mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 04:34:48 +00:00
Fixes behavior with gamemode selection in ChooseLevelMenu so if there is only one gamemode, it is auto-selected and advances to the level selection Update ExampleLevel in ExampleModule to have updated gamemodes field name
287 lines
7.7 KiB
C++
287 lines
7.7 KiB
C++
//-----------------------------------------------------------------------------
|
|
// Copyright (c) 2012 GarageGames, LLC
|
|
//
|
|
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
// of this software and associated documentation files (the "Software"), to
|
|
// deal in the Software without restriction, including without limitation the
|
|
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
|
// sell copies of the Software, and to permit persons to whom the Software is
|
|
// furnished to do so, subject to the following conditions:
|
|
//
|
|
// The above copyright notice and this permission notice shall be included in
|
|
// all copies or substantial portions of the Software.
|
|
//
|
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
|
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
|
// IN THE SOFTWARE.
|
|
//-----------------------------------------------------------------------------
|
|
|
|
#ifndef _DECALROAD_H_
|
|
#define _DECALROAD_H_
|
|
|
|
#ifndef _SCENEOBJECT_H_
|
|
#include "scene/sceneObject.h"
|
|
#endif
|
|
#ifndef _GFXVERTEXBUFFER_H_
|
|
#include "gfx/gfxVertexBuffer.h"
|
|
#endif
|
|
#ifndef _GFXPRIMITIVEBUFFER_H_
|
|
#include "gfx/gfxPrimitiveBuffer.h"
|
|
#endif
|
|
#ifndef _CLIPPEDPOLYLIST_H_
|
|
#include "collision/clippedPolyList.h"
|
|
#endif
|
|
|
|
#include "T3D/assets/MaterialAsset.h"
|
|
|
|
class Path;
|
|
class TerrainBlock;
|
|
struct ObjectRenderInst;
|
|
class Material;
|
|
struct DecalRoadNodeList;
|
|
|
|
|
|
class DecalRoadUpdateEvent : public SimEvent
|
|
{
|
|
typedef SimEvent Parent;
|
|
public:
|
|
|
|
DecalRoadUpdateEvent( U32 mask, U32 ms ) { mMask = mask; mMs = ms; }
|
|
void process( SimObject *object ) override;
|
|
|
|
U32 mMask;
|
|
U32 mMs;
|
|
};
|
|
|
|
|
|
struct RoadNode
|
|
{
|
|
/// The 3D position of the node.
|
|
Point3F point;
|
|
|
|
/// The width of the road at this node.
|
|
F32 width;
|
|
|
|
/// Alpha of the road at this node.
|
|
//F32 alpha;
|
|
};
|
|
typedef Vector<RoadNode> RoadNodeVector;
|
|
|
|
struct RoadEdge
|
|
{
|
|
RoadEdge()
|
|
{
|
|
p0.zero();
|
|
p1.zero();
|
|
p2.zero();
|
|
|
|
uvec.zero();
|
|
fvec.zero();
|
|
rvec.zero();
|
|
|
|
width = 0.0f;
|
|
|
|
parentNodeIdx = -1;
|
|
};
|
|
|
|
Point3F p0;
|
|
Point3F p1;
|
|
Point3F p2;
|
|
|
|
VectorF uvec;
|
|
VectorF fvec;
|
|
VectorF rvec;
|
|
|
|
F32 width;
|
|
|
|
U32 parentNodeIdx;
|
|
};
|
|
typedef Vector<RoadEdge> RoadEdgeVector;
|
|
|
|
struct RoadBatch
|
|
{
|
|
U32 startVert;
|
|
U32 endVert;
|
|
|
|
U32 startIndex;
|
|
U32 endIndex;
|
|
|
|
Box3F bounds;
|
|
};
|
|
typedef Vector<RoadBatch> RoadBatchVector;
|
|
|
|
|
|
//------------------------------------------------------------------------------
|
|
// DecalRoad Class
|
|
//------------------------------------------------------------------------------
|
|
class DecalRoad : public SceneObject
|
|
{
|
|
private:
|
|
|
|
friend class DecalRoadUpdateEvent;
|
|
friend class GuiRoadEditorCtrl;
|
|
friend class GuiRoadEditorUndoAction;
|
|
typedef SceneObject Parent;
|
|
|
|
protected:
|
|
// Internal defines, enums, structs, classes
|
|
|
|
struct Triangle
|
|
{
|
|
GFXVertexPT v0, v1, v2;
|
|
};
|
|
|
|
enum
|
|
{
|
|
DecalRoadMask = Parent::NextFreeMask,
|
|
NodeMask = Parent::NextFreeMask << 1,
|
|
GenEdgesMask = Parent::NextFreeMask << 2,
|
|
ReClipMask = Parent::NextFreeMask << 3,
|
|
TerrainChangedMask = Parent::NextFreeMask << 4,
|
|
NextFreeMask = Parent::NextFreeMask << 5,
|
|
};
|
|
|
|
#define StepSize_Normal 10.0f
|
|
#define MIN_METERS_PER_SEGMENT 1.0f
|
|
|
|
public:
|
|
|
|
DecalRoad();
|
|
~DecalRoad();
|
|
|
|
DECLARE_CONOBJECT(DecalRoad);
|
|
DECLARE_CATEGORY("Environment \t BackGround");
|
|
|
|
// ConsoleObject
|
|
static void initPersistFields();
|
|
static void consoleInit();
|
|
|
|
// SimObject
|
|
bool onAdd() override;
|
|
void onRemove() override;
|
|
void onEditorEnable() override;
|
|
void onEditorDisable() override;
|
|
void inspectPostApply() override;
|
|
void onStaticModified(const char* slotName, const char*newValue = NULL) override;
|
|
void writeFields(Stream &stream, U32 tabStop) override;
|
|
bool writeField( StringTableEntry fieldname, const char *value ) override;
|
|
|
|
U32 getSpecialFieldSize(StringTableEntry fieldName) override;
|
|
const char* getSpecialFieldOut(StringTableEntry fieldName, const U32& index) override;
|
|
|
|
// NetObject
|
|
U32 packUpdate(NetConnection *, U32, BitStream *) override;
|
|
void unpackUpdate(NetConnection *, BitStream *) override;
|
|
|
|
// SceneObject
|
|
void prepRenderImage( SceneRenderState* state ) override;
|
|
void setTransform( const MatrixF &mat ) override;
|
|
void setScale( const VectorF &scale ) override;
|
|
virtual bool containsPoint( const Point3F& point ) const { return containsPoint( point, NULL ); }
|
|
|
|
// fxRoad Public Methods
|
|
void scheduleUpdate( U32 updateMask );
|
|
void scheduleUpdate( U32 updateMask, U32 delayMs, bool restartTimer );
|
|
void regenerate();
|
|
void setTextureLength( F32 meters );
|
|
void setBreakAngle( F32 degrees );
|
|
|
|
/// Insert a node anywhere in the road.
