mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 04:34:48 +00:00
Added utility methods to AssetBase:
getAssetDependencyFieldCount clearAssetDependencyFields addAssetDependencyField saveAsset Updated the saveAsset function for terrain block to utilize utility methods to ensure the terrain asset's material dependencies, so they will load properly.
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906c7095f1
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@ -284,6 +284,78 @@ void AssetBase::refreshAsset(void)
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//-----------------------------------------------------------------------------
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S32 AssetBase::getAssetDependencyFieldCount(const char* pFieldName)
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{
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S32 matchedFieldCount = 0;
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SimFieldDictionary* fieldDictionary = getFieldDictionary();
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for (SimFieldDictionaryIterator itr(fieldDictionary); *itr; ++itr)
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{
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SimFieldDictionary::Entry* entry = *itr;
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if (String(entry->slotName).startsWith(pFieldName))
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{
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matchedFieldCount++;
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}
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}
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return matchedFieldCount;
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}
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//-----------------------------------------------------------------------------
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void AssetBase::clearAssetDependencyFields(const char* pFieldName)
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{
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SimFieldDictionary* fieldDictionary = getFieldDictionary();
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for (SimFieldDictionaryIterator itr(fieldDictionary); *itr; ++itr)
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{
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SimFieldDictionary::Entry* entry = *itr;
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if (String(entry->slotName).startsWith(pFieldName))
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{
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setDataField(entry->slotName, NULL, "");
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}
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}
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}
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//-----------------------------------------------------------------------------
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void AssetBase::addAssetDependencyField(const char* pFieldName, const char* pAssetId)
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{
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U32 existingFieldCount = getAssetDependencyFieldCount(pFieldName);
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//we have a match!
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char depSlotName[50];
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dSprintf(depSlotName, sizeof(depSlotName), "%s%d", pFieldName, existingFieldCount);
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char depValue[255];
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dSprintf(depValue, sizeof(depValue), "@Asset=%s", pAssetId);
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setDataField(StringTable->insert(depSlotName), NULL, StringTable->insert(depValue));
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}
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//-----------------------------------------------------------------------------
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bool AssetBase::saveAsset()
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{
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// Set the format mode.
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Taml taml;
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// Yes, so set it.
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taml.setFormatMode(Taml::getFormatModeEnum("xml"));
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// Turn-off auto-formatting.
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taml.setAutoFormat(false);
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// Read object.
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bool success = taml.write(this, AssetDatabase.getAssetFilePath(getAssetId()));
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if (!success)
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return false;
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return true;
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}
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//-----------------------------------------------------------------------------
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void AssetBase::acquireAssetReference(void)
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{
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// Acquired the acquired reference count.
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@ -104,6 +104,12 @@ public:
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void refreshAsset(void);
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S32 getAssetDependencyFieldCount(const char* pFieldName);
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void clearAssetDependencyFields(const char* pFieldName);
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void addAssetDependencyField(const char* pFieldName, const char* pAssetId);
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bool saveAsset();
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/// Declare Console Object.
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DECLARE_CONOBJECT(AssetBase);
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@ -1,4 +1,4 @@
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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// Copyright (c) 2013 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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@ -39,3 +39,31 @@ DefineEngineMethod(AssetBase, getAssetId, String, (), ,
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{
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return object->getAssetId();
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}
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DefineEngineMethod(AssetBase, getAssetDependencyFieldCount, S32, (const char* pFieldName), (""),
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"Gets the assets' Asset Id. This is only available if the asset was acquired from the asset manager.\n"
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"@return The assets' Asset Id.\n")
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{
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return object->getAssetDependencyFieldCount(pFieldName);
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}
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DefineEngineMethod(AssetBase, clearAssetDependencyFields, void, (const char* pFieldName), (""),
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"Gets the assets' Asset Id. This is only available if the asset was acquired from the asset manager.\n"
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"@return The assets' Asset Id.\n")
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{
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object->clearAssetDependencyFields(pFieldName);
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}
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DefineEngineMethod(AssetBase, addAssetDependencyField, void, (const char* pFieldName, const char* pAssetId), ("", ""),
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"Gets the assets' Asset Id. This is only available if the asset was acquired from the asset manager.\n"
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"@return The assets' Asset Id.\n")
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{
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object->addAssetDependencyField(pFieldName, pAssetId);
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}
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DefineEngineMethod(AssetBase, saveAsset, bool, (), ,
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"Gets the assets' Asset Id. This is only available if the asset was acquired from the asset manager.\n"
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"@return The assets' Asset Id.\n")
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{
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return object->saveAsset();
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}
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@ -370,7 +370,7 @@ bool TerrainBlock::setTerrainAsset(const StringTableEntry terrainAssetId)
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if (!file)
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return false;
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mFile = file;
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setFile(file);
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return true;
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}
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@ -383,25 +383,13 @@ bool TerrainBlock::saveAsset()
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{
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if (!mTerrainAsset.isNull() && mTerrainAsset->isAssetValid())
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{
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//first, clear out our old dependency references
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/*SimFieldDictionary* fieldDictionary = mTerrainAsset->getFieldDictionary();
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for (SimFieldDictionaryIterator itr(fieldDictionary); *itr; ++itr)
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{
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SimFieldDictionary::Entry* entry = *itr;
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if (String(entry->slotName).startsWith("terrainMaterailAsset"))
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{
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//got one, so clear it's value
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setDataField(entry->slotName, NULL, "");
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}
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}
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mTerrainAsset->clearAssetDependencyFields("terrainMaterailAsset");
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AssetQuery* pAssetQuery = new AssetQuery();
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AssetDatabase.findAssetType(pAssetQuery, "TerrainMaterialAsset");
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TerrainBlock* clientTerr = static_cast<TerrainBlock*>(getClientObject());
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U32 terrMatIdx = 0;
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for (U32 i = 0; i < pAssetQuery->mAssetList.size(); i++)
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{
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//Acquire it so we can check it for matches
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@ -414,16 +402,7 @@ bool TerrainBlock::saveAsset()
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StringTableEntry assetMatDefName = terrMatAsset->getMaterialDefinitionName();
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if (assetMatDefName == intMatName)
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{
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//we have a match!
