mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
WIP of updating terrain editor to work with assets
Fix minor UI issues for asset browser included folder 'asset type' script
This commit is contained in:
parent
a85bc7bae0
commit
22249bf4d4
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@ -40,6 +40,8 @@
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#include "assets/assetPtr.h"
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#endif
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#include "T3D/assets/TerrainMaterialAsset.h"
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//-----------------------------------------------------------------------------
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IMPLEMENT_CONOBJECT(TerrainAsset);
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@ -89,7 +91,7 @@ ConsoleSetType(TypeTerrainAssetPtr)
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TerrainAsset::TerrainAsset()
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{
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mTerrainFile = StringTable->EmptyString();
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mTerrainFilePath = StringTable->EmptyString();
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}
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//-----------------------------------------------------------------------------
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@ -106,8 +108,22 @@ void TerrainAsset::initPersistFields()
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Parent::initPersistFields();
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//addField("shaderGraph", TypeRealString, Offset(mShaderGraphFile, TerrainAsset), "");
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addProtectedField("terrainFile", TypeAssetLooseFilePath, Offset(mTerrainFile, TerrainAsset),
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&setTerrainFile, &getTerrainFile, "Path to the file containing the terrain data.");
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addProtectedField("terrainFile", TypeAssetLooseFilePath, Offset(mTerrainFilePath, TerrainAsset),
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&setTerrainFilePath, &getTerrainFilePath, "Path to the file containing the terrain data.");
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}
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void TerrainAsset::setDataField(StringTableEntry slotName, const char* array, const char* value)
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{
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Parent::setDataField(slotName, array, value);
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//Now, if it's a material slot of some fashion, set it up
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StringTableEntry matSlotName = StringTable->insert("terrainMaterialAsset");
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if (String(slotName).startsWith(matSlotName))
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{
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StringTableEntry matId = StringTable->insert(value);
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mTerrMaterialAssetIds.push_back(matId);
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}
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}
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void TerrainAsset::initializeAsset()
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@ -115,22 +131,20 @@ void TerrainAsset::initializeAsset()
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// Call parent.
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Parent::initializeAsset();
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if (!Platform::isFullPath(mTerrainFile))
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mTerrainFile = getOwned() ? expandAssetFilePath(mTerrainFile) : mTerrainFile;
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if (!Platform::isFullPath(mTerrainFilePath))
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mTerrainFilePath = getOwned() ? expandAssetFilePath(mTerrainFilePath) : mTerrainFilePath;
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//if (Platform::isFile(mTerrainFile))
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// Con::executeFile(mScriptFile, false, false);
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loadTerrain();
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}
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void TerrainAsset::onAssetRefresh()
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{
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mTerrainFile = expandAssetFilePath(mTerrainFile);
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mTerrainFilePath = expandAssetFilePath(mTerrainFilePath);
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//if (Platform::isFile(mScriptFile))
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// Con::executeFile(mScriptFile, false, false);
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loadTerrain();
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}
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void TerrainAsset::setTerrainFile(const char* pScriptFile)
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void TerrainAsset::setTerrainFilePath(const char* pScriptFile)
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{
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// Sanity!
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AssertFatal(pScriptFile != NULL, "Cannot use a NULL script file.");
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@ -139,12 +153,52 @@ void TerrainAsset::setTerrainFile(const char* pScriptFile)
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pScriptFile = StringTable->insert(pScriptFile);
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// Update.
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mTerrainFile = getOwned() ? expandAssetFilePath(pScriptFile) : pScriptFile;
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mTerrainFilePath = getOwned() ? expandAssetFilePath(pScriptFile) : pScriptFile;
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// Refresh the asset.
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refreshAsset();
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}
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bool TerrainAsset::loadTerrain()
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{
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mTerrMaterialAssets.clear();
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mTerrMaterialAssetIds.clear();
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//First, load any material, animation, etc assets we may be referencing in our asset
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// Find any asset dependencies.
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AssetManager::typeAssetDependsOnHash::Iterator assetDependenciesItr = mpOwningAssetManager->getDependedOnAssets()->find(mpAssetDefinition->mAssetId);
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// Does the asset have any dependencies?
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if (assetDependenciesItr != mpOwningAssetManager->getDependedOnAssets()->end())
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{
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// Iterate all dependencies.
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while (assetDependenciesItr != mpOwningAssetManager->getDependedOnAssets()->end() && assetDependenciesItr->key == mpAssetDefinition->mAssetId)
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{
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StringTableEntry assetType = mpOwningAssetManager->getAssetType(assetDependenciesItr->value);
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if (assetType == StringTable->insert("TerrainMaterialAsset"))
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{
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mTerrMaterialAssetIds.push_front(assetDependenciesItr->value);
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//Force the asset to become initialized if it hasn't been already
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AssetPtr<TerrainMaterialAsset> matAsset = assetDependenciesItr->value;
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mTerrMaterialAssets.push_front(matAsset);
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}
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// Next dependency.
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assetDependenciesItr++;
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}
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}
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mTerrainFile = ResourceManager::get().load(mTerrainFilePath);
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if (mTerrainFile)
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return true;
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return false;
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}
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//------------------------------------------------------------------------------
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void TerrainAsset::copyTo(SimObject* object)
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@ -190,7 +244,7 @@ GuiControl* GuiInspectorTypeTerrainAssetPtr::constructEditControl()
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TerrainAsset* matAsset = AssetDatabase.acquireAsset< TerrainAsset>(matAssetId);
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TerrainMaterial* materialDef = nullptr;
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//TerrainMaterial* materialDef = nullptr;
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char bitmapName[512] = "tools/worldEditor/images/toolbar/shape-editor";
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@ -268,23 +322,3 @@ bool GuiInspectorTypeTerrainAssetPtr::updateRects()
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return resized;
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}
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void GuiInspectorTypeTerrainAssetPtr::setMaterialAsset(String assetId)
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{
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mTargetObject->setDataField(mCaption, "", assetId);
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//force a refresh
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SimObject* obj = mInspector->getInspectObject();
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mInspector->inspectObject(obj);
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}
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DefineEngineMethod(GuiInspectorTypeTerrainAssetPtr, setMaterialAsset, void, (String assetId), (""),
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"Gets a particular shape animation asset for this shape.\n"
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"@param animation asset index.\n"
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"@return Shape Animation Asset.\n")
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{
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if (assetId == String::EmptyString)
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return;
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return object->setMaterialAsset(assetId);
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}
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@ -19,6 +19,7 @@
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#pragma once
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#ifndef TERRAINASSET_H
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#define TERRAINASSET_H
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@ -46,14 +47,23 @@
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#include "gui/editor/guiInspectorTypes.h"
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#endif
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#include "terrain/terrData.h"
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//#include "terrain/terrData.h"
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#include "assets/assetPtr.h"
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#include "terrain/terrFile.h"
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class TerrainMaterialAsset;
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//-----------------------------------------------------------------------------
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class TerrainAsset : public AssetBase
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{
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typedef AssetBase Parent;
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StringTableEntry mTerrainFile;
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StringTableEntry mTerrainFilePath;
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Resource<TerrainFile> mTerrainFile;
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//Material assets we're dependent on and use
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Vector<StringTableEntry> mTerrMaterialAssetIds;
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Vector<AssetPtr<TerrainMaterialAsset>> mTerrMaterialAssets;
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public:
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TerrainAsset();
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@ -63,8 +73,14 @@ public:
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static void initPersistFields();
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virtual void copyTo(SimObject* object);
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void setTerrainFile(const char* pTerrainFile);
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inline StringTableEntry getTerrainFile(void) const { return mTerrainFile; };
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virtual void setDataField(StringTableEntry slotName, const char* array, const char* value);
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void setTerrainFilePath(const char* pTerrainFile);
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inline StringTableEntry getTerrainFilePath(void) const { return mTerrainFilePath; };
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inline Resource<TerrainFile> getTerrainResource(void) const { return mTerrainFile; };
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bool loadTerrain();
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/// Declare Console Object.
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DECLARE_CONOBJECT(TerrainAsset);
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@ -73,8 +89,8 @@ protected:
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virtual void initializeAsset();
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virtual void onAssetRefresh(void);
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static bool setTerrainFile(void *obj, const char *index, const char *data) { static_cast<TerrainAsset*>(obj)->setTerrainFile(data); return false; }
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static const char* getTerrainFile(void* obj, const char* data) { return static_cast<TerrainAsset*>(obj)->getTerrainFile(); }
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static bool setTerrainFilePath(void *obj, const char *index, const char *data) { static_cast<TerrainAsset*>(obj)->setTerrainFilePath(data); return false; }
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static const char* getTerrainFilePath(void* obj, const char* data) { return static_cast<TerrainAsset*>(obj)->getTerrainFilePath(); }
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};
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DefineConsoleType(TypeTerrainAssetPtr, TerrainAsset)
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@ -96,7 +112,6 @@ public:
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virtual GuiControl* constructEditControl();
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virtual bool updateRects();
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void setMaterialAsset(String assetId);
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};
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#endif // _ASSET_BASE_H_
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@ -19,6 +19,7 @@
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#pragma once
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#ifndef TERRAINMATERIALASSET_H
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#define TERRAINMATERIALASSET_H
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@ -184,7 +184,7 @@ Material::Material()
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dMemset(mCellLayout, 0, sizeof(mCellLayout));
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dMemset(mCellSize, 0, sizeof(mCellSize));
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dMemset(mNormalMapAtlas, 0, sizeof(mNormalMapAtlas));
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dMemset(mUseAnisotropic, 0, sizeof(mUseAnisotropic));
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dMemset(mUseAnisotropic, 1, sizeof(mUseAnisotropic));
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// Deferred Shading : Metalness
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dMemset(mUseMetalness, 0, sizeof(mUseMetalness));
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@ -53,7 +53,7 @@
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#include "T3D/physics/physicsCollision.h"
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#include "console/engineAPI.h"
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#include "console/engineAPI.h"
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#include "T3D/assets/TerrainMaterialAsset.h"
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using namespace Torque;
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IMPLEMENT_CO_NETOBJECT_V1(TerrainBlock);
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@ -207,6 +207,9 @@ TerrainBlock::TerrainBlock()
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mNetFlags.set(Ghostable | ScopeAlways);
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mIgnoreZodiacs = false;
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zode_primBuffer = 0;
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mTerrainAsset = StringTable->EmptyString();
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mTerrainAssetId = StringTable->EmptyString();
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}
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@ -352,17 +355,121 @@ void TerrainBlock::setFile(const Resource<TerrainFile>& terr)
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mTerrFileName = terr.getPath();
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}
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bool TerrainBlock::setTerrainAsset(const StringTableEntry terrainAssetId)
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{
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mTerrainAssetId = terrainAssetId;
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mTerrainAsset = mTerrainAssetId;
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if (mTerrainAsset.isNull())
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{
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Con::errorf("[TerrainBlock] Failed to load terrain asset.");
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return false;
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}
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Resource<TerrainFile> file = mTerrainAsset->getTerrainResource();
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if (!file)
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return false;
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mFile = file;
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return true;
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}
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bool TerrainBlock::save(const char *filename)
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{
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return mFile->save(filename);
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}
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bool TerrainBlock::saveAsset()
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{
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if (!mTerrainAsset.isNull() && mTerrainAsset->isAssetValid())
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{
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//first, clear out our old dependency references
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/*SimFieldDictionary* fieldDictionary = mTerrainAsset->getFieldDictionary();
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for (SimFieldDictionaryIterator itr(fieldDictionary); *itr; ++itr)
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{
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SimFieldDictionary::Entry* entry = *itr;
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if (String(entry->slotName).startsWith("terrainMaterailAsset"))
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{
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//got one, so clear it's value
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setDataField(entry->slotName, NULL, "");
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}
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}
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AssetQuery* pAssetQuery = new AssetQuery();
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AssetDatabase.findAssetType(pAssetQuery, "TerrainMaterialAsset");
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TerrainBlock* clientTerr = static_cast<TerrainBlock*>(getClientObject());
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U32 terrMatIdx = 0;
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for (U32 i = 0; i < pAssetQuery->mAssetList.size(); i++)
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{
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//Acquire it so we can check it for matches
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AssetPtr<TerrainMaterialAsset> terrMatAsset = pAssetQuery->mAssetList[i];
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for (U32 m = 0; m < clientTerr->mFile->mMaterials.size(); m++)
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{
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StringTableEntry intMatName = clientTerr->mFile->mMaterials[m]->getInternalName();
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StringTableEntry assetMatDefName = terrMatAsset->getMaterialDefinitionName();
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if (assetMatDefName == intMatName)
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{
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//we have a match!
