..
gui3DProjectionCtrl.cpp
Update gui3DProjectionCtrl.cpp
2019-02-23 20:12:17 -06:00
gui3DProjectionCtrl.h
Adds gui3DProjectionCtrl so a gui control can be tracked to a point in 3d space
2019-02-23 16:36:40 -06:00
guiAnimBitmapCtrl.cpp
Converts all game, gui editor, and system classes to utilize assets
2021-07-19 01:07:08 -05:00
guiAnimBitmapCtrl.h
new: guiAnimBitmapCtrl - works similar to the particle animation system. feed it x and y for how many frames in a spritesheet, and let her run.
2016-07-04 20:44:42 -05:00
guiBackgroundCtrl.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
guiBackgroundCtrl.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
guiBitmapBarCtrl.cpp
Converts all game, gui editor, and system classes to utilize assets
2021-07-19 01:07:08 -05:00
guiBitmapBarCtrl.h
New: GuiBitmapBarCtrl
2016-06-30 15:51:03 -05:00
guiBitmapBorderCtrl.cpp
Converts all game, gui editor, and system classes to utilize assets
2021-07-19 01:07:08 -05:00
guiBitmapCtrl.cpp
blatantly ganked from T2D; adds rotation as an option for drawbitmap
2021-10-25 23:16:41 -05:00
guiBitmapCtrl.h
blatantly ganked from T2D; adds rotation as an option for drawbitmap
2021-10-25 23:16:41 -05:00
guiColorPicker.cpp
Eliminate DefineConsoleMethod
2018-04-17 21:01:50 +02:00
guiColorPicker.h
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
guiConsole.cpp
Clean up redundant variables
2019-02-06 15:03:06 -05:00
guiConsole.h
Adds a convenience function to refresh the console dialog.
2018-03-17 14:37:07 -05:00
guiConsoleEditCtrl.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
guiConsoleEditCtrl.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
guiConsoleTextCtrl.cpp
Update guiConsoleTextCtrl.cpp
2015-07-17 16:40:39 -07:00
guiConsoleTextCtrl.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
guiDecoyCtrl.cpp
uninitialized variables-gui
2020-05-11 15:03:27 -05:00
guiDecoyCtrl.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
guiDirectoryFileListCtrl.cpp
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
2018-03-28 15:42:34 -05:00
guiDirectoryFileListCtrl.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
guiFileTreeCtrl.cpp
Parametrize script extension, default to 'tscript'
2021-01-19 21:32:31 +01:00
guiFileTreeCtrl.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
guiGameListMenuCtrl.cpp
* BugFix: Clear some MSVC compiler warnings.
2021-10-07 00:27:39 -04:00
guiGameListMenuCtrl.h
GuiGameListMenuCtrl Update
2021-09-25 02:48:30 -04:00
guiGameListOptionsCtrl.cpp
Converts all game, gui editor, and system classes to utilize assets
2021-07-19 01:07:08 -05:00
guiGameListOptionsCtrl.h
Initial pass to rework and cleanup the main UI interface
2020-05-20 17:19:52 -05:00
guiGradientCtrl.cpp
Eliminate DefineConsoleMethod
2018-04-17 21:01:50 +02:00
guiGradientCtrl.h
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
guiListBoxCtrl.cpp
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
2020-10-03 14:37:55 +02:00
guiListBoxCtrl.h
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
guiMaterialCtrl.cpp
code duplication prune. should aid in stability
2021-10-03 02:56:26 -05:00
guiMaterialCtrl.h
code duplication prune. should aid in stability
2021-10-03 02:56:26 -05:00
guiMLTextCtrl.cpp
sound asset conversions - afxmagicmissile for a datablock case and guimltextcrtl for an object-instance case
2021-10-14 15:06:49 -05:00
guiMLTextCtrl.h
sound asset conversions - afxmagicmissile for a datablock case and guimltextcrtl for an object-instance case
2021-10-14 15:06:49 -05:00
guiMLTextEditCtrl.cpp
Input event changes
2013-01-22 18:17:41 -05:00
guiMLTextEditCtrl.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
guiPopUpCtrl.cpp
Merge branch 'Preview4_0' into SoundAssetImplements
2021-10-11 20:11:27 -05:00
guiPopUpCtrl.h
Converts all game, gui editor, and system classes to utilize assets
2021-07-19 01:07:08 -05:00
guiPopUpCtrlEx.cpp
Merge branch 'Preview4_0' into SoundAssetImplements
2021-10-11 20:11:27 -05:00
guiPopUpCtrlEx.h
extraneous entry
2021-08-09 22:24:03 -05:00
guiSliderCtrl.cpp
Converts all game, gui editor, and system classes to utilize assets
2021-07-19 01:07:08 -05:00
guiSliderCtrl.h
GFX card profile config file logging moved to debug only
2019-06-17 02:30:45 -05:00
guiTabPageCtrl.cpp
uninitialized variables-gui
2020-05-11 15:03:27 -05:00
guiTabPageCtrl.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
guiTextCtrl.cpp
Replaced StringTable->insert("") with StringTable->EmptyString()
2017-01-11 23:36:04 -05:00
guiTextCtrl.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
guiTextEditCtrl.cpp
Removed duplicate checkbox image
2021-07-28 09:26:13 -05:00
guiTextEditCtrl.h
Adds logic to guiTextEditCtrl to have placeholder text when the control is empty.
2020-07-11 15:53:21 -05:00
guiTextEditSliderBitmapCtrl.cpp
Converts all game, gui editor, and system classes to utilize assets
2021-07-19 01:07:08 -05:00
guiTextEditSliderBitmapCtrl.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
guiTextEditSliderCtrl.cpp
uninitialized variables-gui
2020-05-11 15:03:27 -05:00
guiTextEditSliderCtrl.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
guiTextListCtrl.cpp
Initial pass to rework and cleanup the main UI interface
2020-05-20 17:19:52 -05:00
guiTextListCtrl.h
Initial pass to rework and cleanup the main UI interface
2020-05-20 17:19:52 -05:00
guiTreeViewCtrl.cpp
Fix specific usage of Con::executef where it was not being assigned to a ConsoleValue before getting it's data out of it.
2021-09-24 19:32:57 -04:00
guiTreeViewCtrl.h
Change Asset Browser logic to utilize folder heirarchy instead of strict Asset Type filtration
2019-10-20 02:47:15 -05:00