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componentFile.cs.template
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Adjusted creation of various assets to utilize template files.
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2019-07-15 00:34:18 -05:00 |
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CppModuleFile.cpp.template
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Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
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2020-02-04 01:47:28 -06:00 |
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CppStaticClassFile.cpp.template
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Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
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2020-02-04 01:47:28 -06:00 |
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CppStaticClassFile.h.template
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Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
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2020-02-04 01:47:28 -06:00 |
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guiFile.cs.template
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Adjusted creation of various assets to utilize template files.
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2019-07-15 00:34:18 -05:00 |
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guiFile.gui.template
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Adjusted creation of various assets to utilize template files.
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2019-07-15 00:34:18 -05:00 |
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module.cs.template
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Makes the graphics menu in the stock UI mostly functional again
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2019-08-29 00:22:33 -05:00 |
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postFXFile.cs.template
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Merge branch 'PostFXReorgAndUpdate' of https://github.com/Areloch/Torque3D into Preview4_0
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2020-09-11 03:21:56 -05:00 |
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postFXFileP.glsl.template
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Reorgs the editing of postFX so the editor settings edits the default config, and Scene > edit postFX to edit scene
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2020-09-11 02:28:15 -05:00 |
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postFXFileP.hlsl.template
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Reorgs the editing of postFX so the editor settings edits the default config, and Scene > edit postFX to edit scene
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2020-09-11 02:28:15 -05:00 |
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terrainMaterial.cs.template
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WIP of updating terrain editor to work with assets
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2019-11-06 00:23:07 -06:00 |