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char depSlotName[30];
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dSprintf(depSlotName, sizeof(depSlotName), "terrainMaterialAsset%d", terrMatIdx);
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char depValue[255];
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dSprintf(depValue, sizeof(depValue), "@Asset=%s", terrMatAsset.getAssetId());
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setDataField(depSlotName, NULL, depValue);
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terrMatIdx++;
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}
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}
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terrMatAsset.clear();
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}
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pAssetQuery->destroySelf();
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// Set the format mode.
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Taml taml;
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// Yes, so set it.
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taml.setFormatMode(Taml::getFormatModeEnum("xml"));
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// Turn-off auto-formatting.
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taml.setAutoFormat(false);
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// Read object.
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bool success = taml.write(mTerrainAsset, AssetDatabase.getAssetFilePath(mTerrainAsset.getAssetId()));
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if (!success)
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return false;*/
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return mFile->save(mTerrainAsset->getTerrainFilePath());
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}
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return false;
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}
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bool TerrainBlock::_setTerrainFile( void *obj, const char *index, const char *data )
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{
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static_cast<TerrainBlock*>( obj )->setFile( FileName( data ) );
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return false;
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}
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bool TerrainBlock::_setTerrainAsset(void* obj, const char* index, const char* data)
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{
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TerrainBlock* terr = static_cast<TerrainBlock*>(obj);// ->setFile(FileName(data));
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terr->setTerrainAsset(StringTable->insert(data));
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terr->setMaskBits(FileMask | HeightMapChangeMask);
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return false;
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}
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void TerrainBlock::_updateBounds()
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{
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if ( !mFile )
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@ -901,31 +1008,50 @@ bool TerrainBlock::onAdd()
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if(!Parent::onAdd())
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return false;
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if ( mTerrFileName.isEmpty() )
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Resource<TerrainFile> terr;
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if (!mTerrainAsset.isNull())
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{
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mTerrFileName = Con::getVariable( "$Client::MissionFile" );
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String terrainDirectory( Con::getVariable( "$pref::Directories::Terrain" ) );
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if ( terrainDirectory.isEmpty() )
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terr = mTerrainAsset->getTerrainResource();
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if (terr == NULL)
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{
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terrainDirectory = "art/terrains/";
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if (isClientObject())
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NetConnection::setLastError("Unable to load terrain asset: %s", mTerrainAsset.getAssetId());
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return false;
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}
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mTerrFileName.replace("tools/levels/", terrainDirectory);
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mTerrFileName.replace("levels/", terrainDirectory);
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Vector<String> materials;
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materials.push_back( "warning_material" );
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TerrainFile::create( &mTerrFileName, 256, materials );
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mFile = terr;
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}
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Resource<TerrainFile> terr = ResourceManager::get().load( mTerrFileName );
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if(terr == NULL)
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else
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{
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if(isClientObject())
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NetConnection::setLastError("You are missing a file needed to play this mission: %s", mTerrFileName.c_str());
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return false;
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}
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if (mTerrFileName.isEmpty())
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{
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mTerrFileName = Con::getVariable("$Client::MissionFile");
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String terrainDirectory(Con::getVariable("$pref::Directories::Terrain"));
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if (terrainDirectory.isEmpty())
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{
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terrainDirectory = "art/terrains/";
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}
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mTerrFileName.replace("tools/levels/", terrainDirectory);
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mTerrFileName.replace("levels/", terrainDirectory);
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setFile( terr );
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Vector<String> materials;
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materials.push_back("warning_material");
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TerrainFile::create(&mTerrFileName, 256, materials);
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}
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terr = ResourceManager::get().load(mTerrFileName);
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if (terr == NULL)
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{
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if (isClientObject())
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NetConnection::setLastError("You are missing a file needed to play this mission: %s", mTerrFileName.c_str());
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return false;
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}
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setFile(terr);
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}
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if ( terr->mNeedsResaving )
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{
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@ -1130,6 +1256,10 @@ void TerrainBlock::initPersistFields()
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&TerrainBlock::_setTerrainFile, &defaultProtectedGetFn,
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"The source terrain data file." );
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addProtectedField("terrainAsset", TypeTerrainAssetPtr, Offset(mTerrainAsset, TerrainBlock),
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&TerrainBlock::_setTerrainAsset, &defaultProtectedGetFn,
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"The source terrain data asset.");
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endGroup( "Media" );
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addGroup( "Misc" );
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@ -1190,6 +1320,7 @@ U32 TerrainBlock::packUpdate(NetConnection* con, U32 mask, BitStream *stream)
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if ( stream->writeFlag( mask & FileMask ) )
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{
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stream->write( mTerrFileName );
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stream->writeString( mTerrainAssetId );
|
||||
stream->write( mCRC );
|
||||
}
|
||||
|
||||
|
|
@ -1230,12 +1361,25 @@ void TerrainBlock::unpackUpdate(NetConnection* con, BitStream *stream)
|
|||
{
|
||||
FileName terrFile;
|
||||
stream->read( &terrFile );
|
||||
char buffer[256];
|
||||
stream->readString(buffer);
|
||||
StringTableEntry terrainAsset = StringTable->insert(buffer);
|
||||
stream->read( &mCRC );
|
||||
|
||||
if ( isProperlyAdded() )
|
||||
setFile( terrFile );
|
||||
if (terrainAsset != StringTable->EmptyString())
|
||||
{
|
||||
if (isProperlyAdded())
|
||||
setTerrainAsset(StringTable->insert(terrFile.c_str()));
|
||||
else
|
||||
mTerrainAssetId = StringTable->insert(terrFile.c_str());
|
||||
}
|
||||
else
|
||||
mTerrFileName = terrFile;
|
||||
{
|
||||
if (isProperlyAdded())
|
||||
setFile(terrFile);
|
||||
else
|
||||
mTerrFileName = terrFile;
|
||||
}
|
||||
}
|
||||
|
||||
if ( stream->readFlag() ) // SizeMask
|
||||
|
|
@ -1310,6 +1454,16 @@ DefineEngineMethod( TerrainBlock, save, bool, ( const char* fileName),,
|
|||
return static_cast<TerrainBlock*>(object)->save(filename);
|
||||
}
|
||||
|
||||
DefineEngineMethod(TerrainBlock, saveAsset, bool, (), ,
|
||||
"@brief Saves the terrain block's terrain file to the specified file name.\n\n"
|
||||
|
||||
"@param fileName Name and path of file to save terrain data to.\n\n"
|
||||
|
||||
"@return True if file save was successful, false otherwise")
|
||||
{
|
||||
return static_cast<TerrainBlock*>(object)->saveAsset();
|
||||
}
|
||||
|
||||
//ConsoleMethod(TerrainBlock, save, bool, 3, 3, "(string fileName) - saves the terrain block's terrain file to the specified file name.")
|
||||
//{
|
||||
// char filename[256];
|
||||
|
|
|
|||
|
|
@ -50,7 +50,12 @@
|
|||
#include "gfx/gfxPrimitiveBuffer.h"
|
||||
#endif
|
||||
|
||||
|
||||
#ifndef _ASSET_PTR_H_
|
||||
#include "assets/assetPtr.h"
|
||||
#endif
|
||||
#ifndef TERRAINASSET_H
|
||||
#include "T3D/assets/TerrainAsset.h"
|
||||
#endif
|
||||
|
||||
class GBitmap;
|
||||
class TerrainBlock;
|
||||
|
|
@ -120,6 +125,9 @@ protected:
|
|||
|
||||
///
|
||||
FileName mTerrFileName;
|
||||
|
||||
AssetPtr<TerrainAsset> mTerrainAsset;
|
||||
StringTableEntry mTerrainAssetId;
|
||||
|
||||
/// The maximum detail distance found in the material list.
|
||||
F32 mMaxDetailDistance;
|
||||
|
|
@ -241,6 +249,7 @@ protected:
|
|||
|
||||
// Protected fields
|
||||
static bool _setTerrainFile( void *obj, const char *index, const char *data );
|
||||
static bool _setTerrainAsset(void* obj, const char* index, const char* data);
|
||||
static bool _setSquareSize( void *obj, const char *index, const char *data );
|
||||
static bool _setBaseTexSize(void *obj, const char *index, const char *data);
|
||||
static bool _setBaseTexFormat(void *obj, const char *index, const char *data);
|
||||
|
|
@ -418,7 +427,10 @@ public:
|
|||
|
||||
void setFile(const Resource<TerrainFile>& file);
|
||||
|
||||
bool setTerrainAsset(const StringTableEntry terrainAssetId);
|
||||
|
||||
bool save(const char* filename);
|
||||
bool saveAsset();
|
||||
|
||||
F32 getSquareSize() const { return mSquareSize; }
|
||||
|
||||
|
|
|
|||
|
|
@ -97,7 +97,7 @@ void TerrainMaterial::initPersistFields()
|
|||
addField( "parallaxScale", TypeF32, Offset( mParallaxScale, TerrainMaterial ), "Used to scale the height from the normal map to give some self "
|
||||
"occlusion effect (aka parallax) to the terrain material" );
|
||||
|
||||
addField("compositeMap", TypeStringFilename, Offset(mCompositeMap, TerrainMaterial), "Composite map for the material");
|
||||
addField("pbrConfigMap", TypeStringFilename, Offset(mCompositeMap, TerrainMaterial), "Composite map for the material");
|
||||
Parent::initPersistFields();
|
||||
|
||||
// Gotta call this at least once or it won't get created!
