Torque3D/Engine/source/console
2017-07-05 22:29:23 -05:00
..
test Add some tests for engineAPI and console 2015-02-08 00:08:19 +00:00
arrayObject.cpp Reordering initialization methods #1912 2017-04-19 14:02:45 -04:00
arrayObject.h fixed lots of tabs and space 2017-01-06 18:04:28 -05:00
ast.h Added anomymous functions as in Konrad Kiss's resource. 2014-12-29 21:49:52 +11:00
astAlloc.cpp Replaced StringTable->insert("") with StringTable->EmptyString() 2017-01-11 23:36:04 -05:00
astNodes.cpp Addresses roughly half of the C4189 errors though the following methodologies: 2015-07-29 03:03:27 -05:00
bison.bat Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
bison.simple Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
cmdgram.cpp fixed lots of tabs and space 2017-01-06 18:04:28 -05:00
cmdgram.h fixed lots of tabs and space 2017-01-06 18:04:28 -05:00
CMDgram.y Use a buffer on the stack. 2015-01-01 10:33:35 +11:00
CMDscan.cpp fixed lots of tabs and space 2017-01-06 18:04:28 -05:00
CMDscan.l Don't use the register keyword with modern compilers, they know better than you (and complain that it's deprecated to boot 2017-01-05 17:39:10 -05:00
codeBlock.cpp Replaced StringTable->insert("") with StringTable->EmptyString() 2017-01-11 23:36:04 -05:00
codeBlock.h Revert recent style cleanup changes. 2015-03-04 11:58:36 +11:00
compiledEval.cpp fixed lots of tabs and space 2017-01-06 18:04:28 -05:00
compiler.cpp Fix mismatched free 2014-12-13 16:08:47 -05:00
compiler.h C4091 typedef ignored. 2015-07-23 20:03:30 +10:00
console.cpp Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. 2017-04-08 20:30:57 -05:00
console.h Whitespace consistency 2017-01-06 23:10:14 -05:00
consoleDoc.cpp Use the more stable method of checking the string by using the strlen call. 2017-05-31 02:27:28 -05:00
consoleDoc.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
consoleFunctions.cpp Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
consoleFunctions.h Added type checking functions 2015-01-29 11:40:45 -08:00
consoleInternal.cpp fixed lots of tabs and space 2017-01-06 18:04:28 -05:00
consoleInternal.h Fix corruption issue with string iterator was using an absolute pointer. Also adds a special relative pointer type for constructed strings on the stack. 2015-02-16 21:23:42 +00:00
consoleLogger.cpp fixed lots of tabs and space 2017-01-06 18:04:28 -05:00
consoleLogger.h Beginnings of the "pass everything using a native type wrapper" console code. 2012-10-12 18:56:17 +01:00
consoleObject.cpp fixed lots of tabs and space 2017-01-06 18:04:28 -05:00
consoleObject.h Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang. 2016-10-17 01:00:12 -05:00
consoleParser.cpp fixed lots of tabs and space 2017-01-06 18:04:28 -05:00
consoleParser.h fixed lots of tabs and space 2017-01-06 18:04:28 -05:00
consoleTypes.cpp Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
consoleTypes.h Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
consoleXMLExport.cpp Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 2014-11-03 22:42:51 -05:00
consoleXMLExport.h clang catch: garbage in line directives 2016-10-18 11:37:18 -05:00
debugOutputConsumer.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
debugOutputConsumer.h Removed the unneeded PPC And Altivec elements, and removed the LOCBUILD flag 2017-04-09 23:26:35 -05:00
dynamicTypes.cpp clang: constructor initialization order 2016-10-14 18:16:55 -05:00
dynamicTypes.h Initial Implementation of the Taml, Asset and Modules systems. 2015-10-13 15:19:36 -05:00
engineAPI.h Removed constexpr use to support VS2013 2017-01-10 23:22:05 -05:00
engineDoc.cpp Issue found with PVS-Studio: 2015-07-13 23:08:17 -05:00
engineExports.cpp Reordering initialization methods #1912 2017-04-19 14:02:45 -04:00
engineExports.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
engineFunctions.cpp clang: constructor initialization order 2016-10-14 18:16:55 -05:00
engineFunctions.h Works around the regressive behavior in the VSC++ compiler for VS2017 where the variadic templates would not compile correctly. Issue should be patched in future versions, so for now it'll target the 1910 version specifically. 2017-06-28 23:58:56 -05:00
engineObject.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
engineObject.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
enginePrimitives.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
