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assetTypes
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Adjusts Asset Importer logic when looking up and saving out a newly created ShapeConstructor so that it doesn't duplicate a definition it one already exists.
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2020-12-18 00:55:01 -06:00 |
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templateFiles
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Merge branch 'PostFXReorgAndUpdate' of https://github.com/Areloch/Torque3D into Preview4_0
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2020-09-11 03:21:56 -05:00 |
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addModuleWindow.cs
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Added/Improved some asset type icons
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2020-07-11 16:49:06 -05:00 |
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addPackageWindow.cs
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Initial implementation of the Asset Browser tool.
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2018-01-28 15:30:17 -06:00 |
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assetBrowser.cs
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Merge pull request #394 from Areloch/DragNDropFixes
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2020-12-03 12:45:09 -06:00 |
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assetImport.cs
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Removes extra assetImportConfigs file
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2020-08-08 13:01:50 -05:00 |
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assetImportConfig.cs
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Adjusts Asset Importer logic when looking up and saving out a newly created ShapeConstructor so that it doesn't duplicate a definition it one already exists.
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2020-12-18 00:55:01 -06:00 |
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assetImportConfigEditor.cs
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Adjusts Asset Importer logic when looking up and saving out a newly created ShapeConstructor so that it doesn't duplicate a definition it one already exists.
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2020-12-18 00:55:01 -06:00 |
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directoryHandling.cs
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Cleanup of some log errors and spam with assets
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2020-12-03 00:11:35 -06:00 |
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editAsset.cs
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Implements material asset handling for GroundPlane object
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2020-11-01 23:32:34 -06:00 |
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editModule.cs
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Adds ability to delete a module
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2020-12-03 00:15:24 -06:00 |
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gameObjectCreator.cs
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Expands/Cleans up a lot of the asset functionality, including management, file association, and creation/importing
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2019-05-04 11:49:42 -05:00 |
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looseFileAudit.cs
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Added/Improved some asset type icons
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2020-07-11 16:49:06 -05:00 |
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newAsset.cs
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Adds a sanity check so asset names cannot start with a number, which would be an invalid object name,
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2020-10-25 12:26:42 -05:00 |
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popupMenus.cs
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Added/Improved some asset type icons
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2020-07-11 16:49:06 -05:00 |
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profiles.cs
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Added/Improved some asset type icons
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2020-07-11 16:49:06 -05:00 |
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selectModule.cs
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Expands/Cleans up a lot of the asset functionality, including management, file association, and creation/importing
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2019-05-04 11:49:42 -05:00 |
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selectPackage.cs
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Initial implementation of the Asset Browser tool.
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2018-01-28 15:30:17 -06:00 |
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selectPath.cs
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Fixes level save as logic to correctly name new level's scene object to match, and helps ensure you're editing the right scene.
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2020-08-29 04:22:58 -05:00 |