..
assetImporter.cpp
Disables generation of the materials script files by the internal shape import processor. Material script files are now only generated by the AssetImporter as part of the shape injest process.
2021-11-05 17:49:48 -05:00
assetImporter.h
Updates asset importer and project importer to output to separate log files into tools/logs
2021-11-03 00:13:00 -05:00
assetImporter_ScriptBinding.h
Disables generation of the materials script files by the internal shape import processor. Material script files are now only generated by the AssetImporter as part of the shape injest process.
2021-11-05 17:49:48 -05:00
assetMacroHelpers.h
generic asset loader macros. currently unused
2021-10-03 15:19:04 -05:00
CppAsset.cpp
Enforces filename string case sensitivity for assets' internal filenames, which avoids the stringtable messing with the case preventing file name case sensitivity issues.
2021-08-21 23:12:37 -05:00
CppAsset.h
Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
2020-08-09 01:32:27 -05:00
CubemapAsset.cpp
Enforces filename string case sensitivity for assets' internal filenames, which avoids the stringtable messing with the case preventing file name case sensitivity issues.
2021-08-21 23:12:37 -05:00
CubemapAsset.h
Enforces filename string case sensitivity for assets' internal filenames, which avoids the stringtable messing with the case preventing file name case sensitivity issues.
2021-08-21 23:12:37 -05:00
ExampleAsset.cpp
Removed unneeded deletion of asset definition in various asset deconstructors - was causing crash on shutdown when a new asset was made
2019-12-03 00:09:18 -06:00
ExampleAsset.h
Asset Browser initial implementation - Asset updates.
2018-01-28 14:48:02 -06:00
GameObjectAsset.cpp
Enforces filename string case sensitivity for assets' internal filenames, which avoids the stringtable messing with the case preventing file name case sensitivity issues.
2021-08-21 23:12:37 -05:00
GameObjectAsset.h
Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
2020-08-09 01:32:27 -05:00
GUIAsset.cpp
* BugFix: More cleanup of MSVC compiler warnings.
2021-10-07 01:10:00 -04:00
GUIAsset.h
Converts all game, gui editor, and system classes to utilize assets
2021-07-19 01:07:08 -05:00
ImageAsset.cpp
* BugFix: Invert the corrections made in ImageAsset and ScriptAsset to be correct.
2021-10-07 13:16:55 -04:00
ImageAsset.h
correct imageassetarrays having a singular texture profile as oposed to a type per.
2021-11-03 12:30:52 -05:00
ImageAssetInspectors.h
Converts all game, gui editor, and system classes to utilize assets
2021-07-19 01:07:08 -05:00
LevelAsset.cpp
Enforces filename string case sensitivity for assets' internal filenames, which avoids the stringtable messing with the case preventing file name case sensitivity issues.
2021-08-21 23:12:37 -05:00
LevelAsset.h
Converts all game, gui editor, and system classes to utilize assets
2021-07-19 01:07:08 -05:00
MaterialAsset.cpp
Added fallback handling to MaterialAssets if the asset was found but the matDef was not
2021-10-28 23:52:58 -05:00
MaterialAsset.h
Merge branch 'Preview4_0' into SoundAssetImplements
2021-10-11 20:11:27 -05:00
ParticleAsset.cpp
More updating of editor icons to assets
2021-08-07 19:27:01 -05:00
ParticleAsset.h
Asset Browser initial implementation - Asset updates.
2018-01-28 14:48:02 -06:00
PostEffectAsset.cpp
Enforces filename string case sensitivity for assets' internal filenames, which avoids the stringtable messing with the case preventing file name case sensitivity issues.
2021-08-21 23:12:37 -05:00
PostEffectAsset.h
Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
2020-08-09 01:32:27 -05:00
ScriptAsset.cpp
* BugFix: Invert the corrections made in ImageAsset and ScriptAsset to be correct.
2021-10-07 13:16:55 -04:00
ScriptAsset.h
Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
2020-08-09 01:32:27 -05:00
ShapeAnimationAsset.cpp
Enforces filename string case sensitivity for assets' internal filenames, which avoids the stringtable messing with the case preventing file name case sensitivity issues.
2021-08-21 23:12:37 -05:00
ShapeAnimationAsset.h
Integrates sound and shapeAnimation assets into the importer
2020-08-24 20:24:50 -05:00
ShapeAsset.cpp
* BugFix: More cleanup of MSVC compiler warnings.
2021-10-07 01:10:00 -04:00
ShapeAsset.h
code duplication prune. should aid in stability
2021-10-03 02:56:26 -05:00
SoundAsset.cpp
Working thunder. These changes may need to be applied to other sound arrays or image arrays.
2021-09-28 13:56:35 +01:00
SoundAsset.h
make gcc happy
2021-10-11 16:25:37 -05:00
stateMachineAsset.cpp
Enforces filename string case sensitivity for assets' internal filenames, which avoids the stringtable messing with the case preventing file name case sensitivity issues.
2021-08-21 23:12:37 -05:00
stateMachineAsset.h
Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
2020-08-09 01:32:27 -05:00
TerrainAsset.cpp
* BugFix: More cleanup of MSVC compiler warnings.
2021-10-07 01:10:00 -04:00
TerrainAsset.h
Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
2020-08-09 01:32:27 -05:00
TerrainMaterialAsset.cpp
Enforces filename string case sensitivity for assets' internal filenames, which avoids the stringtable messing with the case preventing file name case sensitivity issues.
2021-08-21 23:12:37 -05:00
TerrainMaterialAsset.h
Converts all game, gui editor, and system classes to utilize assets
2021-07-19 01:07:08 -05:00