Torque3D/Templates/BaseGame/game/tools/assetBrowser/scripts/editAsset.cs
Areloch 388a700a53 Implements material asset handling for GroundPlane object
Adds handling for finding material asset akin to shape and image assets
Updates the material asset inspector field to follow the current standard
Updates prototyping material assets to correctly have materialDefinitionName assigned
Fixed material asset import step to properly assign materialDefinitionName
Fixed typo in material editor icon name
Added logic to editAsset function call so it can also parse assetIds
Changed DefaultEditorLevel to utilize FloorGray material
Adds proper NoMaterial asset for fallback purposes
2020-11-01 23:32:34 -06:00

445 lines
13 KiB
C#

function AssetBrowser_editAsset::saveAsset(%this)
{
%file = AssetDatabase.getAssetFilePath(%this.editedAssetId);
%success = TamlWrite(AssetBrowser_editAsset.editedAsset, %file);
AssetBrowser.loadFilters();
Canvas.popDialog(AssetBrowser_editAsset);
}
function AssetBrowser::editAsset(%this, %assetDef)
{
//Find out what type it is
//If the passed-in definition param is blank, then we're likely called via a popup
if(%assetDef $= "")
{
if(AssetDatabase.isDeclaredAsset(EditAssetPopup.assetId))
{
%assetDef = AssetDatabase.acquireAsset(EditAssetPopup.assetId);
}
else
{
//if it's not a valid asset at all, then it's probably a folder
%folder = strreplace(EditAssetPopup.assetId, ":", "/");
if(isDirectory(%folder))
{
AssetBrowser.navigateTo(%folder);
}
}
}
else if(!isObject(%assetDef) && strchrpos(%assetDef, ":") != -1)
{
//Turns out we were passed an assetid, not an asset definition.
//Grab the asset def from that
%assetDef = AssetDatabase.acquireAsset(%assetDef);
}
%assetType = %assetDef.getClassName();
//Build out the edit command
%buildCommand = %this @ ".edit" @ %assetType @ "(" @ %assetDef @ ");";
eval(%buildCommand);
}
function AssetBrowser::appendSubLevel(%this)
{
%assetDef = AssetDatabase.acquireAsset(EditAssetPopup.assetId);
%assetType = %assetDef.getClassName();
schedule( 1, 0, "EditorOpenSceneAppend", %assetDef);
}
function AssetBrowser::editAssetInfo(%this)
{
Canvas.pushDialog(AssetBrowser_editAsset);
%assetDef = AssetDatabase.acquireAsset(EditAssetPopup.assetId);
eval("AssetBrowser.tempAsset = new " @ %assetDef.getClassName() @ "();");
AssetBrowser.tempAsset.assignFieldsFrom(%assetDef);
AssetEditInspector.inspect(AssetBrowser.tempAsset);
AssetBrowser_editAsset.editedAssetId = EditAssetPopup.assetId;
AssetBrowser_editAsset.editedAsset = AssetBrowser.tempAsset;
//remove some of the groups we don't need:
for(%i=0; %i < AssetEditInspector.getCount(); %i++)
{
%caption = AssetEditInspector.getObject(%i).caption;
if(%caption $= "Ungrouped" || %caption $= "Object" || %caption $= "Editing"
|| %caption $= "Persistence" || %caption $= "Dynamic Fields")
{
AssetEditInspector.remove(AssetEditInspector.getObject(%i));
%i--;
}
}
}
//------------------------------------------------------------
function AssetBrowser::refreshAsset(%this, %assetId)
{
if(%assetId $= "")
{
//if we have no passed-in asset ID, we're probably going through the popup menu, so get our edit popup id
%assetId = EditAssetPopup.assetId;
}
AssetDatabase.refreshAsset(%assetId);
%this.refresh();
}
//------------------------------------------------------------
function AssetBrowser::renameAsset(%this)
{
//Find out what type it is
//%assetDef = AssetDatabase.acquireAsset(EditAssetPopup.assetId);
%curFirstResponder = AssetBrowser.getFirstResponder();
if(%curFirstResponder != 0)
%curFirstResponder.clearFirstResponder();
if(EditFolderPopup.visible == false)
{
AssetBrowser.selectedAssetPreview-->AssetNameLabel.setActive(true);
AssetBrowser.selectedAssetPreview-->AssetNameLabel.setFirstResponder();
}
}
function AssetBrowser::performRenameAsset(%this, %originalAssetName, %newName)
{
//if the name is different to the asset's original name, rename it!