enginePrimitives.h Fixed type inference for nulls in console functions 2017-01-06 17:18:37 -05:00
engineStructs.cpp Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
engineStructs.h Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
engineTypeInfo.cpp clang: constructor initialization order 2016-10-14 18:16:55 -05:00
engineTypeInfo.h minor fixes, and converted the type table 2017-01-06 17:19:36 -05:00
engineTypes.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
engineTypes.h finished variadic conversion 2017-01-06 17:19:43 -05:00
engineXMLExport.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
fieldBrushObject.cpp Replaced StringTable->insert("") with StringTable->EmptyString() 2017-01-11 23:36:04 -05:00
fieldBrushObject.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
fileSystemFunctions.cpp whitespace 2017-01-11 23:34:46 -05:00
generateCompiler.bat Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
ICallMethod.h Beginnings of the "pass everything using a native type wrapper" console code. 2012-10-12 18:56:17 +01:00
persistenceManager.cpp Replaced StringTable->insert("") with StringTable->EmptyString() 2017-01-11 23:36:04 -05:00
persistenceManager.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
propertyParsing.cpp Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
propertyParsing.h Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
runtimeClassRep.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
runtimeClassRep.h Initial Implementation of the Taml, Asset and Modules systems. 2015-10-13 15:19:36 -05:00
scriptFilename.cpp whitespace 2017-01-11 23:34:46 -05:00
scriptFilename.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
scriptObjects.cpp Cleans up a redundant include. 2017-05-15 01:02:15 -05:00
scriptObjects.h New ScriptTickObject 2013-01-22 17:09:14 -05:00
sim.cpp whitespace 2017-01-11 23:34:46 -05:00
sim.h Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang. 2016-10-17 01:00:12 -05:00
simBase.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
simDatablock.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
simDatablock.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
simDictionary.cpp whitespace 2017-01-11 23:34:46 -05:00
simDictionary.h whitespace 2017-01-11 23:34:46 -05:00
simEvents.cpp whitespace 2017-01-11 23:34:46 -05:00
simEvents.h Fix building on GCC 2015-02-09 16:14:14 +00:00
simFieldDictionary.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
simFieldDictionary.h Initial Implementation of the Taml, Asset and Modules systems. 2015-10-13 15:19:36 -05:00
simManager.cpp whitespace 2017-01-11 23:34:46 -05:00
simObject.cpp whitespace 2017-01-11 23:34:46 -05:00
simObject.h whitespace 2017-01-11 23:34:46 -05:00
simObjectList.cpp Fix stack balancing problems by refactoring execution calls 2015-02-08 00:08:18 +00:00
simObjectList.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
simObjectMemento.cpp whitespace 2017-01-11 23:34:46 -05:00
simObjectMemento.h whitespace 2017-01-11 23:34:46 -05:00
simObjectRef.h Fixed some random Worder warnings 2015-07-03 15:52:38 +02:00
simPersistID.cpp Reordering initialization methods #1912 2017-04-19 14:02:45 -04:00
simPersistID.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
simPersistSet.cpp whitespace 2017-01-11 23:34:46 -05:00
simPersistSet.h Beginnings of the "pass everything using a native type wrapper" console code. 2012-10-12 18:56:17 +01:00
simSerialize.cpp whitespace 2017-01-11 23:34:46 -05:00
simSet.cpp fixes crash when callOnChildren 2016-03-04 18:03:21 +01:00
simSet.h Initial Implementation of the Taml, Asset and Modules systems. 2015-10-13 15:19:36 -05:00
SimXMLDocument.cpp Replaced StringTable->insert("") with StringTable->EmptyString() 2017-01-11 23:36:04 -05:00
SimXMLDocument.h fixed lots of tabs and space 2017-01-06 18:04:28 -05:00
stringStack.cpp whitespace 2017-01-11 23:34:46 -05:00
stringStack.h Fix corruption issue with string iterator was using an absolute pointer. Also adds a special relative pointer type for constructed strings on the stack. 2015-02-16 21:23:42 +00:00
telnetConsole.cpp whitespace 2017-01-11 23:34:46 -05:00
telnetConsole.h Input event changes 2013-01-22 18:17:41 -05:00
telnetDebugger.cpp whitespace 2017-01-11 23:34:46 -05:00
telnetDebugger.h Fix: removed 'virtual' for classes which doesn't have child. 2014-05-06 12:40:47 +04:00
typeValidators.cpp whitespace 2017-01-11 23:34:46 -05:00
typeValidators.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00