Torque3D/Engine/source/gui/worldEditor
Areloch b2fcd5e7fb WIP corrections for drag-n-drop handling for cubemap and shape asset types
Added ability to override radio button behavior when selecting items in popup menus
Added ability to turn on rotation snapping as a setting, with SHIFT just inverting the rot snap mode
Implemented proper asset type filtering, complete with multiple type selection, and listing of active filters in AB footer. Selectable via visibility popup Menu
Moved asset preview button generation from code to template GUI file
added ability to move asset with drag-n-drop(Image asset only so far)
New AB folder icon
Properly link image asset fields to material asset if 'AlwaysPresentImageMaps' config setting is active
2019-11-24 06:52:34 -06:00
..
tools Initial implementation of the EditorTool class and world editor hook-in. 2017-09-21 00:10:44 -05:00
creator.cpp Eliminate DefineConsoleMethod 2018-04-17 21:01:50 +02:00
creator.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
editor.cpp Eliminate DefineConsoleMethod 2018-04-17 21:01:50 +02:00
editor.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
editorIconRegistry.cpp Eliminate ConsoleStaticMethod 2018-04-20 20:27:09 +02:00
editorIconRegistry.h Eliminate ConsoleStaticMethod 2018-04-20 20:27:09 +02:00
editTSCtrl.cpp @rextimmy fix for GuiWindowCtrl so they snap correctly again 2019-11-18 03:30:04 -06:00
editTSCtrl.h @rextimmy fix for GuiWindowCtrl so they snap correctly again 2019-11-18 03:30:04 -06:00
gizmo.cpp WIP corrections for drag-n-drop handling for cubemap and shape asset types 2019-11-24 06:52:34 -06:00
gizmo.h WIP corrections for drag-n-drop handling for cubemap and shape asset types 2019-11-24 06:52:34 -06:00
guiConvexShapeEditorCtrl.cpp Catch the template files up and add the improved convex editor bits. 2019-05-19 21:30:45 -05:00
guiConvexShapeEditorCtrl.h Catch the template files up and add the improved convex editor bits. 2019-05-19 21:30:45 -05:00
guiDecalEditorCtrl.cpp Eliminate DefineConsoleMethod 2018-04-17 21:01:50 +02:00
guiDecalEditorCtrl.h Issue found with PVS-Studio: 2015-07-16 22:02:18 -05:00
guiMissionArea.cpp Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
guiMissionArea.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiMissionAreaEditor.cpp Eliminate DefineConsoleMethod 2018-04-17 21:01:50 +02:00
guiMissionAreaEditor.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiTerrPreviewCtrl.cpp Eliminate DefineConsoleMethod 2018-04-17 21:01:50 +02:00
guiTerrPreviewCtrl.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
terrainActions.cpp Eliminate DefineConsoleMethod 2018-04-17 21:01:50 +02:00
terrainActions.h Add a new Terrain brush action: Smooth Slope. 2013-04-10 08:44:22 -04:00
terrainEditor.cpp Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way. 2019-02-23 15:55:28 -06:00
terrainEditor.h Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
tSelection.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
tSelection.h Issue found with PVS-Studio: 2015-07-13 23:08:17 -05:00
undoActions.cpp Deleting a probe in the editor now automatically does a cleanup of it's baked cubemap files 2018-12-10 00:46:28 -06:00
undoActions.h Fixes for "incomplete type" errors when compiling with clang-cl 2015-03-04 19:10:56 -05:00
worldEditor.cpp Merge pull request #2311 from Bloodknight/TerrainSnapOffsetZ 2019-05-04 14:25:03 -05:00
worldEditor.h Adds the capability to add a small offset to the Z value of items being told to snap to terrain 2019-02-12 03:14:01 +00:00
worldEditorSelection.cpp Eliminate unnecessary uses of ConsoleMethod 2018-04-17 22:36:32 +02:00
worldEditorSelection.h sets snap to grid to itterate through selected objects and settle them into the nearest (seected value), ie 1, 2.5, 3.33 ect. 2017-02-22 00:36:53 -06:00