Torque3D/Engine/source/terrain
Areloch d8cc73f5a1 Added utility methods to AssetBase:
getAssetDependencyFieldCount
clearAssetDependencyFields
addAssetDependencyField
saveAsset

Updated the saveAsset function for terrain block to utilize utility methods to ensure the terrain asset's material dependencies, so they will load properly.
2019-11-07 00:42:55 -06:00
..
glsl Merge branch 'terrainNormalNeener' into PBR_PR 2018-11-01 14:06:00 -05:00
hlsl Merge branch 'terrainNormalNeener' into PBR_PR 2018-11-01 14:06:00 -05:00
terrCell.cpp terrain-zodiacs -- Changes made for rendering zodiacs on regular terrain. 2017-07-26 22:10:56 +01:00
terrCell.h terrain-zodiacs -- Changes made for rendering zodiacs on regular terrain. 2017-07-26 22:10:56 +01:00
terrCellMaterial.cpp Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development 2019-05-11 21:53:08 -05:00
terrCellMaterial.h Implementation of reflection and skylight probes. 2018-09-16 22:15:07 -05:00
terrCollision.cpp Issue found with PVS-Studio: 2015-07-13 22:51:17 -05:00
terrCollision.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
terrData.cpp Added utility methods to AssetBase: 2019-11-07 00:42:55 -06:00
terrData.h WIP of updating terrain editor to work with assets 2019-11-06 00:23:07 -06:00
terrExport.cpp Eliminate DefineConsoleMethod 2018-04-17 21:01:50 +02:00
terrFeatureTypes.cpp Implementation of reflection and skylight probes. 2018-09-16 22:15:07 -05:00
terrFeatureTypes.h Implementation of reflection and skylight probes. 2018-09-16 22:15:07 -05:00
terrFile.cpp leftovers from when we added explicit 16 bit greyscale texture support 2019-08-22 04:33:38 -05:00
terrFile.h Add a new Terrain brush action: Smooth Slope. 2013-04-10 08:44:22 -04:00
terrImport.cpp Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way. 2019-02-23 15:55:28 -06:00
terrLighting.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
terrMaterial.cpp WIP of updating terrain editor to work with assets 2019-11-06 00:23:07 -06:00
terrMaterial.h Implementation of reflection and skylight probes. 2018-09-16 22:15:07 -05:00
terrRender.cpp Phase 2: #ifdef for Zodiacs and particles 2018-01-23 22:03:18 +00:00
terrRender.h terrain-zodiacs -- Changes made for rendering zodiacs on regular terrain. 2017-07-26 22:10:56 +01:00