Torque3D/Engine/source/T3D
Daniel Buckmaster e9308e40ed Merge pull request #998 from rextimmy/physx3_cpu_dispatcher_fix
Fixed issue where physx3 cpu dispatcher was created multiple times
2014-12-29 14:14:05 +11:00
..
decal Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency 2014-04-04 13:43:25 +11:00
examples Merge branch 'RenderMeshExampleMatFix' into development for PR #631 2014-04-25 12:57:00 +10:00
fps Added padding to GuiShapeNameHud labels. 2013-10-14 23:06:14 +11:00
fx Merge branch 'development' into defineconsolemethod 2014-12-26 13:22:16 +11:00
gameBase Merge branch 'development' into defineconsolemethod 2014-12-26 13:22:16 +11:00
physics Merge pull request #998 from rextimmy/physx3_cpu_dispatcher_fix 2014-12-29 14:14:05 +11:00
sceneComponent Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
sfx Andrew's fix for ear transform with detached camera. 2014-10-28 09:26:46 +11:00
turret Merge pull request #971 from Azaezel/revert-794-euler_to_quat_revert 2014-11-29 14:00:04 +11:00
vehicles Merge pull request #594 from LuisAntonRebollo/unit-tests-without-crash 2014-06-16 10:57:04 +10:00
accumulationVolume.cpp cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. 2014-12-21 14:07:42 -06:00
accumulationVolume.h cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. 2014-12-21 14:07:42 -06:00
aiClient.cpp Fixed String comparisons. 2014-11-05 23:29:08 -05:00
aiClient.h Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 2014-11-03 22:42:51 -05:00
aiConnection.cpp Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 2014-11-03 22:42:51 -05:00
aiConnection.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
aiPlayer.cpp Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 2014-11-03 22:42:51 -05:00
aiPlayer.h requested alterations. 2014-07-13 12:24:17 -05:00
camera.cpp Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 2014-11-03 22:42:51 -05:00
camera.h Game cam and eye banking, control schemes 2013-04-09 16:14:19 -04:00
cameraSpline.cpp Merge pull request #608 from BeamNG/use_gfxdevice_setupgenericshaders 2014-11-30 02:20:00 +01:00
cameraSpline.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
containerQuery.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
containerQuery.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
convexShape.cpp Added PLC_Navigation hint for gathering navmesh polygon data. 2013-07-04 17:23:23 +10:00
convexShape.h For for Issue #106 Convex Shape Bandwidth 2012-11-05 14:27:30 -05:00
debris.cpp Remove unneeded double-initialization of the vars. 2014-10-19 14:30:46 +11:00
debris.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gameFunctions.cpp Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 2014-11-03 22:42:51 -05:00
gameFunctions.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gameTSCtrl.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gameTSCtrl.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
groundPlane.cpp SceneCullingState with culling and camera frustum 2013-11-07 15:07:16 -05:00
groundPlane.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiMaterialPreview.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiMaterialPreview.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiNoMouseCtrl.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiObjectView.cpp engine: corrects offsets for the guiobjectview gui element which displays materialized meshes, and exposes it's specialized renderering system to the postfx subsystem. 2014-10-23 05:03:28 -05:00
guiObjectView.h guiObjectView.setCameraRotation() 2013-04-15 20:39:30 +03:00
item.cpp Use fixed buffer size var when allocating return buffer from console. 2014-06-11 13:09:55 +04:00
item.h Moved mask updated to protected member set functions. 2012-09-27 08:11:48 +10:00
levelInfo.cpp Made some tweaks so I'm happy with it. 2014-12-07 19:14:06 +11:00
levelInfo.h Made some tweaks so I'm happy with it. 2014-12-07 19:14:06 +11:00
lightAnimData.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
lightAnimData.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
lightBase.cpp Fixes after feedback from Luis. 2014-12-23 18:48:02 +11:00
lightBase.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
lightDescription.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
lightDescription.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
lightFlareData.cpp SceneCullingState with culling and camera frustum 2013-11-07 15:07:16 -05:00
lightFlareData.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
missionArea.cpp Use fixed buffer size var when allocating return buffer from console. 2014-06-11 13:09:55 +04:00
missionArea.h Updated logic in MissionArea::getServerObject. 2012-11-14 09:25:38 +11:00
missionMarker.cpp Fixes after feedback from Luis. 2014-12-23 18:48:02 +11:00
missionMarker.h WaypointTeam never worked and if you look at the code you can see its not very clean. 2014-11-04 20:14:50 -05:00
objectTypes.h Remove Interior Object format (DIF) 2013-04-05 12:39:26 -04:00
occlusionVolume.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
occlusionVolume.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
pathCamera.cpp Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 2014-11-03 22:42:51 -05:00
pathCamera.h Simple pass over the codebase to standardize the platform types. 2013-08-04 16:26:01 -05:00
physicalZone.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
physicalZone.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
player.cpp Prevent crash when loading Player with no shape. 2014-10-31 10:04:32 +11:00
player.h Removed Ranges and cleaned up updateLookAnimation function. 2013-07-03 17:50:25 +10:00
pointLight.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
pointLight.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
portal.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
portal.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
prefab.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
prefab.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
projectile.cpp Merge pull request #594 from LuisAntonRebollo/unit-tests-without-crash 2014-06-16 10:57:04 +10:00
projectile.h Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx 2013-08-04 16:58:59 -05:00
proximityMine.cpp Merge pull request #635 from just-bank/engine-fixes 2014-05-23 14:09:00 +02:00
proximityMine.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
resource.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
rigid.cpp Simple pass over the codebase to standardize the platform types. 2013-08-04 16:26:01 -05:00
rigid.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
rigidShape.cpp New Physics doc group. 2014-10-24 09:17:48 +11:00
rigidShape.h Simple pass over the codebase to standardize the platform types. 2013-08-04 16:26:01 -05:00
scopeAlwaysShape.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
shapeBase.cpp Merge pull request #682 from Azaezel/extended_onendSequence 2014-09-16 10:25:25 +10:00
shapeBase.h Merge pull request #682 from Azaezel/extended_onendSequence 2014-09-16 10:25:25 +10:00
shapeCollision.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
shapeImage.cpp Merge pull request #635 from just-bank/engine-fixes 2014-05-23 14:09:00 +02:00
spotLight.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
spotLight.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
staticShape.cpp Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 2014-11-03 22:42:51 -05:00
staticShape.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
trigger.cpp Use fixed buffer size var when allocating return buffer from console. 2014-06-11 13:09:55 +04:00
trigger.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
tsStatic.cpp cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. 2014-12-21 14:07:42 -06:00
tsStatic.h Renamed LOD to Fade. 2014-11-20 08:00:26 -05:00
zone.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
zone.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00