|
||||
|
|
|
|||
|
|
@ -314,7 +314,7 @@
|
|||
minExtent = "8 2";
|
||||
horizSizing = "left";
|
||||
vertSizing = "bottom";
|
||||
profile = "ToolsGuiDefaultProfile";
|
||||
profile = "ToolsGuiSolidDefaultProfile";
|
||||
visible = "1";
|
||||
active = "1";
|
||||
command = "AssetBrowser.showVisibiltyOptions();";
|
||||
|
|
@ -343,7 +343,7 @@
|
|||
minExtent = "64 64";
|
||||
horizSizing = "relative";
|
||||
vertSizing = "height";
|
||||
profile = "ToolsGuiDefaultProfile";
|
||||
profile = "ToolsGuiSolidDefaultProfile";
|
||||
visible = "1";
|
||||
active = "1";
|
||||
tooltipProfile = "GuiToolTipProfile";
|
||||
|
|
@ -365,7 +365,7 @@
|
|||
minExtent = "0 0";
|
||||
horizSizing = "right";
|
||||
vertSizing = "bottom";
|
||||
profile = "ToolsGuiDefaultProfile";
|
||||
profile = "ToolsGuiSolidDefaultProfile";
|
||||
visible = "1";
|
||||
active = "1";
|
||||
tooltipProfile = "GuiToolTipProfile";
|
||||
|
|
@ -462,7 +462,7 @@
|
|||
minExtent = "8 2";
|
||||
horizSizing = "width";
|
||||
vertSizing = "height";
|
||||
profile = "ToolsGuiDefaultProfile";
|
||||
profile = "ToolsGuiSolidDefaultProfile";
|
||||
visible = "1";
|
||||
active = "1";
|
||||
tooltipProfile = "GuiToolTipProfile";
|
||||
|
|
@ -495,7 +495,7 @@
|
|||
profile = "GuiEditorScrollProfile";
|
||||
visible = "1";
|
||||
active = "1";
|
||||
tooltipProfile = "ToolsGuiDefaultProfile";
|
||||
tooltipProfile = "ToolsGuiSolidDefaultProfile";
|
||||
hovertime = "1000";
|
||||
isContainer = "1";
|
||||
canSave = "1";
|
||||
|
|
@ -554,7 +554,7 @@
|
|||
minExtent = "16 16";
|
||||
horizSizing = "right";
|
||||
vertSizing = "bottom";
|
||||
profile = "ToolsGuiDefaultProfile";
|
||||
profile = "ToolsGuiSolidDefaultProfile";
|
||||
visible = "1";
|
||||
active = "1";
|
||||
tooltipProfile = "GuiToolTipProfile";
|
||||
|
|
@ -629,7 +629,7 @@
|
|||
minExtent = "8 2";
|
||||
horizSizing = "left";
|
||||
vertSizing = "bottom";
|
||||
profile = "ToolsGuiDefaultProfile";
|
||||
profile = "ToolsGuiSolidDefaultProfile";
|
||||
visible = "1";
|
||||
active = "1";
|
||||
tooltipProfile = "GuiToolTipProfile";
|
||||
|
|
@ -654,7 +654,7 @@
|
|||
minExtent = "8 2";
|
||||
horizSizing = "right";
|
||||
vertSizing = "bottom";
|
||||
profile = "ToolsGuiDefaultProfile";
|
||||
profile = "ToolsGuiSolidDefaultProfile";
|
||||
visible = "1";
|
||||
active = "1";
|
||||
command = "AssetBrowser.toggleFolderCollapseButton();";
|
||||
|
|
@ -680,7 +680,7 @@
|
|||
minExtent = "8 2";
|
||||
horizSizing = "left";
|
||||
vertSizing = "bottom";
|
||||
profile = "ToolsGuiDefaultProfile";
|
||||
profile = "ToolsGuiSolidDefaultProfile";
|
||||
visible = "1";
|
||||
active = "1";
|
||||
command = "AssetBrowser.showFilterOptions();";
|
||||
|
|
@ -704,7 +704,7 @@
|
|||
minExtent = "8 2";
|
||||
horizSizing = "width";
|
||||
vertSizing = "height";
|
||||
profile = "ToolsGuiDefaultProfile";
|
||||
profile = "ToolsGuiSolidDefaultProfile";
|
||||
visible = "1";
|
||||
active = "1";
|
||||
tooltipProfile = "GuiToolTipProfile";
|
||||
|
|
@ -737,7 +737,7 @@
|
|||
profile = "GuiEditorScrollProfile";
|
||||
visible = "1";
|
||||
active = "1";
|
||||
tooltipProfile = "ToolsGuiDefaultProfile";
|
||||
tooltipProfile = "ToolsGuiSolidDefaultProfile";
|
||||
hovertime = "1000";
|
||||
isContainer = "1";
|
||||
canSave = "1";
|
||||
|
|
@ -825,7 +825,7 @@
|
|||
minExtent = "8 2";
|
||||
horizSizing = "width";
|
||||
vertSizing = "height";
|
||||
profile = "ToolsGuiDefaultProfile";
|
||||
profile = "ToolsGuiSolidDefaultProfile";
|
||||
visible = "1";
|
||||
active = "1";
|
||||
tooltipProfile = "GuiToolTipProfile";
|
||||
|
|
|
|||
|
|
@ -52,7 +52,7 @@ function initializeAssetBrowser()
|
|||
AssetFilterTypeList.add("ShapeAnimations");
|
||||
AssetFilterTypeList.add("Sounds");
|
||||
AssetFilterTypeList.add("StateMachines");
|
||||
AssetFilterTypeList.add("Terrains");
|
||||
AssetFilterTypeList.add("Terrain");
|
||||
AssetFilterTypeList.add("TerrainMaterials");
|
||||
}
|
||||
|
||||
|
|
@ -94,6 +94,8 @@ function initializeAssetBrowser()
|
|||
exec("./scripts/assetTypes/stateMachine.cs");
|
||||
exec("./scripts/assetTypes/cubemap.cs");
|
||||
exec("./scripts/assetTypes/folder.cs");
|
||||
exec("./scripts/assetTypes/terrain.cs");
|
||||
exec("./scripts/assetTypes/terrainMaterial.cs");
|
||||
|
||||
exec("./scripts/fieldTypes/fieldTypes.cs");
|
||||
exec("./scripts/fieldTypes/listField.cs");
|
||||
|
|
|
|||
|
|
@ -1124,28 +1124,9 @@ function AssetBrowserFilterTree::onRightMouseDown(%this, %itemId)
|
|||
}
|
||||
else
|
||||
{
|
||||
//get the parent, and thus our module
|
||||
%moduleId = %this.getParentItem(%itemId);
|
||||
|
||||
//set the module value for creation info
|
||||
AssetBrowser.selectedModule = %this.getItemText(%moduleId);
|
||||
|
||||
if(%this.getItemText(%itemId) $= "ComponentAsset")
|
||||
{
|
||||
AddNewComponentAssetPopup.showPopup(Canvas);
|
||||
//Canvas.popDialog(AssetBrowser_newComponentAsset);
|
||||
//AssetBrowser_newComponentAsset-->AssetBrowserModuleList.setText(AssetBrowser.selectedModule);
|
||||
}
|
||||
else if(%this.getItemText(%itemId) $= "ScriptAsset")
|
||||
{
|
||||
EditAssetCategoryPopup.showPopup(Canvas);
|
||||
}
|
||||
EditFolderPopup.showPopup(Canvas);
|
||||
}
|
||||
}
|
||||
else if( %this.getSelectedItemsCount() > 0 && %itemId == 1)
|
||||
{
|
||||
AddNewModulePopup.showPopup(Canvas);
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
|
|
@ -1254,6 +1235,9 @@ function AssetBrowser::rebuildAssetArray(%this)
|
|||
%assetType = AssetDatabase.getAssetType(%assetId);
|
||||
}
|
||||
|
||||
if(AssetBrowser.assetTypeFilter !$= "" && AssetBrowser.assetTypeFilter !$= %assetType)
|
||||
continue;
|
||||
|
||||
/*if(%this.getItemText(%itemId) $= %assetType || (%assetType $= "" && %this.getItemText(%itemId) $= "Misc")
|
||||
|| %moduleItemId == 1)
|
||||
{*/
|
||||
|
|
|
|||
|
|
@ -0,0 +1,95 @@
|
|||
function AssetBrowser::buildFolderPreview(%this, %assetDef, %previewData)
|
||||
{
|
||||
%previewData.assetName = %assetDef.assetName;
|
||||
%previewData.assetPath = %assetDef.dirPath;
|
||||
|
||||
//%previewData.previewImage = "tools/assetBrowser/art/folderIcon";
|
||||
%previewData.previewImage = "tools/gui/images/folder";
|
||||
|
||||
//%previewData.assetFriendlyName = %assetDef.assetName;
|
||||
%previewData.assetDesc = %assetDef.description;
|
||||
%previewData.tooltip = %assetDef.dirPath;
|
||||
%previewData.doubleClickCommand = "AssetBrowser.navigateTo(\""@ %assetDef.dirPath @ "/" @ %assetDef.assetName @"\")";//browseTo %assetDef.dirPath / %assetDef.assetName
|
||||
}
|
||||
|
||||
function AssetBrowser::renameFolder(%this, %folderPath, %newFolderName)
|
||||
{
|
||||
%fullPath = makeFullPath(%folderPath);
|
||||
%newFullPath = makeFullPath(%folderPath);
|
||||
|
||||
%fullPath = strreplace(%fullPath, "//", "/");
|
||||
|
||||
%count = getTokenCount(%fullPath, "/");
|
||||
%basePath = getTokens(%fullPath, "/", 0, %count-2);
|
||||
%oldName = getToken(%fullPath, "/", %count-1);
|
||||
|
||||
//We need to ensure that no files are 'active' while we try and clean up behind ourselves with the delete action
|
||||
//so, we nix any assets active for the module, do the delete action on the old folder, and then re-acquire our assets.
