Torque3D/Engine/source
2020-08-04 12:16:52 -05:00
..
afx uninitialized variables-afx 2020-05-11 13:54:23 -05:00
app uninitialized variables-core 2020-05-11 14:00:35 -05:00
assets Removes current implement of shadow caching 2019-12-13 01:14:03 -06:00
cinterface
collision looks like distance needs to default to 0, not max, for raycast purposes. 2020-05-11 15:15:48 -05:00
console Merge branch 'alpha40_HiddenHugs' of https://github.com/Azaezel/Torque3D into Preview4_0_w_alph40_cleanups 2020-05-16 02:17:24 -05:00
core crashfix-string deconstructor 2020-06-02 17:10:39 -05:00
environment followup to array acess breaches: waterobject and guiparticlegraphctrl need to check >=, not just > 2020-07-27 10:45:45 -05:00
forest Fix for crash in _onZoningChanged methods when called by hidden objects. 2020-07-02 15:50:29 -04:00
gfx Merge pull request #238 from Azaezel/alpha40_gl_cubemapWipwork 2020-07-05 20:38:53 -05:00
gui followup to array acess breaches: waterobject and guiparticlegraphctrl need to check >=, not just > 2020-07-27 10:45:45 -05:00
i18n
lighting retool ShadowMaterialHook::_overrideFeatures so we're not including a bunch of extraneous features 2020-08-03 16:46:22 -05:00
main
materials from @rextimmy new isbackground shader feature. used the same z=w trick we've done before to force things to render behind everything else. applied to fog 2020-07-14 14:08:12 -05:00
math Moves the delta-based rounding function Verve used up into the engine so it wouldn't override the regular mRound function. Now is mRoundDelta. 2020-07-18 02:53:34 -05:00
module adds a moduleDependencySort qsort callback, and uses it in the findModule method to massage the return vector by depends order 2019-10-05 07:53:43 -05:00
navigation uninitialized variables-navigation 2020-05-11 15:08:57 -05:00
persistence uninitialized variables-persistence 2020-05-11 15:12:50 -05:00
platform fixed cpu detection on 64bit windows (and removing nasty assembly for win32). 2020-07-07 01:05:08 -04:00
platformMac
platformPOSIX
platformSDL uninitialized variables-platform 2020-05-11 15:15:01 -05:00
platformWin32 fixed cpu detection on 64bit windows (and removing nasty assembly for win32). 2020-07-07 01:05:08 -04:00
platformX86UNIX no message 2019-01-02 17:53:17 -06:00
postFx Change Asset Browser logic to utilize folder heirarchy instead of strict Asset Type filtration 2019-10-20 02:47:15 -05:00
renderInstance more prepass cleanup, plus skip out early on _determinefeatures for deferred if we're translucent 2020-08-03 16:45:05 -05:00
scene Merge branch 'alpha40_HiddenHugs' of https://github.com/Azaezel/Torque3D into Preview4_0_w_alph40_cleanups 2020-05-16 02:17:24 -05:00
sfx fix out of bound initializations 2020-07-27 10:22:39 -05:00
shaderGen give shadergen tags for the other two potential rendertargets for use down the line 2020-08-03 16:45:37 -05:00
sim uninitialized variables-sim 2020-05-11 15:26:52 -05:00
sqlite Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 2020-02-04 01:47:28 -06:00
T3D Merge pull request #268 from Areloch/ObjectFadePref 2020-08-03 18:14:21 -05:00
terrain Merge pull request #229 from Areloch/TerrainAssetFixup 2020-07-10 17:30:27 -05:00
testing
ts Swaps some references from the windows SDK-specific FLT_MAX to T3D's F32_MAX 2020-05-13 02:10:11 -05:00
util adress #225 2020-06-23 13:43:04 -05:00
Verve uninitialized variables-verve 2020-05-11 15:53:14 -05:00
windowManager Captures secondary window close events so secondary windows can be closed via hitting the x on the window itself. 2020-07-26 15:58:53 -05:00
.gitattributes
ggEndOfLineFix.txt