiRenderTargetVizCtrl 2020-10-03 00:58:38 +02:00
cameraSpline.cpp uninitialized variables-t3d 2020-05-11 15:30:21 -05:00
cameraSpline.h safety check 2020-07-03 15:47:05 -05:00
containerQuery.cpp enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces. 2017-07-27 01:10:20 +01:00
containerQuery.h clang: constructor initialization order 2016-10-14 18:16:55 -05:00
convexShape.cpp Merge branch 'Preview4_0' into SoundAssetImplements 2021-10-11 20:11:27 -05:00
convexShape.h code duplication prune. should aid in stability 2021-10-03 02:56:26 -05:00
debris.cpp code duplication prune. should aid in stability 2021-10-03 02:56:26 -05:00
debris.h code duplication prune. should aid in stability 2021-10-03 02:56:26 -05:00
gameFunctions.cpp * Feature: Implement a TurretObjectType bit for typemasks. 2021-11-10 19:34:32 -05:00
gameFunctions.h Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum. 2017-07-07 02:55:56 -05:00
gameTSCtrl.cpp
gameTSCtrl.h
groundPlane.cpp code duplication prune. should aid in stability 2021-10-03 02:56:26 -05:00
groundPlane.h code duplication prune. should aid in stability 2021-10-03 02:56:26 -05:00
guiMaterialPreview.cpp uninitialized variables-t3d 2020-05-11 15:30:21 -05:00
guiMaterialPreview.h
guiNoMouseCtrl.cpp
guiObjectView.cpp Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
guiObjectView.h Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
item.cpp code review: 2020-10-02 13:53:46 -05:00
item.h code review: 2020-10-02 13:53:46 -05:00
levelInfo.cpp code duplication prune. should aid in stability 2021-10-03 02:56:26 -05:00
levelInfo.h code duplication prune. should aid in stability 2021-10-03 02:56:26 -05:00
lightAnimData.cpp Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
lightAnimData.h Hides some light fields for local lights that are intended for PSSM's, thus useless. 2020-08-02 23:47:20 -05:00
lightBase.cpp Updated Assimp 2020-03-19 09:47:38 -05:00
lightBase.h localRenderViz -- Implements per-light renderViz setting. 2017-07-27 01:15:57 +01:00
lightDescription.cpp looks like the with the latest translucnency work, dynamic shadows are no longer triggering malformed values in forward lit materials, so flipped that back on 2019-09-20 14:45:05 -05:00
lightDescription.h Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
lightFlareData.cpp code duplication prune. should aid in stability 2021-10-03 02:56:26 -05:00
lightFlareData.h code duplication prune. should aid in stability 2021-10-03 02:56:26 -05:00
missionArea.cpp
missionArea.h
missionMarker.cpp display the item to be spawned 2022-04-05 18:54:09 -05:00
missionMarker.h
notesObject.cpp mac compile fixes 2020-11-06 02:11:13 -06:00
notesObject.h Adds a notes object that only displays in the editor, useful for when working on maps. 2020-08-17 16:41:59 -05:00
objectTypes.h Scaling correction to probes in deferred mode to improve parallax adjustment 2022-02-13 19:24:01 -06:00
occlusionVolume.cpp PolyhedronVectorData core membervar cleanups 2018-03-14 15:18:00 -05:00
occlusionVolume.h
pathCamera.cpp
pathCamera.h
pathShape.cpp truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. 2020-01-11 23:58:30 -06:00
pathShape.h truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. 2020-01-11 23:58:30 -06:00
physicalZone.cpp Improves logical checks for the default value so it's more sane and stable 2022-02-14 01:07:39 -06:00
physicalZone.h enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces. 2017-07-27 01:10:20 +01:00
player.cpp sound asset conversions - materials 2021-10-14 19:09:20 -05:00
player.h code duplication prune. should aid in stability 2021-10-03 02:56:26 -05:00
pointLight.cpp Hides some light fields for local lights that are intended for PSSM's, thus useless. 2020-08-02 23:47:20 -05:00
pointLight.h
portal.cpp Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
portal.h
prefab.cpp Adds load status to MaterialAsset for if the Script file itself has been loaded, but the material itself hasn't yet been processed. 2021-09-19 01:01:47 -05:00
prefab.h Adds load status to MaterialAsset for if the Script file itself has been loaded, but the material itself hasn't yet been processed. 2021-09-19 01:01:47 -05:00
projectile.cpp minor logic cleanups. we want to ensure if we *do* set the projectile sound to empty via editor, that gets propagated 2021-10-14 15:05:49 -05:00
projectile.h code duplication prune. should aid in stability 2021-10-03 02:56:26 -05:00
proximityMine.cpp cleanups for sound assets 2021-11-27 00:32:25 -06:00
proximityMine.h code duplication prune. should aid in stability 2021-10-03 02:56:26 -05:00
resource.h
rigid.cpp backend fix: rigid on rigid collisions 2016-01-21 19:04:58 -06:00
rigid.h
rigidShape.cpp cleanups for sound assets 2021-11-27 00:32:25 -06:00
rigidShape.h cleanups for sound assets 2021-11-27 00:32:25 -06:00
Scene.cpp Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
Scene.h Merge branch 'PostFXReorgAndUpdate' of https://github.com/Areloch/Torque3D into Preview4_0 2020-09-11 03:21:56 -05:00
scopeAlwaysShape.cpp
shapeBase.cpp Cleaned up implementation of #712 2022-01-03 20:57:10 -06:00
shapeBase.h Cleaned up implementation of #712 2022-01-03 20:57:10 -06:00
shapeCollision.cpp
shapeImage.cpp Cleaned up implementation of #712 2022-01-03 20:57:10 -06:00
spotLight.cpp Hides some light fields for local lights that are intended for PSSM's, thus useless. 2020-08-02 23:47:20 -05:00
spotLight.h
staticShape.cpp connects staticshape::unmount to the parent chain so it can actually do so 2021-06-07 15:03:23 -05:00
staticShape.h truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. 2020-01-11 23:58:30 -06:00
trigger.cpp Improves logical checks for the default value so it's more sane and stable 2022-02-14 01:07:39 -06:00
trigger.h aitriggers a navtool. not ready for general consumption just yet 2020-09-04 19:34:17 -05:00
tsStatic.cpp TSStatic::updateMaterials() crashfix 2021-11-27 14:29:30 -06:00
tsStatic.h new method tsstatic.getNodeTransform 2021-11-03 21:15:00 -05:00
zone.cpp Merge branch 'alpha40_zonePicker2' of https://github.com/Azaezel/Torque3D into Preview4_0 2020-03-21 01:06:03 -05:00
zone.h select within zone pushbutton 2020-01-16 21:07:37 -06:00