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char depSlotName[30];
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dSprintf(depSlotName, sizeof(depSlotName), "terrainMaterialAsset%d", terrMatIdx);
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char depValue[255];
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dSprintf(depValue, sizeof(depValue), "@Asset=%s", terrMatAsset.getAssetId());
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setDataField(depSlotName, NULL, depValue);
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terrMatIdx++;
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mTerrainAsset->addAssetDependencyField("terrainMaterailAsset", terrMatAsset.getAssetId());
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}
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}
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@ -432,20 +411,10 @@ bool TerrainBlock::saveAsset()
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pAssetQuery->destroySelf();
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// Set the format mode.
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Taml taml;
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bool saveAssetSuccess = mTerrainAsset->saveAsset();
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// Yes, so set it.
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taml.setFormatMode(Taml::getFormatModeEnum("xml"));
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// Turn-off auto-formatting.
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taml.setAutoFormat(false);
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// Read object.
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bool success = taml.write(mTerrainAsset, AssetDatabase.getAssetFilePath(mTerrainAsset.getAssetId()));
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if (!success)
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return false;*/
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if (!saveAssetSuccess)
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return false;
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return mFile->save(mTerrainAsset->getTerrainFilePath());
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}
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@ -1251,15 +1220,15 @@ void TerrainBlock::setScale( const VectorF &scale )
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void TerrainBlock::initPersistFields()
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{
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addGroup( "Media" );
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addProtectedField( "terrainFile", TypeStringFilename, Offset( mTerrFileName, TerrainBlock ),
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&TerrainBlock::_setTerrainFile, &defaultProtectedGetFn,
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"The source terrain data file." );
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addProtectedField("terrainAsset", TypeTerrainAssetPtr, Offset(mTerrainAsset, TerrainBlock),
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&TerrainBlock::_setTerrainAsset, &defaultProtectedGetFn,
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"The source terrain data asset.");
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addProtectedField( "terrainFile", TypeStringFilename, Offset( mTerrFileName, TerrainBlock ),
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&TerrainBlock::_setTerrainFile, &defaultProtectedGetFn,
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"The source terrain data file." );
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endGroup( "Media" );
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addGroup( "Misc" );
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@ -1320,7 +1289,6 @@ U32 TerrainBlock::packUpdate(NetConnection* con, U32 mask, BitStream *stream)
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if ( stream->writeFlag( mask & FileMask ) )
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{
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stream->write( mTerrFileName );
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stream->writeString( mTerrainAssetId );
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stream->write( mCRC );
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}
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@ -1361,25 +1329,12 @@ void TerrainBlock::unpackUpdate(NetConnection* con, BitStream *stream)
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{
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FileName terrFile;
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stream->read( &terrFile );
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char buffer[256];
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stream->readString(buffer);
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StringTableEntry terrainAsset = StringTable->insert(buffer);
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stream->read( &mCRC );
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if (terrainAsset != StringTable->EmptyString())
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{
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if (isProperlyAdded())
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setTerrainAsset(StringTable->insert(terrFile.c_str()));
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else
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mTerrainAssetId = StringTable->insert(terrFile.c_str());
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}
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if ( isProperlyAdded() )
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setFile( terrFile );
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else
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{
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if (isProperlyAdded())
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setFile(terrFile);
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else
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mTerrFileName = terrFile;
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}
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mTerrFileName = terrFile;
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}
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if ( stream->readFlag() ) // SizeMask
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Binary file not shown.
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@ -83,45 +83,4 @@ function GuiInspectorTypeTerrainAssetPtr::onClick( %this, %fieldName )
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function GuiInspectorTypeTerrainAssetPtr::onControlDropped( %this, %payload, %position )
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{
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}
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//AssetDatabase.acquireAsset("pbr:NewTerrain");
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function TerrainAsset::saveAsset(%this)
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{
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%matDepIdx = 0;
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while(%this.getFieldValue("terrainMaterialAsset", %matDepIdx) !$= "")
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{
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%this.setFieldValue("terrainMaterialAsset", "", %matDepIdx);
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}
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%filePath = AssetDatabase.getAssetFilePath(%this.getAssetId());
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%mats = ETerrainEditor.getMaterials();
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%assetQuery = new AssetQuery();
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AssetDatabase.findAssetType(%assetQuery, "TerrainMaterialAsset");
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%count = %assetQuery.getCount();
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%matDepIdx = 0;
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for( %i = 0; %i < getRecordCount( %mats ); %i++ )
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{
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%matInternalName = getRecord( %mats, %i );
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for(%m=0; %m < %count; %m++)
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{
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%assetId = %assetQuery.getAsset(%m);
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%terrMatAssetDef = AssetDatabase.acquireAsset(%assetId);
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if(%terrMatAssetDef.materialDefinitionName $= %matInternalName)
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{
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%this.setFieldValue("terrainMaterialAsset", "@Asset=" @ %assetId, %matDepIdx);
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%matDepIdx++;
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}
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}
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}
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%assetQuery.delete();
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TAMLWrite(%this, %filePath);
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}
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