|
||||
//This will have the added benefit of updating paths for asset items
|
||||
|
||||
%module = AssetBrowser.getModuleFromAddress(AssetBrowser.currentAddress);
|
||||
%moduleId = %module.ModuleId;
|
||||
|
||||
AssetDatabase.removeDeclaredAssets(%moduleId);
|
||||
|
||||
%copiedSuccess = pathCopy(%fullPath, %basePath @ "/" @ %newFolderName);
|
||||
%this.deleteFolder(%fullPath);
|
||||
|
||||
AssetDatabase.addModuleDeclaredAssets(%moduleId);
|
||||
}
|
||||
|
||||
function AssetBrowser::deleteFolder(%this, %folderPath)
|
||||
{
|
||||
doDeleteFolder(%folderPath);
|
||||
|
||||
%this.loadFilters();
|
||||
}
|
||||
|
||||
function doDeleteFolder(%folderPath)
|
||||
{
|
||||
%fullPath = makeFullPath(%folderPath);
|
||||
|
||||
//First, wipe out any files inside the folder first
|
||||
%file = findFirstFileMultiExpr( %fullPath @ "/*.*", true);
|
||||
|
||||
while( %file !$= "" )
|
||||
{
|
||||
%success = fileDelete( %file );
|
||||
|
||||
if(!%success)
|
||||
{
|
||||
error("doDeleteFolder - unable to delete file " @ %file);
|
||||
return;
|
||||
}
|
||||
|
||||
%file = findNextFileMultiExpr( %fullPath @ "/*.*" );
|
||||
}
|
||||
|
||||
//next, walk through and delete any subfolders that may be remaining
|
||||
while(fileDelete(%fullPath) == 0)
|
||||
{
|
||||
//We couldn't delete the folder, so get a directory list and recurse through it, deleteing them as we go
|
||||
%paths = getDirectoryList(%fullPath);
|
||||
for(%i=0; %i < getFieldCount(%paths); %i++)
|
||||
{
|
||||
%childPath = getField(%paths, %i);
|
||||
doDeleteFolder(%fullPath @ "/" @ %childPath);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function AssetBrowser::moveFolder(%this, %folderPath, %newFolderPath)
|
||||
{
|
||||
%fullPath = makeFullPath(%folderPath);
|
||||
%newFullPath = makeFullPath(%newFolderPath);
|
||||
|
||||
%fullPath = strreplace(%fullPath, "//", "/");
|
||||
%newFullPath = strreplace(%newFullPath, "//", "/");
|
||||
|
||||
%count = getTokenCount(%fullPath, "/");
|
||||
%basePath = getTokens(%fullPath, "/", 0, %count-2);
|
||||
%oldName = getToken(%fullPath, "/", %count-1);
|
||||
|
||||
%copiedSuccess = pathCopy(%fullPath, %newFullPath @ "/" @ %newFolderName);
|
||||
%this.deleteFolder(%fullPath);
|
||||
}
|
||||
|
|
@ -1,5 +1,38 @@
|
|||
function AssetBrowser::createTerrainAsset(%this)
|
||||
{
|
||||
%moduleName = AssetBrowser.newAssetSettings.moduleName;
|
||||
%modulePath = "data/" @ %moduleName;
|
||||
|
||||
%assetName = AssetBrowser.newAssetSettings.assetName;
|
||||
|
||||
%assetType = AssetBrowser.newAssetSettings.assetType;
|
||||
%assetPath = AssetBrowser.currentAddress @ "/";
|
||||
|
||||
%tamlpath = %assetPath @ %assetName @ ".asset.taml";
|
||||
%terPath = %assetPath @ %assetName @ ".ter";
|
||||
|
||||
%asset = new TerrainAsset()
|
||||
{
|
||||
AssetName = %assetName;
|
||||
versionId = 1;
|
||||
terrainFile = %assetName @ ".ter";
|
||||
};
|
||||
|
||||
TamlWrite(%asset, %tamlpath);
|
||||
|
||||
%moduleDef = ModuleDatabase.findModule(%moduleName, 1);
|
||||
AssetDatabase.addDeclaredAsset(%moduleDef, %tamlpath);
|
||||
|
||||
AssetBrowser.loadFilters();
|
||||
|
||||
AssetBrowserFilterTree.onSelect(%smItem);
|
||||
|
||||
//Save out a basic terrain block here
|
||||
%terrBlock = new TerrainBlock() { terrainFile = %terPath; };
|
||||
%terrBlock.save(%terPath);
|
||||
%terrBlock.delete();
|
||||
|
||||
return %tamlpath;
|
||||
}
|
||||
|
||||
function AssetBrowser::editTerrainAsset(%this, %assetDef)
|
||||
|
|
@ -50,4 +83,45 @@ function GuiInspectorTypeTerrainAssetPtr::onClick( %this, %fieldName )
|
|||
function GuiInspectorTypeTerrainAssetPtr::onControlDropped( %this, %payload, %position )
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
//AssetDatabase.acquireAsset("pbr:NewTerrain");
|
||||
function TerrainAsset::saveAsset(%this)
|
||||
{
|
||||
%matDepIdx = 0;
|
||||
while(%this.getFieldValue("terrainMaterialAsset", %matDepIdx) !$= "")
|
||||
{
|
||||
%this.setFieldValue("terrainMaterialAsset", "", %matDepIdx);
|
||||
}
|
||||
|
||||
%filePath = AssetDatabase.getAssetFilePath(%this.getAssetId());
|
||||
|
||||
%mats = ETerrainEditor.getMaterials();
|
||||
|
||||
%assetQuery = new AssetQuery();
|
||||
AssetDatabase.findAssetType(%assetQuery, "TerrainMaterialAsset");
|
||||
|
||||
%count = %assetQuery.getCount();
|
||||
|
||||
%matDepIdx = 0;
|
||||
for( %i = 0; %i < getRecordCount( %mats ); %i++ )
|
||||
{
|
||||
%matInternalName = getRecord( %mats, %i );
|
||||
|
||||
for(%m=0; %m < %count; %m++)
|
||||
{
|
||||
%assetId = %assetQuery.getAsset(%m);
|
||||
|
||||
%terrMatAssetDef = AssetDatabase.acquireAsset(%assetId);
|
||||
|
||||
if(%terrMatAssetDef.materialDefinitionName $= %matInternalName)
|
||||
{
|
||||
%this.setFieldValue("terrainMaterialAsset", "@Asset=" @ %assetId, %matDepIdx);
|
||||
%matDepIdx++;
|
||||
}
|
||||
}
|
||||
}
|
||||
%assetQuery.delete();
|
||||
|
||||
TAMLWrite(%this, %filePath);
|
||||
}
|
||||
|
|
@ -1,9 +1,70 @@
|
|||
function AssetBrowser::createTerrainMaterialAsset(%this)
|
||||
{
|
||||
%moduleName = AssetBrowser.newAssetSettings.moduleName;
|
||||
%modulePath = "data/" @ %moduleName;
|
||||
|
||||
%assetName = AssetBrowser.newAssetSettings.assetName;
|
||||
|
||||
%assetType = AssetBrowser.newAssetSettings.assetType;
|
||||
%assetPath = AssetBrowser.currentAddress @ "/";
|
||||
|
||||
%tamlpath = %assetPath @ %assetName @ ".asset.taml";
|
||||
%scriptPath = %assetPath @ %assetName @ ".cs";
|
||||
|
||||
%asset = new TerrainMaterialAsset()
|
||||
{
|
||||
AssetName = %assetName;
|
||||
versionId = 1;
|
||||
scriptFile = %assetName @ ".cs";
|
||||
materialDefinitionName = %assetName;
|
||||
};
|
||||
|
||||
TamlWrite(%asset, %tamlpath);
|
||||
|
||||
%moduleDef = ModuleDatabase.findModule(%moduleName, 1);
|
||||
AssetDatabase.addDeclaredAsset(%moduleDef, %tamlpath);
|
||||
|
||||
AssetBrowser.loadFilters();
|
||||
|
||||
AssetBrowserFilterTree.onSelect(%smItem);
|
||||
|
||||
%file = new FileObject();
|
||||
%templateFile = new FileObject();
|
||||
|
||||
%templateFilePath = %this.templateFilesPath @ "terrainMaterial.cs.template";
|
||||
|
||||
if(%file.openForWrite(%scriptPath) && %templateFile.openForRead(%templateFilePath))
|
||||
{
|
||||
while( !%templateFile.isEOF() )
|
||||
{
|
||||
%line = %templateFile.readline();
|
||||
%line = strreplace( %line, "@", %assetName );
|
||||
|
||||
%file.writeline(%line);
|
||||
//echo(%line);
|
||||
}
|
||||
|
||||
%file.close();
|
||||
%templateFile.close();
|
||||
}
|
||||
else
|
||||
{
|
||||
%file.close();
|
||||
%templateFile.close();
|
||||
|
||||
warnf("CreateNewTerrainMaterialAsset - Something went wrong and we couldn't write thescript file!");
|
||||
}
|
||||
|
||||
//If we've got the terrain mat editor open, go ahead and update it all
|
||||
TerrainMaterialDlg.onWake();
|
||||
|
||||
return %tamlpath;
|
||||
}
|
||||
|
||||
function AssetBrowser::editTerrainMaterialAsset(%this, %assetDef)
|
||||
{
|
||||
TerrainMaterialDlg.show(0, 0, 0);
|
||||
TerrainMaterialDlg.setActiveMaterial(%assetDef.assetName);
|
||||
}
|
||||
|
||||
function AssetBrowser::duplicateTerrainMaterialAsset(%this, %assetDef, %targetModule)
|
||||
|
|
|
|||
|
|
@ -14,7 +14,8 @@ function AssetBrowser::buildPopupMenus(%this)
|
|||
|
||||
AddNewModulePopup.enableItem(1, false);
|
||||
}
|
||||
|
||||
|
||||
|
||||
if( !isObject( EditAssetPopup ) )
|
||||
{
|
||||
new PopupMenu( EditAssetPopup )
|
||||
|
|
@ -64,22 +65,6 @@ function AssetBrowser::buildPopupMenus(%this)
|
|||
};
|
||||
}
|
||||
|
||||
if( !isObject( EditFolderPopup ) )
|
||||
{
|
||||
new PopupMenu( EditFolderPopup )
|
||||
{
|
||||
superClass = "MenuBuilder";
|
||||
class = "EditorWorldMenu";
|
||||
//isPopup = true;
|
||||
|
||||
item[ 0 ] = "Rename Folder" TAB "" TAB "AssetBrowser.renameAsset();";
|
||||
item[ 1 ] = "-";
|
||||
Item[ 2 ] = "Duplicate Folder" TAB "" TAB "AssetBrowser.duplicateAsset();";
|
||||
item[ 3 ] = "-";
|
||||
item[ 4 ] = "Delete Folder" TAB "" TAB "AssetBrowser.deleteAsset();";
|
||||
};
|
||||
}
|
||||
|
||||
if( !isObject( AddNewComponentAssetPopup ) )
|
||||
{
|
||||
new PopupMenu( AddNewComponentAssetPopup )
|
||||
|
|
@ -121,20 +106,23 @@ function AssetBrowser::buildPopupMenus(%this)
|
|||
//isPopup = true;
|
||||
|
||||
item[ 0 ] = "Create Material" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"MaterialAsset\", AssetBrowser.selectedModule);";//"createNewMaterialAsset(\"NewMaterial\", AssetBrowser.selectedModule);";
|
||||
item[ 1 ] = "Create Image" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"ImageAsset\", AssetBrowser.selectedModule);";//"AssetBrowser.createNewImageAsset(\"NewImage\", AssetBrowser.selectedModule);";
|
||||
item[ 2 ] = "-";
|
||||
item[ 3 ] = "Create Shape" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"Shape\", AssetBrowser.selectedModule);";
|
||||
item[ 4 ] = "Create Shape Animation" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"ShapeAnimationAsset\", AssetBrowser.selectedModule);";//"AssetBrowser.createNewShapeAnimationAsset(\"NewShapeAnimation\", AssetBrowser.selectedModule);";
|
||||
item[ 5 ] = "-";
|
||||
item[ 6 ] = "Create GUI" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"GUIAsset\", AssetBrowser.selectedModule);";//"AssetBrowser.createNewGUIAsset(\"NewGUI\", AssetBrowser.selectedModule);";
|
||||
item[ 7 ] = "-";
|
||||
item[ 8 ] = "Create Post Effect" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"PostEffectAsset\", AssetBrowser.selectedModule);";//"AssetBrowser.createNewPostEffectAsset(\"NewPostEffect\", AssetBrowser.selectedModule);";
|
||||
item[ 9 ] = "-";
|
||||
item[ 10 ] = "Create Sound" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"SoundAsset\", AssetBrowser.selectedModule);";//"AssetBrowser.createNewSoundAsset(\"NewSound\", AssetBrowser.selectedModule);";
|
||||
item[ 11 ] = "-";
|
||||
item[ 12 ] = "Create Particle Effect" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"ParticleEffectAsset\", AssetBrowser.selectedModule);";//"AssetBrowser.createNewParticleEffectAsset(\"NewParticleEffect\", AssetBrowser.selectedModule);";
|
||||
item[ 13 ] = "-";
|
||||
item[ 14 ] = "Create Cubemap" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"CubemapAsset\", AssetBrowser.selectedModule);";
|
||||
