Torque3D/Engine/source/gui
AzaezelX d07d113246 blatantly ganked from T2D; adds rotation as an option for drawbitmap
demonstrates a bit of usage in guibitmapctrl. (do note, gui elements may need followup via altering thier clip rect depending on how folks want to end up using this)
2021-10-25 23:16:41 -05:00
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3d Inside _internalRender mForceFOV is not take into account. 2020-10-03 13:20:45 +02:00
buttons code duplication prune. should aid in stability 2021-10-03 02:56:26 -05:00
containers Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
controls blatantly ganked from T2D; adds rotation as an option for drawbitmap 2021-10-25 23:16:41 -05:00
core Merge branch 'Preview4_0' into SoundAssetImplements 2021-10-11 20:11:27 -05:00
editor * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. 2021-10-04 20:04:21 -04:00
game code duplication prune. should aid in stability 2021-10-03 02:56:26 -05:00
shiny Eliminate DefineConsoleMethod 2018-04-17 21:01:50 +02:00
theora Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
utility * BugFix: Clear some MSVC compiler warnings. 2021-10-07 00:27:39 -04:00
worldEditor Merge branch 'Preview4_0' into SoundAssetImplements 2021-10-11 20:11:27 -05:00