if(%originalAssetName !$= %newName)
{
%moduleName = AssetBrowser.selectedModule;
if(EditAssetPopup.assetType !$= "Folder")
{
if(%this.isMethod("rename" @ EditAssetPopup.assetType))
{
%oldAssetId = %moduleName @ ":" @ %originalAssetName;
%assetDef = AssetDatabase.acquireAsset(%oldAssetId);
//Do the rename command
%buildCommand = %this @ ".rename" @ EditAssetPopup.assetType @ "(" @ %assetDef @ "," @ %newName @ ");";
eval(%buildCommand);
}
}
else
{
%buildCommand = %this @ ".renameFolder(\"" @ EditAssetPopup.assetId @ "\",\"" @ %newName @ "\");";
eval(%buildCommand);
}
}
//Make sure everything is refreshed
%this.refresh();
//Update the selection to immediately jump to the new asset
AssetBrowser-->filterTree.clearSelection();
%ModuleItem = AssetBrowser-->filterTree.findItemByName(%moduleName);
%assetTypeId = AssetBrowser-->filterTree.findChildItemByName(%ModuleItem, %assetType);
AssetBrowser-->filterTree.selectItem(%assetTypeId);
%selectedItem = AssetBrowser-->filterTree.getSelectedItem();
AssetBrowser-->filterTree.scrollVisibleByObjectId(%selectedItem);
AssetBrowser-->filterTree.buildVisibleTree();
}
function renameAssetFile(%assetDef, %newName)
{
%assetId = %assetDef.getAssetID();
%module = AssetDatabase.getAssetModule(%assetId);
%moduleId = %module.moduleId;
%assetPath = AssetDatabase.getAssetFilePath(%assetId);
%newPath = filePath(%assetPath) @ "/" @ %newName @ ".asset.taml";
%copiedSuccess = pathCopy(%assetPath, %newPath);
if(!%copiedSuccess)
return "";
%deleteSuccess = fileDelete(%assetPath);
if(!%deleteSuccess)
return "";
//Remove the old declaration
AssetDatabase.removeDeclaredAsset(%assetId);
//Add with the new file
AssetDatabase.addDeclaredAsset(%module, %newPath);
//Perform the rename in the file/system itself
AssetDatabase.renameDeclaredAsset(%assetId, %moduleId @ ":" @ %newName);
}
function renameAssetLooseFile(%file, %newName)
{
%newPath = filePath(%file) @ "/" @ %newName @ fileExt(%file);
%copiedSuccess = pathCopy(%file, %newPath);
if(!%copiedSuccess)
return "";
%deleteSuccess = fileDelete(%file);
if(!%deleteSuccess)
return "";
return fileName(%newPath);
}
function AssetNameField::onReturn(%this)
{
%this.clearFirstResponder();
%this.setActive(false);
AssetBrowser.performRenameAsset(%this.originalAssetName, %this.getText());
}
//------------------------------------------------------------
function AssetBrowser::moveAsset(%this, %assetId, %destination)
{
if(EditAssetPopup.assetType $= "Folder")
{
//Do any cleanup required given the type
if(%this.isMethod("moveFolder"))
eval(%this @ ".moveFolder("@%assetId@",\""@%destination@"\");");
}
else
{
%assetDef = AssetDatabase.acquireAsset(%assetId);
%assetType = AssetDatabase.getAssetType(%assetId);
//Do any cleanup required given the type
if(%this.isMethod("move"@%assetType))
{
%command = %this @ ".move" @ %assetType @ "(" @ %assetDef @ ",\"" @ %destination @ "\");";
eval(%this @ ".move" @ %assetType @ "(" @ %assetDef @ ",\"" @ %destination @ "\");");
}
}
%this.refresh();
}
function moveAssetFile(%assetDef, %destinationPath)
{
%assetPath = makeFullPath(AssetDatabase.getAssetFilePath(%assetDef.getAssetId()));
%assetFilename = fileName(%assetPath);
%newAssetPath = %destination @ "/" @ %assetFilename;
%copiedSuccess = pathCopy(%assetPath, %destination @ "/" @ %assetFilename);
if(!%copiedSuccess)
return "";
%deleteSuccess = fileDelete(%assetPath);
if(!%deleteSuccess)
return "";
return %newAssetPath;
}
function moveAssetLooseFile(%file, %destinationPath)
{
%filename = fileName(%file);
%copiedSuccess = pathCopy(%file, %destinationPath @ "/" @ %filename);
if(!%copiedSuccess)
return false;
%deleteSuccess = fileDelete(%file);
return %deleteSuccess;
}
//------------------------------------------------------------
function AssetBrowser::duplicateAsset(%this)
{
%assetDef = AssetDatabase.acquireAsset(EditAssetPopup.assetId);
%assetType = AssetDatabase.getAssetType(EditAssetPopup.assetId);
%trailingNum = getTrailingNumber(%assetDef.assetName);
if(%trailingNum != -1)
{
%trailingNum++;
%newName = stripTrailingNumber(%assetDef.assetName) @ (%trailingNum);
}
else
{
%newName = stripTrailingNumber(%assetDef.assetName) @ "1";
}
AssetBrowser_assetNameEditTxt.text = %newName;
AssetBrowser_assetNameEdit.callback = "AssetBrowser.doDuplicateAsset();";
if(EditorSettings.value("AssetManagement/Assets/promptOnRename", "1") == 1)