|
|
/// Pass idx zero to add to the front and idx U32_MAX to add to the end
|
|
U32 insertNode( const Point3F &pos, const F32 &width, const U32 &idx );
|
|
|
|
U32 addNode( const Point3F &pos, F32 width = 10.0f );
|
|
void deleteNode( U32 idx );
|
|
|
|
void buildNodesFromList( DecalRoadNodeList* list );
|
|
|
|
bool getClosestNode( const Point3F &pos, U32 &idx );
|
|
|
|
bool containsPoint( const Point3F &worldPos, U32 *nodeIdx ) const;
|
|
bool castray( const Point3F &start, const Point3F &end ) const;
|
|
|
|
Point3F getNodePosition( U32 idx );
|
|
void setNodePosition( U32 idx, const Point3F &pos );
|
|
|
|
F32 getNodeWidth( U32 idx );
|
|
void setNodeWidth( U32 idx, F32 width );
|
|
|
|
/// Protected 'Node' Field setter that will add a node to the list.
|
|
static bool addNodeFromField( void *object, const char *index, const char *data );
|
|
|
|
static SimSet* getServerSet();
|
|
|
|
protected:
|
|
|
|
// Internal Helper Methods
|
|
|
|
void _initMaterial();
|
|
void _debugRender( ObjectRenderInst *ri, SceneRenderState *state, BaseMatInstance *matInst );
|
|
|
|
U32 _insertNode( const Point3F &pos, const F32 &width, const U32 &idx );
|
|
U32 _addNode( const Point3F &pos, F32 width );
|
|
void _generateEdges();
|
|
void _captureVerts();
|
|
|
|
bool _getTerrainHeight( Point3F &pos );
|
|
bool _getTerrainHeight( const Point2F &pos, F32 &height );
|
|
bool _getTerrainHeight( const F32 &x, const F32 &y, F32 &height );
|
|
|
|
void _onTerrainChanged( U32 type, TerrainBlock* tblock, const Point2I &min, const Point2I &max );
|
|
|
|
// static protected field set methods
|
|
static bool ptSetBreakAngle( void *object, const char *index, const char *data );
|
|
static bool ptSetTextureLength( void *object, const char *index, const char *data );
|
|
|
|
protected:
|
|
|
|
// Field Vars
|
|
F32 mBreakAngle;
|
|
U32 mSegmentsPerBatch;
|
|
F32 mTextureLength;
|
|
|
|
BaseMatInstance* mMaterialInst;
|
|
|
|
DECLARE_MATERIALASSET(DecalRoad, Material);
|
|
DECLARE_ASSET_NET_SETGET(DecalRoad, Material, DecalRoadMask);
|
|
|
|
U32 mRenderPriority;
|
|
|
|
// Static ConsoleVars for editor
|
|
static bool smEditorOpen;
|
|
static bool smWireframe;
|
|
static bool smShowBatches;
|
|
static bool smDiscardAll;
|
|
static bool smShowSpline;
|
|
static bool smShowRoad;
|
|
static S32 smUpdateDelay;
|
|
|
|
static SimObjectPtr<SimSet> smServerDecalRoadSet;
|
|
|
|
// Other Internal Vars
|
|
|
|
RoadEdgeVector mEdges;
|
|
RoadNodeVector mNodes;
|
|
RoadBatchVector mBatches;
|
|
|
|
bool mLoadRenderData;
|
|
|
|
GFXVertexBufferHandle<GFXVertexPNTBT> mVB;
|
|
GFXPrimitiveBufferHandle mPB;
|
|
|
|
U32 mTriangleCount;
|
|
U32 mVertCount;
|
|
|
|
S32 mUpdateEventId;
|
|
DecalRoadUpdateEvent *mLastEvent;
|
|
|
|
Box3F mTerrainUpdateRect;
|
|
};
|
|
|
|
|
|
#endif // _DECALROAD_H_
|