Torque3D/Engine/source
JeffR bf9692a451 Updates DecalRoad, MeshRoad and River to be able to write out via persistManager using specialityField functions, similar to ConvexShape
Fixes behavior with gamemode selection in ChooseLevelMenu so if there is only one gamemode, it is auto-selected and advances to the level selection
Update ExampleLevel in ExampleModule to have updated gamemodes field name
2024-12-15 23:48:16 -06:00
..
afx rest of virtuals removed 2024-03-18 18:40:22 +00:00
app revert ThreadPool rename 2024-05-12 21:59:18 +01:00
assets crashfix work for hot-editing shape assets tied to tsstatics 2024-04-06 14:48:22 -05:00
cinterface Expose SimObjectPtr C-API functions using EngineAPI 2023-10-08 17:36:51 -05:00
collision backup 2024-05-20 12:21:37 +01:00
console Merge branch 'SubScenes_Gamemode_PR' of https://github.com/Areloch/Torque3D into development 2024-12-15 18:39:03 -06:00
core rest of the implementation 2024-07-28 14:35:34 +01:00
environment Updates DecalRoad, MeshRoad and River to be able to write out via persistManager using specialityField functions, similar to ConvexShape 2024-12-15 23:48:16 -06:00
forest fix forest editor failing to pop up a create new 2024-09-30 19:45:32 -05:00
gfx cubemap baking fix 2024-12-04 21:57:32 +00:00
gui Merge branch 'SubScenes_Gamemode_PR' of https://github.com/Areloch/Torque3D into development 2024-12-15 18:39:03 -06:00
i18n Console Refactor 2023-09-13 10:33:20 +02:00
lighting some enchancements for shadowmapping 2024-12-09 17:54:48 +00:00
main _get_current_locale needs #include <locale.h> 2023-07-22 09:49:43 -05:00
materials let normal maps handle raw file locations (imposter support) 2024-08-22 18:16:19 -05:00
math Update mPoint4.h 2024-12-09 18:08:54 +00:00
module file write clarifications 2024-06-10 13:15:27 -05:00
navigation Update duDebugDrawTorque.cpp 2024-07-22 21:40:57 +01:00
persistence file write clarifications 2024-06-10 13:15:27 -05:00
platform revert ThreadPool rename 2024-05-12 21:59:18 +01:00
platformMac main dir 2023-10-20 22:23:38 +01:00
platformPOSIX Update POSIXFileio.cpp 2023-07-27 21:48:13 +01:00
platformSDL Merge pull request #1234 from marauder2k9-torque/virtuals-override 2024-03-21 10:43:26 -05:00
platformWin32 working vhacd 2024-05-12 14:43:56 +01:00
platformX11 * BugFix: Correct many include paths and build platformX11 on non-Apple Unix. 2021-11-14 14:45:42 -05:00
platformX86UNIX * Adjustment: Tweak the include paths for platformPOSIX.h. 2021-11-14 14:05:16 -05:00
postFx shift capturing from a globalMacro to a sceneRenderstate S32 2024-04-16 13:51:41 -05:00
renderInstance cubemap baking fix 2024-12-04 21:57:32 +00:00
scene Merge branch 'SubScenes_Gamemode_PR' of https://github.com/Areloch/Torque3D into development 2024-12-15 18:39:03 -06:00
sfx fix packing 2024-08-04 14:54:25 +01:00
shaderGen remove glowbin as it's own render pass 2024-05-30 17:29:42 -05:00
sim rest of virtuals removed 2024-03-18 18:40:22 +00:00
sqlite Fix for build 2022-12-02 11:58:45 +06:00
T3D Updates DecalRoad, MeshRoad and River to be able to write out via persistManager using specialityField functions, similar to ConvexShape 2024-12-15 23:48:16 -06:00
terrain rest of virtuals removed 2024-03-18 18:40:22 +00:00
testing Update mathMatrixTest.cpp 2024-08-01 05:07:54 +01:00
ts final cleanup 2024-12-12 15:08:01 +00:00
util file write clarifications 2024-06-10 13:15:27 -05:00
Verve Console Refactor 2023-09-13 10:33:20 +02:00
windowManager rest of virtuals removed 2024-03-18 18:40:22 +00:00
.gitattributes Somebody broke SDL when they updated it. The new version depends on AudioToolbox, so added that as dependency in torque3d.cmake 2017-01-13 10:42:52 -05:00
CMakeLists.txt fix packing 2024-08-04 14:54:25 +01:00
ggEndOfLineFix.txt Engine directory for ticket #1 2012-09-19 11:15:01 -04:00