Canvas.pushDialog(AssetBrowser_assetNameEdit);
else
eval(AssetBrowser_assetNameEdit.callback);
}
function AssetBrowser::doDuplicateAsset(%this)
{
%assetDef = AssetDatabase.acquireAsset(EditAssetPopup.assetId);
%assetType = AssetDatabase.getAssetType(EditAssetPopup.assetId);
if(AssetBrowser_assetNameEditTxt.text !$= "" && AssetBrowser_assetNameEditTxt.text !$= %assetDef.assetName)
{
//this acts as a redirect based on asset type and will enact the appropriate function
//so for a GameObjectAsset, it'll become %this.duplicateGameObjectAsset(%assetDef, %targetModule);
//and call to the tools/assetBrowser/scripts/assetTypes/gameObject.cs file for implementation
if(%this.isMethod("duplicate"@%assetType))
eval(%this @ ".duplicate"@%assetType@"("@%assetDef@","@AssetBrowser_assetNameEditTxt.text@");");
AssetBrowser.refresh();
}
}
function duplicateAssetFile(%assetDef, %newAssetName)
{
%assetPath = makeFullPath(AssetDatabase.getAssetFilePath(%assetDef.getAssetId()));
%assetFilepath = filePath(%assetPath);
%assetFileExt = fileExt(%assetPath);
%newAssetPath = %assetFilepath @ "/" @ %newAssetName @ ".asset.taml";
%copiedSuccess = pathCopy(%assetPath, %newAssetPath);
if(!%copiedSuccess)
return "";
replaceInFile(%newAssetPath, %assetDef.assetName, %newAssetName);
%module = AssetBrowser.dirHandler.getModuleFromAddress(%newAssetPath);
//Add with the new file
AssetDatabase.addDeclaredAsset(%module, %newAssetPath);
return %newAssetPath;
}
function duplicateAssetLooseFile(%file, %newFilename)
{
%filePath = filePath(%file);
%fileExt = fileExt(%file);
%newPath = %filePath @ "/" @ %newFilename @ %fileExt;
%copiedSuccess = pathCopy(%file, %newPath);
if(!%copiedSuccess)
return "";
return %newPath;
}
//------------------------------------------------------------
function AssetBrowser::deleteAsset(%this)
{
//Find out what type it is
//%assetDef = AssetDatabase.acquireAsset(EditAssetPopup.assetId);
//%assetType = %assetDef.getClassName();
toolsMessageBoxOKCancel("Warning!", "This will delete the selected content and the files associated to it, do you wish to continue?",
"AssetBrowser.confirmDeleteAsset();", "");
}
function AssetBrowser::confirmDeleteAsset(%this)
{
%currentSelectedItem = AssetBrowserFilterTree.getSelectedItem();
%currentItemParent = AssetBrowserFilterTree.getParentItem(%currentSelectedItem);
if(EditFolderPopup.visible)
{
if(EditFolderPopup.dirPath !$= "")
%folderPath = EditFolderPopup.dirPath;
else
%folderPath = AssetBrowserFilterTree.getItemValue(%currentSelectedItem) @ "/" @ AssetBrowserFilterTree.getItemText(%currentSelectedItem);
if(%this.isMethod("deleteFolder"))
eval(%this @ ".deleteFolder(\""@%folderPath@"\");");
}
else
{
%assetDef = AssetDatabase.acquireAsset(EditAssetPopup.assetId);
%assetType = AssetDatabase.getAssetType(EditAssetPopup.assetType);
if(!isObject(%assetDef))
return;
//Do any cleanup required given the type
if(%this.isMethod("delete"@%assetType))
eval(%this @ ".delete"@%assetType@"("@%assetDef@");");
AssetDatabase.deleteAsset(EditAssetPopup.assetId, true, false);
}
%this.refresh();
}
//------------------------------------------------------------
function AssetBrowser::updateAssetReference(%this, %targetPath, %oldAssetId, %newAssetId)
{
//assetbrowser.updateAssetReference("data/pbr/levels", "pbr:material_ball", "TreeTest:TestTree");
//this will go through every file in the game directory and swap the assetIDs to update the reference in the event something was renamed, or something was moved
//This is potentially disastrous and break a lot of things if done hapazardly, so be careful
%fullPath = makeFullPath(%targetPath);
//First, wipe out any files inside the folder first
%file = findFirstFileMultiExpr( %fullPath @ "/*.*", true);
%fileObj = new FileObject();
new ArrayObject(lineCache);
while( %file !$= "" )
{
lineCache.empty();
%fileModified = false;
if(%fileObj.openForRead(%file))
{
while( !%fileObj.isEOF() )
{
%unModLine = %fileObj.readLine();
%line = strreplace( %unModLine, %oldAssetId, %newAssetId );
if(%unModLine !$= %line)
%fileModified = true;
lineCache.add(%line);
}
}
if(%fileModified && %fileObj.openForWrite(%file))
{
for(%i=0; %i<lineCache.count(); %i++)
{
%line = lineCache.getKey(%i);
%fileObj.writeline(%line);
}
%fileObj.close();
}
%file = findNextFileMultiExpr( %fullPath @ "/*.*" );
}
lineCache.delete();
%fileObj.delete();
}