item[ 1 ] = "Create Terrain Material" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"TerrainMaterialAsset\", AssetBrowser.selectedModule);";//"AssetBrowser.createNewImageAsset(\"NewImage\", AssetBrowser.selectedModule);";
|
||||
item[ 2 ] = "Create Image" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"ImageAsset\", AssetBrowser.selectedModule);";//"AssetBrowser.createNewImageAsset(\"NewImage\", AssetBrowser.selectedModule);";
|
||||
item[ 3 ] = "-";
|
||||
item[ 4 ] = "Create Terrain Data" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"TerrainAsset\", AssetBrowser.selectedModule);";
|
||||
item[ 5 ] = "-";
|
||||
item[ 6 ] = "Create Shape" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"Shape\", AssetBrowser.selectedModule);";
|
||||
item[ 7 ] = "Create Shape Animation" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"ShapeAnimationAsset\", AssetBrowser.selectedModule);";//"AssetBrowser.createNewShapeAnimationAsset(\"NewShapeAnimation\", AssetBrowser.selectedModule);";
|
||||
item[ 8 ] = "-";
|
||||
item[ 9 ] = "Create GUI" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"GUIAsset\", AssetBrowser.selectedModule);";//"AssetBrowser.createNewGUIAsset(\"NewGUI\", AssetBrowser.selectedModule);";
|
||||
item[ 10 ] = "-";
|
||||
item[ 11 ] = "Create Post Effect" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"PostEffectAsset\", AssetBrowser.selectedModule);";//"AssetBrowser.createNewPostEffectAsset(\"NewPostEffect\", AssetBrowser.selectedModule);";
|
||||
item[ 12 ] = "-";
|
||||
item[ 13 ] = "Create Sound" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"SoundAsset\", AssetBrowser.selectedModule);";//"AssetBrowser.createNewSoundAsset(\"NewSound\", AssetBrowser.selectedModule);";
|
||||
item[ 14 ] = "-";
|
||||
item[ 15 ] = "Create Particle Effect" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"ParticleEffectAsset\", AssetBrowser.selectedModule);";//"AssetBrowser.createNewParticleEffectAsset(\"NewParticleEffect\", AssetBrowser.selectedModule);";
|
||||
item[ 16 ] = "-";
|
||||
item[ 17 ] = "Create Cubemap" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"CubemapAsset\", AssetBrowser.selectedModule);";
|
||||
};
|
||||
}
|
||||
|
||||
|
|
@ -199,10 +187,27 @@ function AssetBrowser::buildPopupMenus(%this)
|
|||
}
|
||||
|
||||
//Some assets are not yet ready/implemented, so disable their creation here
|
||||
AddNewArtAssetPopup.enableItem(3, false); //shape
|
||||
AddNewArtAssetPopup.enableItem(4, false); //shape animation
|
||||
AddNewArtAssetPopup.enableItem(10, false); //sound asset
|
||||
AddNewArtAssetPopup.enableItem(12, false); //particle effect
|
||||
AddNewArtAssetPopup.enableItem(6, false); //shape
|
||||
AddNewArtAssetPopup.enableItem(7, false); //shape animation
|
||||
AddNewArtAssetPopup.enableItem(13, false); //sound asset
|
||||
AddNewArtAssetPopup.enableItem(15, false); //particle effect
|
||||
|
||||
if( !isObject( EditFolderPopup ) )
|
||||
{
|
||||
new PopupMenu( EditFolderPopup )
|
||||
{
|
||||
superClass = "MenuBuilder";
|
||||
class = "EditorWorldMenu";
|
||||
//isPopup = true;
|
||||
|
||||
Item[ 0 ] = "Create in Folder" TAB AddNewAssetPopup;
|
||||
item[ 1 ] = "-";
|
||||
item[ 2 ] = "Rename Folder" TAB "" TAB "AssetBrowser.renameAsset();";
|
||||
Item[ 3 ] = "Duplicate Folder" TAB "" TAB "AssetBrowser.duplicateAsset();";
|
||||
item[ 4 ] = "-";
|
||||
item[ 5 ] = "Delete Folder" TAB "" TAB "AssetBrowser.deleteAsset();";
|
||||
};
|
||||
}
|
||||
|
||||
if( !isObject( EditAssetCategoryPopup ) )
|
||||
{
|
||||
|
|
|
|||
|
|
@ -0,0 +1,24 @@
|
|||
singleton Material(TerrainFX_@)
|
||||
{
|
||||
mapTo = "@";
|
||||
footstepSoundId = 0;
|
||||
terrainMaterials = "1";
|
||||
ShowDust = "1";
|
||||
showFootprints = "1";
|
||||
materialTag0 = "Terrain";
|
||||
effectColor[0] = "0.42 0.42 0 1";
|
||||
effectColor[1] = "0.42 0.42 0 1";
|
||||
impactSoundId = "0";
|
||||
};
|
||||
|
||||
new TerrainMaterial(@)
|
||||
{
|
||||
internalName = "@";
|
||||
diffuseMap = "";
|
||||
detailMap = "";
|
||||
detailSize = "10";
|
||||
isManaged = "1";
|
||||
detailBrightness = "1";
|
||||
Enabled = "1";
|
||||
diffuseSize = "200";
|
||||
};
|
||||
|
|
@ -20,7 +20,7 @@
|
|||
minExtent = "8 2";
|
||||
horizSizing = "center";
|
||||
vertSizing = "center";
|
||||
profile = "ToolsGuiDefaultProfile";
|
||||
profile = "ToolsGuiSolidDefaultProfile";
|
||||
visible = "1";
|
||||
active = "1";
|
||||
tooltipProfile = "ToolsGuiToolTipProfile";
|
||||
|
|
|
|||
BIN
Templates/BaseGame/game/tools/gui/images/folderDown.png
Normal file
BIN
Templates/BaseGame/game/tools/gui/images/folderDown.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 7.1 KiB |
BIN
Templates/BaseGame/game/tools/gui/images/rightArrowWhite.png
Normal file
BIN
Templates/BaseGame/game/tools/gui/images/rightArrowWhite.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 1.3 KiB |
|
|
@ -37,7 +37,7 @@ new GuiControlProfile (ToolsGuiDefaultProfile)
|
|||
mouseOverSelected = false;
|
||||
|
||||
// fill color
|
||||
opaque = true;
|
||||
opaque = false;
|
||||
fillColor = EditorSettings.value("Theme/tabsColor");
|
||||
fillColorHL = EditorSettings.value("Theme/tabsGLColor");
|
||||
fillColorSEL = EditorSettings.value("Theme/tabsSELColor");
|
||||
|
|
@ -79,7 +79,7 @@ new GuiControlProfile (ToolsGuiDefaultProfile)
|
|||
};
|
||||
|
||||
if( !isObject( ToolsGuiSolidDefaultProfile ) )
|
||||
new GuiControlProfile (ToolsGuiSolidDefaultProfile)
|
||||
new GuiControlProfile (ToolsGuiSolidDefaultProfile : ToolsGuiDefaultProfile)
|
||||
{
|
||||
opaque = true;
|
||||
border = true;
|
||||
|
|
@ -1123,6 +1123,8 @@ singleton GuiControlProfile( ToolsMenubarProfile : ToolsGuiDefaultProfile )
|
|||
bitmap = "./menubar";
|
||||
category = "Editor";
|
||||
|
||||
opaque = true;
|
||||
|
||||
fillColor = EditorSettings.value("Theme/headerColor");
|
||||
fontColor = EditorSettings.value("Theme/headerTextColor");
|
||||
fontColorHL = EditorSettings.value("Theme/fieldTextHLColor");
|
||||
|
|
|
|||
|
|
@ -2,212 +2,202 @@
|
|||
<EditorSettings>
|
||||
<Group name="MeshRoadEditor">
|
||||
<Setting name="HoverSplineColor">255 0 0 255</Setting>
|
||||
<Setting name="SelectedSplineColor">0 255 0 255</Setting>
|
||||
<Setting name="sideMaterialName">DefaultRoadMaterialOther</Setting>
|
||||
<Setting name="DefaultWidth">10</Setting>
|
||||
<Setting name="topMaterialName">DefaultRoadMaterialTop</Setting>
|
||||
<Setting name="DefaultNormal">0 0 1</Setting>
|
||||
<Setting name="sideMaterialName">DefaultRoadMaterialOther</Setting>
|
||||
<Setting name="SelectedSplineColor">0 255 0 255</Setting>
|
||||
</Group>
|
||||
<Group name="TerrainEditor">
|
||||
<Setting name="currentAction">lowerHeight</Setting>
|
||||
<Group name="ActionValues">
|
||||
<Setting name="softSelectRadius">50</Setting>
|
||||
<Setting name="softSelectDefaultFilter">1.000000 0.833333 0.666667 0.500000 0.333333 0.166667 0.000000</Setting>
|
||||
<Setting name="setHeightVal">100</Setting>
|
||||
<Setting name="scaleVal">1</Setting>
|
||||
<Setting name="softSelectFilter">1.000000 0.833333 0.666667 0.500000 0.333333 0.166667 0.000000</Setting>
|
||||
<Setting name="SlopeMaxAngle">90</Setting>
|
||||
<Setting name="SlopeMinAngle">0</Setting>
|
||||
<Setting name="smoothFactor">0.1</Setting>
|
||||
<Setting name="noiseFactor">1</Setting>
|
||||
<Setting name="adjustHeightVal">10</Setting>
|
||||
</Group>
|
||||
<Group name="Brush">
|
||||
<Setting name="brushSize">40 40</Setting>
|
||||
<Setting name="maxBrushSize">40 40</Setting>
|
||||
<Setting name="brushSoftness">1</Setting>
|
||||
<Setting name="brushPressure">1</Setting>
|
||||
<Setting name="brushType">ellipse</Setting>
|
||||
</Group>
|
||||
</Group>
|
||||
<Group name="Theme">
|
||||
<Setting name="tooltipDividerColor">72 70 68 255</Setting>
|
||||
<Setting name="tabsSELColor">59 58 57 255</Setting>
|
||||
<Setting name="fieldTextSELColor">255 255 255 255</Setting>
|
||||
<Setting name="tooltipBGColor">43 43 43 255</Setting>
|
||||
<Setting name="dividerDarkColor">17 16 15 255</Setting>
|
||||
<Setting name="tabsColor">37 36 35 255</Setting>
|
||||
<Setting name="windowBackgroundColor">32 31 30 255</Setting>
|
||||
<Setting name="headerColor">50 49 48 255</Setting>
|
||||
<Setting name="tooltipTextColor">255 255 255 255</Setting>
|
||||
<Setting name="headerTextColor">236 234 232 255</Setting>
|
||||
<Setting name="fieldTextHLColor">234 232 230 255</Setting>
|
||||
<Setting name="fieldTextColor">178 175 172 255</Setting>
|
||||
<Setting name="fieldTextSELColor">255 255 255 255</Setting>
|
||||
<Setting name="fieldBGHLColor">72 70 68 255</Setting>
|
||||
<Setting name="dividerMidColor">50 49 48 255</Setting>
|
||||
<Setting name="fieldBGSELColor">100 98 96 255</Setting>
|
||||
<Setting name="tooltipBGColor">43 43 43 255</Setting>
|
||||
<Setting name="windowBackgroundColor">32 31 30 255</Setting>
|
||||
<Setting name="fieldBGColor">59 58 57 255</Setting>
|
||||
<Setting name="dividerLightColor">96 94 92 255</Setting>
|
||||
<Setting name="fieldTextHLColor">234 232 230 255</Setting>
|
||||
<Setting name="fieldTextNAColor">77 77 77 255</Setting>
|
||||
<Setting name="fieldBGSELColor">100 98 96 255</Setting>
|
||||
<Setting name="tabsColor">37 36 35 255</Setting>
|
||||
<Setting name="tabsHLColor">50 49 48 255</Setting>
|
||||
</Group>
|
||||
<Group name="ShapeEditor">
|
||||
<Setting name="showNodes">1</Setting>
|
||||
<Setting name="renderMounts">1</Setting>
|
||||
<Setting name="backgroundColor">0 0 0 100</Setting>
|
||||
<Setting name="highlightMaterial">1</Setting>
|
||||
<Setting name="RenderCollision">0</Setting>
|
||||
<Setting name="SunDiffuseColor">255 255 255 255</Setting>
|
||||
<Setting name="SunAngleZ">135</Setting>
|
||||
<Setting name="SunAmbientColor">180 180 180 255</Setting>
|
||||
<Setting name="AdvancedWndVisible">1</Setting>
|
||||
<Setting name="ShowGrid">1</Setting>
|
||||
<Setting name="showObjBox">1</Setting>
|
||||
<Setting name="gridDimension">40 40</Setting>
|
||||
<Setting name="showBounds">0</Setting>
|
||||
<Setting name="SunAngleX">45</Setting>
|
||||
<Setting name="gridSize">0.1</Setting>
|
||||
<Setting name="headerColor">50 49 48 255</Setting>
|
||||
<Setting name="fieldTextNAColor">77 77 77 255</Setting>
|
||||
<Setting name="tooltipTextColor">255 255 255 255</Setting>
|
||||
