Torque3D/Engine/source/gui/worldEditor
2021-10-04 20:04:21 -04:00
..
tools Initial implementation of the EditorTool class and world editor hook-in. 2017-09-21 00:10:44 -05:00
creator.cpp uninitialized variables-gui 2020-05-11 15:03:27 -05:00
creator.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
editor.cpp Eliminate DefineConsoleMethod 2018-04-17 21:01:50 +02:00
editor.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
editorIconRegistry.cpp Eliminate ConsoleStaticMethod 2018-04-20 20:27:09 +02:00
editorIconRegistry.h Eliminate ConsoleStaticMethod 2018-04-20 20:27:09 +02:00
editTSCtrl.cpp uninitialized variables-gui 2020-05-11 15:03:27 -05:00
editTSCtrl.h @rextimmy fix for GuiWindowCtrl so they snap correctly again 2019-11-18 03:30:04 -06:00
gizmo.cpp uninitialized variables-gui 2020-05-11 15:03:27 -05:00
gizmo.h uninitialized variables-gui 2020-05-11 15:03:27 -05:00
guiConvexShapeEditorCtrl.cpp Add getScriptPath console function to GUIAsset 2021-09-10 02:13:56 -05:00
guiConvexShapeEditorCtrl.h * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. 2021-10-04 20:04:21 -04:00
guiDecalEditorCtrl.cpp Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 2020-10-03 14:37:55 +02:00
guiDecalEditorCtrl.h Issue found with PVS-Studio: 2015-07-16 22:02:18 -05:00
guiMissionArea.cpp Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
guiMissionArea.h * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. 2021-10-04 20:04:21 -04:00
guiMissionAreaEditor.cpp Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 2020-10-03 14:37:55 +02:00
guiMissionAreaEditor.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiTerrPreviewCtrl.cpp Removed old fixed function code from GFX. 2021-01-05 12:57:17 +10:00
guiTerrPreviewCtrl.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
terrainActions.cpp * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. 2021-10-04 20:04:21 -04:00
terrainActions.h uninitialized variables-gui 2020-05-11 15:03:27 -05:00
terrainEditor.cpp terrain brush dragging cleanups 2021-01-27 23:36:23 -06:00
terrainEditor.h Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
tSelection.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
tSelection.h Issue found with PVS-Studio: 2015-07-13 23:08:17 -05:00
undoActions.cpp uninitialized variables-gui 2020-05-11 15:03:27 -05:00
undoActions.h Fixes for "incomplete type" errors when compiling with clang-cl 2015-03-04 19:10:56 -05:00
worldEditor.cpp Merge pull request #594 from JeffProgrammer/executef-fixes 2021-09-25 18:13:27 -05:00
worldEditor.h Merge remote-tracking branch 'devhead/Preview4_0' into tsneo 2021-08-13 20:14:39 -04:00
worldEditorSelection.cpp Removes current implement of shadow caching 2019-12-13 01:14:03 -06:00
worldEditorSelection.h sets snap to grid to itterate through selected objects and settle them into the nearest (seected value), ie 1, 2.5, 3.33 ect. 2017-02-22 00:36:53 -06:00