Torque3D/Engine/source
Areloch adec6e7c74 Adds load status to MaterialAsset for if the Script file itself has been loaded, but the material itself hasn't yet been processed.
Fixed String -> StringTableEntry conversion in prefab file to correct corruption when setting the filename
Cleaned up message spam from the MaterialSlot fields on TSStatics
Added getter/setters for terrain file and assets
Removed unneeded exec of tools profiles for MainMenuGUI
Add logic to remove creators section of AB if in select mode
Fixed misc. messageBox invokes that were erroneously converted to 'toolsMessageBox'
Fix classname for NotesObject in AB Creator Entry
Fix issue where ConvexShapeEditor toolbar would hide after being seen once
Changed keybind for quick AB access from 'space' to 'shift space' to avoid input issues when typing in fields in some cases
Fixed default image assignments for River objects on foam/ripple/depth
Added handling for Material, Sound and Shape asset fields in Object Builder, and updated various objectBuilder class entries to utilize them now.
Updated various fields' defaults for ObjectBuilder to utilize correct assetId's
Fixed editor SceneTree tooltips for TSShape and GroundCovert to correctly reference assets as needed
Added logic to properly check terrain asset validity when prompting to save changes, which would break saving actions before
Added menubar items in the Object category to take control and release control of control objects quickly for testing
2021-09-19 01:01:47 -05:00
..
afx Merge branch 'Preview4_0_DevHead' into tsneo 2021-08-29 22:28:42 -04:00
app Fix temporary buffer for scripting conversions. 2021-09-04 21:25:11 -04:00
assets Enforces filename string case sensitivity for assets' internal filenames, which avoids the stringtable messing with the case preventing file name case sensitivity issues. 2021-08-21 23:12:37 -05:00
cinterface various fixes and memory corruption bug. 2021-09-09 19:30:32 -04:00
collision Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 2020-09-19 18:25:10 -05:00
console * BugFix: Correct an error that causes the engine to crash when calling non-namespaced engine functions incorrectly. 2021-09-16 21:21:04 -04:00
core Fix temporary buffer for scripting conversions. 2021-09-04 21:25:11 -04:00
environment Merge branch 'Preview4_0_DevHead' into tsneo 2021-08-29 22:28:42 -04:00
forest wrap to remove ambiguity 2021-08-09 22:24:20 -05:00
gfx don't try to generate mipmaps for images that aren't n^2 dureing preview map generation 2021-09-10 18:18:30 -05:00
gui Merge branch 'Preview4_0' of https://github.com/TorqueGameEngines/Torque3D into BugfixQOL_20210909 2021-09-10 02:20:13 -05:00
i18n Parametrize script extension, default to 'tscript' 2021-01-19 21:32:31 +01:00
lighting clean up the light.cookie entries 2021-07-22 11:57:41 -05:00
main requested revision: use dword just in case of compiler shenanigans 2018-02-26 22:34:21 -06:00
materials fix eronous extra glue code in macro, fix slash direction in include 2021-08-09 22:08:55 -05:00
math adds binary to decimal and vice versa methods 2021-04-02 14:08:26 -05:00
module Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
navigation NavMesh loading from zip file. 2021-01-11 04:51:21 -05:00
persistence Update usage of TinyXML to use TinyXML2 2021-07-31 21:54:19 +02:00
platform Merge remote-tracking branch 'devhead/Preview4_0' into tsneo 2021-09-01 22:26:23 -04:00
platformMac followup to #531. fixes the same issue on mac 2021-09-05 14:54:41 -05:00
platformPOSIX Use strncat instead of strcat to prevent some buffer overflows 2018-03-06 00:48:44 -05:00
platformSDL Update thread ids for 64bit support. 2021-08-29 20:34:57 -04:00
platformWin32 Merge remote-tracking branch 'devhead/Preview4_0' into tsneo 2021-09-01 22:26:23 -04:00
platformX86UNIX Update thread ids for 64bit support. 2021-08-29 20:34:57 -04:00
postFx More updating of editor icons to assets 2021-08-07 19:27:01 -05:00
renderInstance Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
scene Add getScriptPath console function to GUIAsset 2021-09-10 02:13:56 -05:00
sfx remove FMODex from Torque3D 2021-09-11 16:29:32 -04:00
shaderGen Merge branch 'Preview4_0_DevHead' into tsneo 2021-08-29 22:28:42 -04:00
sim start cleaning up ConsoleValueRef's 2021-03-30 23:58:07 -04:00
sqlite Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 2020-02-04 01:47:28 -06:00
T3D Adds load status to MaterialAsset for if the Script file itself has been loaded, but the material itself hasn't yet been processed. 2021-09-19 01:01:47 -05:00
terrain Adds load status to MaterialAsset for if the Script file itself has been loaded, but the material itself hasn't yet been processed. 2021-09-19 01:01:47 -05:00
testing corrects a pair of conversions. one object oriented, one not. 2018-12-12 14:52:14 -06:00
ts Add getScriptPath console function to GUIAsset 2021-09-10 02:13:56 -05:00
util Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
Verve Merge remote-tracking branch 'devhead/Preview4_0' into tsneo 2021-08-13 20:14:39 -04:00
windowManager get the splash screen on linux to stop corrupting the main window 2021-08-12 18:13:33 -05:00
.gitattributes Somebody broke SDL when they updated it. The new version depends on AudioToolbox, so added that as dependency in torque3d.cmake 2017-01-13 10:42:52 -05:00
ggEndOfLineFix.txt Engine directory for ticket #1 2012-09-19 11:15:01 -04:00