<Setting name="headerTextColor">236 234 232 255</Setting>
|
||||
<Setting name="tooltipDividerColor">72 70 68 255</Setting>
|
||||
<Setting name="tabsSELColor">59 58 57 255</Setting>
|
||||
<Setting name="dividerLightColor">96 94 92 255</Setting>
|
||||
</Group>
|
||||
<Group name="GuiEditor">
|
||||
<Setting name="lastPath">tools/gui</Setting>
|
||||
<Setting name="lastPath">tools/worldEditor/gui</Setting>
|
||||
<Setting name="previewResolution">1024 768</Setting>
|
||||
<Group name="EngineDevelopment">
|
||||
<Setting name="toggleIntoEditor">0</Setting>
|
||||
<Setting name="showEditorProfiles">0</Setting>
|
||||
<Setting name="showEditorGuis">0</Setting>
|
||||
<Group name="Library">
|
||||
<Setting name="viewType">Categorized</Setting>
|
||||
</Group>
|
||||
<Group name="Snapping">
|
||||
<Setting name="snapToCanvas">1</Setting>
|
||||
<Setting name="snapToCenters">1</Setting>
|
||||
<Setting name="sensitivity">2</Setting>
|
||||
<Setting name="snap2Grid">0</Setting>
|
||||
<Setting name="snap2GridSize">8</Setting>
|
||||
<Setting name="snapToControls">1</Setting>
|
||||
<Setting name="snapToEdges">1</Setting>
|
||||
<Setting name="snapToGuides">1</Setting>
|
||||
</Group>
|
||||
<Group name="Rendering">
|
||||
<Setting name="drawGuides">1</Setting>
|
||||
<Setting name="drawBorderLines">1</Setting>
|
||||
</Group>
|
||||
<Group name="Help">
|
||||
<Setting name="documentationURL">http://www.garagegames.com/products/torque-3d/documentation/user</Setting>
|
||||
<Setting name="documentationReference">../../../Documentation/Torque 3D - Script Manual.chm</Setting>
|
||||
<Setting name="documentationLocal">../../../Documentation/Official Documentation.html</Setting>
|
||||
</Group>
|
||||
<Group name="Selection">
|
||||
<Setting name="fullBox">0</Setting>
|
||||
</Group>
|
||||
<Group name="Snapping">
|
||||
<Setting name="snapToControls">1</Setting>
|
||||
<Setting name="sensitivity">2</Setting>
|
||||
<Setting name="snapToGuides">1</Setting>
|
||||
<Setting name="snap2GridSize">8</Setting>
|
||||
<Setting name="snapToCenters">1</Setting>
|
||||
<Setting name="snapToEdges">1</Setting>
|
||||
<Setting name="snap2Grid">0</Setting>
|
||||
<Setting name="snapToCanvas">1</Setting>
|
||||
</Group>
|
||||
<Group name="Help">
|
||||
<Setting name="documentationURL">http://www.garagegames.com/products/torque-3d/documentation/user</Setting>
|
||||
<Setting name="documentationLocal">../../../Documentation/Official Documentation.html</Setting>
|
||||
<Setting name="documentationReference">../../../Documentation/Torque 3D - Script Manual.chm</Setting>
|
||||
</Group>
|
||||
<Group name="Rendering">
|
||||
<Setting name="drawBorderLines">1</Setting>
|
||||
<Setting name="drawGuides">1</Setting>
|
||||
</Group>
|
||||
<Group name="Library">
|
||||
<Setting name="viewType">Categorized</Setting>
|
||||
<Group name="EngineDevelopment">
|
||||
<Setting name="showEditorProfiles">0</Setting>
|
||||
<Setting name="toggleIntoEditor">0</Setting>
|
||||
<Setting name="showEditorGuis">0</Setting>
|
||||
</Group>
|
||||
</Group>
|
||||
<Group name="AxisGizmo">
|
||||
<Setting name="mouseRotateScalar">0.8</Setting>
|
||||
<Setting name="mouseScaleScalar">0.8</Setting>
|
||||
<Setting name="renderWhenUsed">0</Setting>
|
||||
<Setting name="rotationSnap">15</Setting>
|
||||
<Setting name="snapRotations">0</Setting>
|
||||
<Setting name="renderInfoText">1</Setting>
|
||||
<Setting name="axisGizmoMaxScreenLen">100</Setting>
|
||||
<Group name="Grid">
|
||||
<Setting name="renderPlane">0</Setting>
|
||||
<Setting name="snapToGrid">1</Setting>
|
||||
<Setting name="renderPlaneHashes">0</Setting>
|
||||
<Setting name="gridSize">1 1 1</Setting>
|
||||
<Setting name="gridColor">255 255 255 20</Setting>
|
||||
<Setting name="planeDim">500</Setting>
|
||||
</Group>
|
||||
<Group name="ShapeEditor">
|
||||
<Setting name="SunAngleZ">135</Setting>
|
||||
<Setting name="gridDimension">40 40</Setting>
|
||||
<Setting name="gridSize">0.1</Setting>
|
||||
<Setting name="showObjBox">1</Setting>
|
||||
<Setting name="AdvancedWndVisible">1</Setting>
|
||||
<Setting name="showNodes">1</Setting>
|
||||
<Setting name="ShowGrid">1</Setting>
|
||||
<Setting name="SunDiffuseColor">255 255 255 255</Setting>
|
||||
<Setting name="SunAngleX">45</Setting>
|
||||
<Setting name="highlightMaterial">1</Setting>
|
||||
<Setting name="backgroundColor">0 0 0 100</Setting>
|
||||
<Setting name="renderMounts">1</Setting>
|
||||
<Setting name="RenderCollision">0</Setting>
|
||||
<Setting name="showBounds">0</Setting>
|
||||
<Setting name="SunAmbientColor">180 180 180 255</Setting>
|
||||
</Group>
|
||||
<Group name="WorldEditor">
|
||||
<Setting name="torsionPath">AssetWork_Debug.exe</Setting>
|
||||
<Setting name="undoLimit">40</Setting>
|
||||
<Setting name="dropType">screenCenter</Setting>
|
||||
<Setting name="displayType">6</Setting>
|
||||
<Setting name="forceLoadDAE">0</Setting>
|
||||
<Setting name="torsionPath">AssetWork_Debug.exe</Setting>
|
||||
<Setting name="orthoFOV">50</Setting>
|
||||
<Setting name="undoLimit">40</Setting>
|
||||
<Setting name="EditorLayoutMode">Modern</Setting>
|
||||
<Setting name="dropType">screenCenter</Setting>
|
||||
<Setting name="orthoShowGrid">1</Setting>
|
||||
<Setting name="currentEditor">WorldEditorInspectorPlugin</Setting>
|
||||
<Group name="Grid">
|
||||
<Setting name="gridMinorColor">51 51 51 100</Setting>
|
||||
<Setting name="gridColor">102 102 102 100</Setting>
|
||||
<Setting name="gridSize">1</Setting>
|
||||
<Setting name="gridOriginColor">255 255 255 100</Setting>
|
||||
<Setting name="gridSnap">1</Setting>
|
||||
</Group>
|
||||
<Group name="Render">
|
||||
<Setting name="renderSelectionBox">1</Setting>
|
||||
<Setting name="showMousePopupInfo">1</Setting>
|
||||
<Setting name="renderObjHandle">1</Setting>
|
||||
<Setting name="renderPopupBackground">1</Setting>
|
||||
<Setting name="renderObjText">1</Setting>
|
||||
</Group>
|
||||
<Group name="ObjectIcons">
|
||||
<Setting name="fadeIconsStartDist">8</Setting>
|
||||
<Setting name="fadeIconsStartAlpha">255</Setting>
|
||||
<Setting name="fadeIconsEndDist">20</Setting>
|
||||
<Setting name="fadeIconsEndAlpha">0</Setting>
|
||||
<Setting name="fadeIcons">1</Setting>
|
||||
</Group>
|
||||
<Group name="Color">
|
||||
<Setting name="selectionBoxColor">255 255 0 255</Setting>
|
||||
<Setting name="dragRectColor">255 255 0 255</Setting>
|
||||
<Setting name="objMouseOverSelectColor">0 0 255 255</Setting>
|
||||
<Setting name="objSelectColor">255 0 0 255</Setting>
|
||||
<Setting name="objectTextColor">255 255 255 255</Setting>
|
||||
<Setting name="popupBackgroundColor">100 100 100 255</Setting>
|
||||
<Setting name="objMouseOverColor">0 255 0 255</Setting>
|
||||
</Group>
|
||||
<Group name="Theme">
|
||||
<Setting name="windowTitleFontHLColor">255 255 255 255</Setting>
|
||||
<Setting name="windowTitleFontColor">215 215 215 255</Setting>
|
||||
<Setting name="windowTitleBGHLColor">48 48 48 255</Setting>
|
||||
<Setting name="windowTitleBGNAColor">180 180 180 255</Setting>
|
||||
<Setting name="windowTitleBGColor">50 50 50 255</Setting>
|
||||
</Group>
|
||||
<Group name="Tools">
|
||||
<Setting name="snapGround">0</Setting>
|
||||
<Setting name="snapSoftSize">2</Setting>
|
||||
<Setting name="boundingBoxCollision">0</Setting>
|
||||
<Setting name="dropAtScreenCenterScalar">1</Setting>
|
||||
<Setting name="dropAtScreenCenterMax">100</Setting>
|
||||
<Setting name="snapSoft">0</Setting>
|
||||
<Setting name="objectsUseBoxCenter">1</Setting>
|
||||
<Setting name="displayType">6</Setting>
|
||||
<Setting name="currentEditor">TerrainPainterPlugin</Setting>
|
||||
<Group name="Images">
|
||||
<Setting name="selectHandle">tools/worldEditor/images/SelectHandle</Setting>
|
||||
<Setting name="lockedHandle">tools/worldEditor/images/LockedHandle</Setting>
|
||||
<Setting name="defaultHandle">tools/worldEditor/images/DefaultHandle</Setting>
|
||||
</Group>
|
||||
<Group name="Docs">
|
||||
<Setting name="documentationURL">http://www.garagegames.com/products/torque-3d/documentation/user</Setting>
|
||||
<Setting name="forumURL">http://www.garagegames.com/products/torque-3d/forums</Setting>
|
||||
<Setting name="documentationReference">../../../Documentation/Torque 3D - Script Manual.chm</Setting>
|
||||
<Setting name="documentationLocal">../../../Documentation/Official Documentation.html</Setting>
|
||||
<Setting name="documentationReference">../../../Documentation/Torque 3D - Script Manual.chm</Setting>
|
||||
</Group>
|
||||
<Group name="Images">
|
||||
<Setting name="defaultHandle">tools/worldEditor/images/DefaultHandle</Setting>
|
||||
<Setting name="lockedHandle">tools/worldEditor/images/LockedHandle</Setting>
|
||||
<Setting name="selectHandle">tools/worldEditor/images/SelectHandle</Setting>
|
||||
<Group name="Theme">
|
||||
<Setting name="windowTitleFontColor">215 215 215 255</Setting>
|
||||
<Setting name="windowTitleFontHLColor">255 255 255 255</Setting>
|
||||
<Setting name="windowTitleBGColor">50 50 50 255</Setting>
|
||||
<Setting name="windowTitleBGHLColor">48 48 48 255</Setting>
|
||||
<Setting name="windowTitleBGNAColor">180 180 180 255</Setting>
|
||||
</Group>
|
||||
<Group name="Grid">
|
||||
<Setting name="gridColor">102 102 102 100</Setting>
|
||||
<Setting name="gridOriginColor">255 255 255 100</Setting>
|
||||
<Setting name="gridMinorColor">51 51 51 100</Setting>
|
||||
<Setting name="gridSize">1</Setting>
|
||||
<Setting name="gridSnap">1</Setting>
|
||||
</Group>
|
||||
<Group name="ObjectIcons">
|
||||
<Setting name="fadeIcons">1</Setting>
|
||||
<Setting name="fadeIconsStartDist">8</Setting>
|
||||
<Setting name="fadeIconsEndDist">20</Setting>
|
||||
<Setting name="fadeIconsEndAlpha">0</Setting>
|
||||
<Setting name="fadeIconsStartAlpha">255</Setting>
|
||||
</Group>
|
||||
<Group name="Tools">
|
||||
<Setting name="dropAtScreenCenterScalar">1</Setting>
|
||||
<Setting name="TerrainSnapOffsetZ">0</Setting>
|
||||
<Setting name="OffsetZValue">0.01</Setting>
|
||||
<Setting name="objectsUseBoxCenter">1</Setting>
|
||||
<Setting name="boundingBoxCollision">0</Setting>
|
||||
<Setting name="dropAtScreenCenterMax">100</Setting>
|
||||
<Setting name="snapGround">0</Setting>
|
||||
<Setting name="snapSoft">0</Setting>
|
||||
<Setting name="snapSoftSize">2</Setting>
