Torque3D/Engine/source/environment/decalRoad.h
JeffR bf9692a451 Updates DecalRoad, MeshRoad and River to be able to write out via persistManager using specialityField functions, similar to ConvexShape
Fixes behavior with gamemode selection in ChooseLevelMenu so if there is only one gamemode, it is auto-selected and advances to the level selection
Update ExampleLevel in ExampleModule to have updated gamemodes field name
2024-12-15 23:48:16 -06:00

287 lines
7.7 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _DECALROAD_H_
#define _DECALROAD_H_
#ifndef _SCENEOBJECT_H_
#include "scene/sceneObject.h"
#endif
#ifndef _GFXVERTEXBUFFER_H_
#include "gfx/gfxVertexBuffer.h"
#endif
#ifndef _GFXPRIMITIVEBUFFER_H_
#include "gfx/gfxPrimitiveBuffer.h"
#endif
#ifndef _CLIPPEDPOLYLIST_H_
#include "collision/clippedPolyList.h"
#endif
#include "T3D/assets/MaterialAsset.h"
class Path;
class TerrainBlock;
struct ObjectRenderInst;
class Material;
struct DecalRoadNodeList;
class DecalRoadUpdateEvent : public SimEvent
{
typedef SimEvent Parent;
public:
DecalRoadUpdateEvent( U32 mask, U32 ms ) { mMask = mask; mMs = ms; }
void process( SimObject *object ) override;
U32 mMask;
U32 mMs;
};
struct RoadNode
{
/// The 3D position of the node.
Point3F point;
/// The width of the road at this node.
F32 width;
/// Alpha of the road at this node.
//F32 alpha;
};
typedef Vector<RoadNode> RoadNodeVector;
struct RoadEdge
{
RoadEdge()
{
p0.zero();
p1.zero();
p2.zero();
uvec.zero();
fvec.zero();
rvec.zero();
width = 0.0f;
parentNodeIdx = -1;
};
Point3F p0;
Point3F p1;
Point3F p2;
VectorF uvec;
VectorF fvec;
VectorF rvec;
F32 width;
U32 parentNodeIdx;
};
typedef Vector<RoadEdge> RoadEdgeVector;
struct RoadBatch
{
U32 startVert;
U32 endVert;
U32 startIndex;
U32 endIndex;
Box3F bounds;
};
typedef Vector<RoadBatch> RoadBatchVector;
//------------------------------------------------------------------------------
// DecalRoad Class
//------------------------------------------------------------------------------
class DecalRoad : public SceneObject
{
private:
friend class DecalRoadUpdateEvent;
friend class GuiRoadEditorCtrl;
friend class GuiRoadEditorUndoAction;
typedef SceneObject Parent;
protected:
// Internal defines, enums, structs, classes
struct Triangle
{
GFXVertexPT v0, v1, v2;
};
enum
{
DecalRoadMask = Parent::NextFreeMask,
NodeMask = Parent::NextFreeMask << 1,
GenEdgesMask = Parent::NextFreeMask << 2,
ReClipMask = Parent::NextFreeMask << 3,
TerrainChangedMask = Parent::NextFreeMask << 4,
NextFreeMask = Parent::NextFreeMask << 5,
};
#define StepSize_Normal 10.0f
#define MIN_METERS_PER_SEGMENT 1.0f
public:
DecalRoad();
~DecalRoad();
DECLARE_CONOBJECT(DecalRoad);
DECLARE_CATEGORY("Environment \t BackGround");
// ConsoleObject
static void initPersistFields();
static void consoleInit();
// SimObject
bool onAdd() override;
void onRemove() override;
void onEditorEnable() override;
void onEditorDisable() override;
void inspectPostApply() override;
void onStaticModified(const char* slotName, const char*newValue = NULL) override;
void writeFields(Stream &stream, U32 tabStop) override;
bool writeField( StringTableEntry fieldname, const char *value ) override;
U32 getSpecialFieldSize(StringTableEntry fieldName) override;
const char* getSpecialFieldOut(StringTableEntry fieldName, const U32& index) override;
// NetObject
U32 packUpdate(NetConnection *, U32, BitStream *) override;
void unpackUpdate(NetConnection *, BitStream *) override;
// SceneObject
void prepRenderImage( SceneRenderState* state ) override;
void setTransform( const MatrixF &mat ) override;
void setScale( const VectorF &scale ) override;
virtual bool containsPoint( const Point3F& point ) const { return containsPoint( point, NULL ); }
// fxRoad Public Methods
void scheduleUpdate( U32 updateMask );
void scheduleUpdate( U32 updateMask, U32 delayMs, bool restartTimer );
void regenerate();
void setTextureLength( F32 meters );
void setBreakAngle( F32 degrees );
/// Insert a node anywhere in the road.
/// Pass idx zero to add to the front and idx U32_MAX to add to the end
U32 insertNode( const Point3F &pos, const F32 &width, const U32 &idx );
U32 addNode( const Point3F &pos, F32 width = 10.0f );
void deleteNode( U32 idx );
void buildNodesFromList( DecalRoadNodeList* list );
bool getClosestNode( const Point3F &pos, U32 &idx );
bool containsPoint( const Point3F &worldPos, U32 *nodeIdx ) const;
bool castray( const Point3F &start, const Point3F &end ) const;
Point3F getNodePosition( U32 idx );
void setNodePosition( U32 idx, const Point3F &pos );
F32 getNodeWidth( U32 idx );
void setNodeWidth( U32 idx, F32 width );
/// Protected 'Node' Field setter that will add a node to the list.
static bool addNodeFromField( void *object, const char *index, const char *data );
static SimSet* getServerSet();
protected:
// Internal Helper Methods
void _initMaterial();
void _debugRender( ObjectRenderInst *ri, SceneRenderState *state, BaseMatInstance *matInst );
U32 _insertNode( const Point3F &pos, const F32 &width, const U32 &idx );
U32 _addNode( const Point3F &pos, F32 width );
void _generateEdges();
void _captureVerts();
bool _getTerrainHeight( Point3F &pos );
bool _getTerrainHeight( const Point2F &pos, F32 &height );
bool _getTerrainHeight( const F32 &x, const F32 &y, F32 &height );
void _onTerrainChanged( U32 type, TerrainBlock* tblock, const Point2I &min, const Point2I &max );
// static protected field set methods
static bool ptSetBreakAngle( void *object, const char *index, const char *data );
static bool ptSetTextureLength( void *object, const char *index, const char *data );
protected:
// Field Vars
F32 mBreakAngle;
U32 mSegmentsPerBatch;
F32 mTextureLength;
BaseMatInstance* mMaterialInst;
DECLARE_MATERIALASSET(DecalRoad, Material);
DECLARE_ASSET_NET_SETGET(DecalRoad, Material, DecalRoadMask);
U32 mRenderPriority;
// Static ConsoleVars for editor
static bool smEditorOpen;
static bool smWireframe;
static bool smShowBatches;
static bool smDiscardAll;
static bool smShowSpline;
static bool smShowRoad;
static S32 smUpdateDelay;
static SimObjectPtr<SimSet> smServerDecalRoadSet;
// Other Internal Vars
RoadEdgeVector mEdges;
RoadNodeVector mNodes;
RoadBatchVector mBatches;
bool mLoadRenderData;
GFXVertexBufferHandle<GFXVertexPNTBT> mVB;
GFXPrimitiveBufferHandle mPB;
U32 mTriangleCount;
U32 mVertCount;
S32 mUpdateEventId;
DecalRoadUpdateEvent *mLastEvent;
Box3F mTerrainUpdateRect;
};
#endif // _DECALROAD_H_