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gui3DProjectionCtrl.cpp
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Update gui3DProjectionCtrl.cpp
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2019-02-23 20:12:17 -06:00 |
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gui3DProjectionCtrl.h
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Adds gui3DProjectionCtrl so a gui control can be tracked to a point in 3d space
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2019-02-23 16:36:40 -06:00 |
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guiAnimBitmapCtrl.cpp
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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guiAnimBitmapCtrl.h
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new: guiAnimBitmapCtrl - works similar to the particle animation system. feed it x and y for how many frames in a spritesheet, and let her run.
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2016-07-04 20:44:42 -05:00 |
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guiBackgroundCtrl.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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guiBackgroundCtrl.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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guiBitmapBarCtrl.cpp
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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guiBitmapBarCtrl.h
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New: GuiBitmapBarCtrl
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2016-06-30 15:51:03 -05:00 |
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guiBitmapBorderCtrl.cpp
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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guiBitmapCtrl.cpp
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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guiBitmapCtrl.h
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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guiColorPicker.cpp
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Eliminate DefineConsoleMethod
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2018-04-17 21:01:50 +02:00 |
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guiColorPicker.h
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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guiConsole.cpp
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Clean up redundant variables
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2019-02-06 15:03:06 -05:00 |
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guiConsole.h
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Adds a convenience function to refresh the console dialog.
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2018-03-17 14:37:07 -05:00 |
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guiConsoleEditCtrl.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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guiConsoleEditCtrl.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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guiConsoleTextCtrl.cpp
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Update guiConsoleTextCtrl.cpp
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2015-07-17 16:40:39 -07:00 |
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guiConsoleTextCtrl.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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guiDecoyCtrl.cpp
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uninitialized variables-gui
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2020-05-11 15:03:27 -05:00 |
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guiDecoyCtrl.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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guiDirectoryFileListCtrl.cpp
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Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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2018-03-28 15:42:34 -05:00 |
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guiDirectoryFileListCtrl.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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guiFileTreeCtrl.cpp
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Parametrize script extension, default to 'tscript'
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2021-01-19 21:32:31 +01:00 |
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guiFileTreeCtrl.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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guiGameListMenuCtrl.cpp
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Merge remote-tracking branch 'devhead/Preview4_0' into tsneo
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2021-08-13 20:14:39 -04:00 |
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guiGameListMenuCtrl.h
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Adds a flag to the guiGameListMenuCtrl to allow consuming of key input events. This allows for overriding other active keybinds that may be in play when a menu is active.
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2020-11-21 02:35:05 -06:00 |
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guiGameListOptionsCtrl.cpp
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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guiGameListOptionsCtrl.h
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Initial pass to rework and cleanup the main UI interface
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2020-05-20 17:19:52 -05:00 |
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guiGradientCtrl.cpp
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Eliminate DefineConsoleMethod
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2018-04-17 21:01:50 +02:00 |
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guiGradientCtrl.h
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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guiListBoxCtrl.cpp
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Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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2020-10-03 14:37:55 +02:00 |
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guiListBoxCtrl.h
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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guiMaterialCtrl.cpp
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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guiMaterialCtrl.h
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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guiMLTextCtrl.cpp
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Fixes 2 minor mistake corrections
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2020-09-20 01:19:08 -05:00 |
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guiMLTextCtrl.h
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Fixes 2 minor mistake corrections
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2020-09-20 01:19:08 -05:00 |
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guiMLTextEditCtrl.cpp
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Input event changes
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2013-01-22 18:17:41 -05:00 |
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guiMLTextEditCtrl.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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guiPopUpCtrl.cpp
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Improves handling of rendering guiPopupCtrls where if the height extent is taller than the bitmap array height, it'll adjust the height to recenter the displayed bitmap elements.
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2021-09-01 01:12:16 -05:00 |
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guiPopUpCtrl.h
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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guiPopUpCtrlEx.cpp
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we want old direct-file references first, then asset macros, since those plug in the old entries to empty if valid.
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2021-07-29 11:12:07 -05:00 |
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guiPopUpCtrlEx.h
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extraneous entry
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2021-08-09 22:24:03 -05:00 |
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guiSliderCtrl.cpp
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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guiSliderCtrl.h
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GFX card profile config file logging moved to debug only
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2019-06-17 02:30:45 -05:00 |
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guiTabPageCtrl.cpp
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uninitialized variables-gui
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2020-05-11 15:03:27 -05:00 |
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guiTabPageCtrl.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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guiTextCtrl.cpp
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Replaced StringTable->insert("") with StringTable->EmptyString()
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2017-01-11 23:36:04 -05:00 |
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guiTextCtrl.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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guiTextEditCtrl.cpp
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Removed duplicate checkbox image
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2021-07-28 09:26:13 -05:00 |
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guiTextEditCtrl.h
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Adds logic to guiTextEditCtrl to have placeholder text when the control is empty.
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2020-07-11 15:53:21 -05:00 |
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guiTextEditSliderBitmapCtrl.cpp
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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guiTextEditSliderBitmapCtrl.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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guiTextEditSliderCtrl.cpp
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uninitialized variables-gui
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2020-05-11 15:03:27 -05:00 |
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guiTextEditSliderCtrl.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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guiTextListCtrl.cpp
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Initial pass to rework and cleanup the main UI interface
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2020-05-20 17:19:52 -05:00 |
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guiTextListCtrl.h
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Initial pass to rework and cleanup the main UI interface
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2020-05-20 17:19:52 -05:00 |
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guiTreeViewCtrl.cpp
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More updating of editor icons to assets
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2021-08-07 19:27:01 -05:00 |
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guiTreeViewCtrl.h
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Change Asset Browser logic to utilize folder heirarchy instead of strict Asset Type filtration
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2019-10-20 02:47:15 -05:00 |