|
||||
</Group>
|
||||
<Group name="Render">
|
||||
<Setting name="renderObjText">1</Setting>
|
||||
<Setting name="renderPopupBackground">1</Setting>
|
||||
<Setting name="showMousePopupInfo">1</Setting>
|
||||
<Setting name="renderSelectionBox">1</Setting>
|
||||
<Setting name="renderObjHandle">1</Setting>
|
||||
</Group>
|
||||
<Group name="Color">
|
||||
<Setting name="objMouseOverSelectColor">0 0 255 255</Setting>
|
||||
<Setting name="objSelectColor">255 0 0 255</Setting>
|
||||
<Setting name="objMouseOverColor">0 255 0 255</Setting>
|
||||
<Setting name="dragRectColor">255 255 0 255</Setting>
|
||||
<Setting name="objectTextColor">255 255 255 255</Setting>
|
||||
<Setting name="selectionBoxColor">255 255 0 255</Setting>
|
||||
<Setting name="popupBackgroundColor">100 100 100 255</Setting>
|
||||
</Group>
|
||||
<Group name="Layout">
|
||||
<Setting name="LayoutMode">Classic</Setting>
|
||||
</Group>
|
||||
</Group>
|
||||
<Group name="AssetCreation">
|
||||
<Setting name="ScriptAssetSubdirectoryFormat"><AssetType>/<SpecialAssetTag>/</Setting>
|
||||
<Setting name="AutoImport">1</Setting>
|
||||
<Setting name="TerrainMatAssetSubdirectoryFormat"><AssetType>/</Setting>
|
||||
<Setting name="GUIAssetSubdirectoryFormat"><AssetType>/OtherFolder/</Setting>
|
||||
<Setting name="StatemachineAssetSubdirectoryFormat"><AssetType>/</Setting>
|
||||
<Setting name="CubemapAssetSubdirectoryFormat"><AssetType>/</Setting>
|
||||
<Setting name="LevelAssetSubdirectoryFormat"><AssetType>/<AssetName>/</Setting>
|
||||
<Setting name="AssetImporDefaultConfig">TestConfig</Setting>
|
||||
<Setting name="CubemapAssetSubdirectoryFormat"><AssetType>/</Setting>
|
||||
<Setting name="TerrainAssetSubdirectoryFormat"><AssetType>/</Setting>
|
||||
<Setting name="PostFXAssetSubdirectoryFormat"><AssetType>/</Setting>
|
||||
<Setting name="CppAssetSubdirectoryFormat"><AssetType>/<SpecialAssetTag>/</Setting>
|
||||
<Setting name="StatemachineAssetSubdirectoryFormat"><AssetType>/</Setting>
|
||||
<Setting name="TerrainMatAssetSubdirectoryFormat"><AssetType>/</Setting>
|
||||
<Setting name="ScriptAssetSubdirectoryFormat"><AssetType>/<SpecialAssetTag>/</Setting>
|
||||
<Setting name="AutoImport">1</Setting>
|
||||
<Setting name="TerrainAssetSubdirectoryFormat"><AssetType>/</Setting>
|
||||
<Setting name="GUIAssetSubdirectoryFormat"><AssetType>/OtherFolder/</Setting>
|
||||
</Group>
|
||||
<Group name="TerrainEditor">
|
||||
<Setting name="currentAction">lowerHeight</Setting>
|
||||
<Group name="ActionValues">
|
||||
<Setting name="softSelectDefaultFilter">1.000000 0.833333 0.666667 0.500000 0.333333 0.166667 0.000000</Setting>
|
||||
<Setting name="noiseFactor">1</Setting>
|
||||
<Setting name="SlopeMaxAngle">90</Setting>
|
||||
<Setting name="softSelectRadius">50</Setting>
|
||||
<Setting name="SlopeMinAngle">0</Setting>
|
||||
<Setting name="softSelectFilter">1.000000 0.833333 0.666667 0.500000 0.333333 0.166667 0.000000</Setting>
|
||||
<Setting name="smoothFactor">0.1</Setting>
|
||||
<Setting name="adjustHeightVal">10</Setting>
|
||||
<Setting name="setHeightVal">100</Setting>
|
||||
<Setting name="scaleVal">1</Setting>
|
||||
<Group name="LevelInformation">
|
||||
<Setting name="levelsDirectory">data/FPSGameplay/levels</Setting>
|
||||
<Group name="levels">
|
||||
<Group name="BlankRoom.mis">
|
||||
<Setting name="cameraSpeed">25</Setting>
|
||||
</Group>
|
||||
<Group name="PbrMatTest.mis">
|
||||
<Setting name="cameraSpeed">5</Setting>
|
||||
</Group>
|
||||
</Group>
|
||||
<Group name="Brush">
|
||||
<Setting name="brushPressure">1</Setting>
|
||||
<Setting name="brushType">ellipse</Setting>
|
||||
<Setting name="maxBrushSize">40 40</Setting>
|
||||
<Setting name="brushSize">40 40</Setting>
|
||||
<Setting name="brushSoftness">1</Setting>
|
||||
</Group>
|
||||
</Group>
|
||||
<Group name="RoadEditor">
|
||||
<Setting name="SelectedSplineColor">0 255 0 255</Setting>
|
||||
<Setting name="HoverNodeColor">255 255 255 255</Setting>
|
||||
<Setting name="materialName">DefaultDecalRoadMaterial</Setting>
|
||||
<Setting name="DefaultWidth">10</Setting>
|
||||
</Group>
|
||||
<Group name="Assets">
|
||||
<Setting name="AssetImporDefaultConfig">TestConfig</Setting>
|
||||
|
|
@ -217,32 +207,44 @@
|
|||
</Group>
|
||||
</Group>
|
||||
<Group name="NavEditor">
|
||||
<Setting name="spawnDatablock">DefaultPlayerData</Setting>
|
||||
<Setting name="backgroundBuild">1</Setting>
|
||||
<Setting name="spawnDatablock">DefaultPlayerData</Setting>
|
||||
<Setting name="SpawnClass">AIPlayer</Setting>
|
||||
</Group>
|
||||
<Group name="RiverEditor">
|
||||
<Setting name="DefaultNormal">0 0 1</Setting>
|
||||
<Setting name="HoverSplineColor">255 0 0 255</Setting>
|
||||
<Setting name="DefaultWidth">10</Setting>
|
||||
<Setting name="DefaultNormal">0 0 1</Setting>
|
||||
<Setting name="SelectedSplineColor">0 255 0 255</Setting>
|
||||
<Setting name="HoverNodeColor">255 255 255 255</Setting>
|
||||
<Setting name="DefaultDepth">5</Setting>
|
||||
<Setting name="HoverNodeColor">255 255 255 255</Setting>
|
||||
<Setting name="SelectedSplineColor">0 255 0 255</Setting>
|
||||
</Group>
|
||||
<Group name="LevelInformation">
|
||||
<Setting name="levelsDirectory">data/FPSGameplay/levels</Setting>
|
||||
<Group name="levels">
|
||||
<Group name="PbrMatTest.mis">
|
||||
<Setting name="cameraSpeed">5</Setting>
|
||||
</Group>
|
||||
<Group name="BlankRoom.mis">
|
||||
<Setting name="cameraSpeed">25</Setting>
|
||||
</Group>
|
||||
<Group name="AxisGizmo">
|
||||
<Setting name="rotationSnap">15</Setting>
|
||||
<Setting name="mouseRotateScalar">0.8</Setting>
|
||||
<Setting name="snapRotations">0</Setting>
|
||||
<Setting name="mouseScaleScalar">0.8</Setting>
|
||||
<Setting name="renderInfoText">1</Setting>
|
||||
<Setting name="renderWhenUsed">0</Setting>
|
||||
<Setting name="axisGizmoMaxScreenLen">100</Setting>
|
||||
<Group name="Grid">
|
||||
<Setting name="gridSize">1 1 1</Setting>
|
||||
<Setting name="planeDim">500</Setting>
|
||||
<Setting name="gridColor">255 255 255 20</Setting>
|
||||
<Setting name="renderPlane">0</Setting>
|
||||
<Setting name="snapToGrid">1</Setting>
|
||||
<Setting name="renderPlaneHashes">0</Setting>
|
||||
</Group>
|
||||
</Group>
|
||||
<Group name="AssetBrowser">
|
||||
<Setting name="previewSize">Small</Setting>
|
||||
</Group>
|
||||
<Group name="RoadEditor">
|
||||
<Setting name="materialName">DefaultDecalRoadMaterial</Setting>
|
||||
<Setting name="DefaultWidth">10</Setting>
|
||||
<Setting name="SelectedSplineColor">0 255 0 255</Setting>
|
||||
<Setting name="HoverNodeColor">255 255 255 255</Setting>
|
||||
</Group>
|
||||
<Group name="ConvexEditor">
|
||||
<Setting name="materialName">Grid_512_Orange</Setting>
|
||||
</Group>
|
||||
|
|
|
|||
|
|
@ -299,6 +299,20 @@
|
|||
function CreateNewTerrainGui::onWake( %this )
|
||||
{
|
||||
%this-->theName.setText( "" );
|
||||
|
||||
//Run through and grab any TerrainMaterialAssets
|
||||
%assetQuery = new AssetQuery();
|
||||
AssetDatabase.findAssetType(%assetQuery, "TerrainMaterialAsset");
|
||||
|
||||
%count = %assetQuery.getCount();
|
||||
|
||||
for(%i=0; %i < %count; %i++)
|
||||
{
|
||||
%assetId = %assetQuery.getAsset(%i);
|
||||
|
||||
AssetDatabase.acquireAsset(%assetId);
|
||||
}
|
||||
%assetQuery.delete();
|
||||
|
||||
%matList = %this-->theMaterialList;
|
||||
%matList.clear();
|
||||
|
|
@ -313,8 +327,8 @@ function CreateNewTerrainGui::onWake( %this )
|
|||
%rezList.add( "512", 512 );
|
||||
%rezList.add( "1024", 1024 );
|
||||
%rezList.add( "2048", 2048 );
|
||||
//%rezList.add( "4096", 4096 );
|
||||
%rezList.setSelected( 256 );
|
||||
%rezList.add( "4096", 4096 );
|
||||
%rezList.setSelected( 512 );
|
||||
|
||||
%this-->flatRadio.setStateOn( true );
|
||||
}
|
||||
|
|
|
|||
File diff suppressed because it is too large
Load diff
|
|
@ -227,6 +227,77 @@ function ObjectBuilderGui::gotFileName(%this, %name)
|
|||
//%this.controls[%this.currentControl].setValue(%name);
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
function ObjectBuilderGui::createTerrainAssetType(%this, %index)
|
||||
{
|
||||
if(%index >= %this.numFields || %this.field[%index, name] $= "")
|
||||
{
|
||||
error("ObjectBuilderGui::createTerrainAssetType: invalid field");
|
||||
return;
|
||||
}
|
||||
|
||||
//
|
||||
if(%this.field[%index, text] $= "")
|
||||
%name = %this.field[%index, name];
|
||||
else
|
||||
%name = %this.field[%index, text];
|
||||
|
||||
//
|
||||
%this.textControls[%this.numControls] = new GuiTextCtrl() {
|
||||
profile = "ToolsGuiTextRightProfile";
|
||||
text = %name;
|
||||
extent = %this.fieldNameExtent;
|
||||
position = %this.curXPos @ " " @ %this.curYPos;
|
||||
modal = "1";
|
||||
};
|
||||
|
||||
//
|
||||
%this.controls[%this.numControls] = new GuiButtonCtrl() {
|
||||
HorizSizing = "width";
|
||||
profile = "ToolsGuiButtonProfile";
|
||||
extent = %this.fileButtonExtent;
|
||||
position = %this.curXPos + %this.columnOffset @ " " @ %this.curYPos;
|
||||
modal = "1";
|
||||
command = %this @ ".getTerrainAsset(" @ %index @ ");";
|
||||
};
|
||||
|
||||
%val = %this.field[%index, value];
|
||||
%this.controls[%this.numControls].setValue(fileBase(%val) @ fileExt(%val));
|
||||
|
||||
%this.numControls++;
|
||||
%this.curYPos += %this.defaultFieldStep;
|
||||
}
|
||||
|
||||
function ObjectBuilderGui::getTerrainAsset(%this, %index)
|
||||
{
|
||||
if(%index >= %this.numFields || %this.field[%index, name] $= "")
|
||||
{
|
||||
error("ObjectBuilderGui::getTerrainAsset: invalid field");
|
||||
return;
|
||||
}
|
||||
|
||||
%val = %this.field[%index, ext];
|
||||
|
||||
//%path = filePath(%val);
|
||||
//%ext = fileExt(%val);
|
||||
|
||||
%this.currentControl = %index;
|
||||
AssetBrowser.showDialog("TerrainAsset", %this @ ".gotTerrainAsset", "", "", "");
|
||||
//getLoadFilename( %val @ "|" @ %val, %this @ ".gotFileName", %this.lastPath );
|
||||
}
|
||||
|
||||
function ObjectBuilderGui::gotTerrainAsset(%this, %name)
|
||||
{
|
||||
%index = %this.currentControl;
|
||||
|
||||
%this.field[%index, value] = %name;
|
||||
%this.controls[%this.currentControl].setText(fileBase(%name) @ fileExt(%name));
|
||||
|
||||
%this.lastPath = %name;
|
||||
|
||||
// This doesn't work for button controls as getValue returns their state!
