Torque3D/Engine/source/environment
JeffR bf9692a451 Updates DecalRoad, MeshRoad and River to be able to write out via persistManager using specialityField functions, similar to ConvexShape
Fixes behavior with gamemode selection in ChooseLevelMenu so if there is only one gamemode, it is auto-selected and advances to the level selection
Update ExampleLevel in ExampleModule to have updated gamemodes field name
2024-12-15 23:48:16 -06:00
..
editors rest of virtuals removed 2024-03-18 18:40:22 +00:00
basicClouds.cpp add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2023-01-27 01:13:15 -06:00
basicClouds.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
cloudLayer.cpp add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2023-01-27 01:13:15 -06:00
cloudLayer.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
decalRoad.cpp Updates DecalRoad, MeshRoad and River to be able to write out via persistManager using specialityField functions, similar to ConvexShape 2024-12-15 23:48:16 -06:00
decalRoad.h Updates DecalRoad, MeshRoad and River to be able to write out via persistManager using specialityField functions, similar to ConvexShape 2024-12-15 23:48:16 -06:00
meshRoad.cpp Updates DecalRoad, MeshRoad and River to be able to write out via persistManager using specialityField functions, similar to ConvexShape 2024-12-15 23:48:16 -06:00
meshRoad.h Updates DecalRoad, MeshRoad and River to be able to write out via persistManager using specialityField functions, similar to ConvexShape 2024-12-15 23:48:16 -06:00
nodeListManager.cpp sanity check nodelist presence 2021-08-29 01:11:29 -05:00
nodeListManager.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
river.cpp Updates DecalRoad, MeshRoad and River to be able to write out via persistManager using specialityField functions, similar to ConvexShape 2024-12-15 23:48:16 -06:00
river.h Updates DecalRoad, MeshRoad and River to be able to write out via persistManager using specialityField functions, similar to ConvexShape 2024-12-15 23:48:16 -06:00
scatterSky.cpp fix sun corona 2023-12-12 12:49:05 -06:00
scatterSky.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
skyBox.cpp Reverse depth & 32F buffer format 2023-04-14 20:13:28 -06:00
skyBox.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
skySphere.cpp Update skySphere.cpp 2023-12-03 19:28:15 +00:00
skySphere.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
sun.cpp fix sun corona 2023-12-12 12:49:05 -06:00
sun.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
timeOfDay.cpp add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2023-01-27 01:13:15 -06:00
timeOfDay.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
VolumetricFog.cpp asset load flow work 2023-10-08 13:19:43 -05:00
VolumetricFog.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
VolumetricFogRTManager.cpp uninitialized variables-environment and forrest 2020-05-11 14:56:04 -05:00
VolumetricFogRTManager.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
waterBlock.cpp add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2023-01-27 01:13:15 -06:00
waterBlock.h virtuals removed 2024-03-18 18:13:00 +00:00
waterObject.cpp add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2023-01-27 01:13:15 -06:00
waterObject.h virtuals removed 2024-03-18 18:13:00 +00:00
waterPlane.cpp Reverse depth & 32F buffer format 2023-04-14 20:13:28 -06:00
waterPlane.h rest of virtuals removed 2024-03-18 18:40:22 +00:00