|
||||
//%this.controls[%this.currentControl].setValue(%name);
|
||||
}
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
function ObjectBuilderGui::createMaterialNameType(%this, %index)
|
||||
|
|
@ -489,6 +560,9 @@ function ObjectBuilderGui::process(%this)
|
|||
|
||||
case "TypeFile":
|
||||
%this.createFileType(%i);
|
||||
|
||||
case "TypeTerrainAsset":
|
||||
%this.createTerrainAssetType(%i);
|
||||
|
||||
case "TypeMaterialName":
|
||||
%this.createMaterialNameType(%i);
|
||||
|
|
@ -830,6 +904,7 @@ function ObjectBuilderGui::buildTerrainBlock(%this)
|
|||
%this.createCallback = "ETerrainEditor.attachTerrain();";
|
||||
|
||||
%this.addField("terrainFile", "TypeFile", "Terrain file", "", "*.ter");
|
||||
%this.addField("terrainAsset", "TypeTerrainAsset", "Terrain Asset", "", "");
|
||||
%this.addField("squareSize", "TypeInt", "Square size", "8");
|
||||
|
||||
%this.process();
|
||||
|
|
|
|||
|
|
@ -83,6 +83,20 @@ function TerrainMaterialDlg::onWake( %this )
|
|||
if( !isObject( TerrainMaterialDlgDeleteGroup ) )
|
||||
new SimGroup( TerrainMaterialDlgDeleteGroup );
|
||||
|
||||
//Run through and grab any TerrainMaterialAssets
|
||||
%assetQuery = new AssetQuery();
|
||||
AssetDatabase.findAssetType(%assetQuery, "TerrainMaterialAsset");
|
||||
|
||||
%count = %assetQuery.getCount();
|
||||
|
||||
for(%i=0; %i < %count; %i++)
|
||||
{
|
||||
%assetId = %assetQuery.getAsset(%i);
|
||||
|
||||
AssetDatabase.acquireAsset(%assetId);
|
||||
}
|
||||
%assetQuery.delete();
|
||||
|
||||
// Snapshot the materials.
|
||||
%this.snapshotMaterials();
|
||||
|
||||
|
|
@ -292,12 +306,33 @@ function TerrainMaterialDlg::changeNormal( %this )
|
|||
%ctrl.setBitmap( %file );
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
function TerrainMaterialDlg::changePBRConfig( %this )
|
||||
{
|
||||
%ctrl = %this-->pbrConfigTexCtrl;
|
||||
%file = %ctrl.bitmap;
|
||||
if( getSubStr( %file, 0 , 6 ) $= "tools/" )
|
||||
%file = "";
|
||||
|
||||
%file = TerrainMaterialDlg._selectTextureFileDialog( %file );
|
||||
if( %file $= "" )
|
||||
{
|
||||
if( %ctrl.bitmap !$= "" )
|
||||
%file = %ctrl.bitmap;
|
||||
else
|
||||
%file = "tools/materialEditor/gui/unknownImage";
|
||||
}
|
||||
|
||||
%file = makeRelativePath( %file, getMainDotCsDir() );
|
||||
%ctrl.setBitmap( %file );
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
function TerrainMaterialDlg::newMat( %this )
|
||||
{
|
||||
// Create a unique material name.
|
||||
%matName = getUniqueInternalName( "newMaterial", TerrainMaterialSet, true );
|
||||
/*%matName = getUniqueInternalName( "newMaterial", TerrainMaterialSet, true );
|
||||
|
||||
// Create the new material.
|
||||
%newMat = new TerrainMaterial()
|
||||
|
|
@ -308,12 +343,16 @@ function TerrainMaterialDlg::newMat( %this )
|
|||
%newMat.setFileName( "art/terrains/materials.cs" );
|
||||
|
||||
// Mark it as dirty and to be saved in the default location.
|
||||
ETerrainMaterialPersistMan.setDirty( %newMat, "art/terrains/materials.cs" );
|
||||
|
||||
%matLibTree = %this-->matLibTree;
|
||||
%matLibTree.buildVisibleTree( true );
|
||||
%item = %matLibTree.findItemByObjectId( %newMat );
|
||||
%matLibTree.selectItem( %item );
|
||||
ETerrainMaterialPersistMan.setDirty( %newMat, "art/terrains/materials.cs" );*/
|
||||
|
||||
%scene = getRootScene();
|
||||
%path = filePath(%scene.getFilename());
|
||||
%module = AssetBrowser.getModuleFromAddress(%path);
|
||||
AssetBrowser.selectedModule = %module.moduleID;
|
||||
|
||||
AssetBrowser.currentAddress = "data/" @ %module.moduleID;
|
||||
|
||||
AssetBrowser.setupCreateNewAsset("TerrainMaterialAsset", AssetBrowser.selectedModule);
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
|
@ -380,6 +419,11 @@ function TerrainMaterialDlg::setActiveMaterial( %this, %mat )
|
|||
}else{
|
||||
%this-->baseTexCtrl.setBitmap( %mat.diffuseMap );
|
||||
}
|
||||
if (%mat.pbrConfigMap $= ""){
|
||||
%this-->pbrConfigTexCtrl.setBitmap( "tools/materialEditor/gui/unknownImage" );
|
||||
}else{
|
||||
%this-->pbrConfigTexCtrl.setBitmap( %mat.pbrConfigMap );
|
||||
}
|
||||
if (%mat.detailMap $= ""){
|
||||
%this-->detailTexCtrl.setBitmap( "tools/materialEditor/gui/unknownImage" );
|
||||
}else{
|
||||
|
|
@ -438,6 +482,11 @@ function TerrainMaterialDlg::saveDirtyMaterial( %this, %mat )
|
|||
}else{
|
||||
%newNormal = %this-->normTexCtrl.bitmap;
|
||||
}
|
||||
if (%this-->pbrConfigTexCtrl.bitmap $= "tools/materialEditor/gui/unknownImage"){
|
||||
%newPBRConfig = "";
|
||||
}else{
|
||||
%newPBRConfig = %this-->pbrConfigTexCtrl.bitmap;
|
||||
}
|
||||
if (%this-->detailTexCtrl.bitmap $= "tools/materialEditor/gui/unknownImage"){
|
||||
%newDetail = "";
|
||||
}else{
|
||||
|
|
@ -466,6 +515,7 @@ function TerrainMaterialDlg::saveDirtyMaterial( %this, %mat )
|
|||
%mat.diffuseMap $= %newDiffuse &&
|
||||
%mat.normalMap $= %newNormal &&
|
||||
%mat.detailMap $= %newDetail &&
|
||||
%mat.pbrConfigMap $= %newPBRConfig &&
|
||||
%mat.macroMap $= %newMacro &&
|
||||
%mat.detailSize == %detailSize &&
|
||||
%mat.diffuseSize == %diffuseSize &&
|
||||
|
|
@ -497,7 +547,8 @@ function TerrainMaterialDlg::saveDirtyMaterial( %this, %mat )
|
|||
}
|
||||
|
||||
%mat.diffuseMap = %newDiffuse;
|
||||
%mat.normalMap = %newNormal;
|
||||
%mat.normalMap = %newNormal;
|
||||
%mat.pbrConfigMap = %newPBRConfig;
|
||||
%mat.detailMap = %newDetail;
|
||||
%mat.macroMap = %newMacro;
|
||||
%mat.detailSize = %detailSize;
|
||||
|
|
@ -543,6 +594,7 @@ function TerrainMaterialDlg::snapshotMaterials( %this )
|
|||
internalName = %mat.internalName;
|
||||
diffuseMap = %mat.diffuseMap;
|
||||
normalMap = %mat.normalMap;
|
||||
pbrConfigMap = %mat.pbrConfigMap;
|
||||
detailMap = %mat.detailMap;
|
||||
macroMap = %mat.macroMap;
|
||||
detailSize = %mat.detailSize;
|
||||
|
|
@ -577,6 +629,7 @@ function TerrainMaterialDlg::restoreMaterials( %this )
|
|||
%mat.setInternalName( %obj.internalName );
|
||||
%mat.diffuseMap = %obj.diffuseMap;
|
||||
%mat.normalMap = %obj.normalMap;
|
||||
%mat.pbrConfigMap = %obj.pbrConfigMap;
|
||||
%mat.detailMap = %obj.detailMap;
|
||||
%mat.macroMap = %obj.macroMap;
|
||||
%mat.detailSize = %obj.detailSize;
|
||||
|
|
|
|||
|
|
@ -280,7 +280,17 @@ function EditorSaveMission()
|
|||
initContainerTypeSearch($TypeMasks::TerrainObjectType);
|
||||
|
||||
while ((%terrainObject = containerSearchNext()) != 0)
|
||||
%terrainObject.save(%terrainObject.terrainFile);
|
||||
{
|
||||
if(%terrainObject.terrainAsset !$= "")
|
||||
{
|
||||
//we utilize a terrain asset, so we'll update our dependencies while we're at it
|
||||
%terrainObject.saveAsset();
|
||||
}
|
||||
else
|
||||
{
|
||||
%terrainObject.save(%terrainObject.terrainFile);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ETerrainPersistMan.saveDirty();
|
||||
|
|
|
|||
Loading…
Reference in a new issue