..
inspector
Added D3D error code interpreter
2019-08-12 01:04:17 -05:00
editorFunctions.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
editorFunctions.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
guiDebugger.cpp
Eliminate DefineConsoleMethod
2018-04-17 21:01:50 +02:00
guiDebugger.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
guiEaseViewCtrl.cpp
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
guiEaseViewCtrl.h
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
guiEditCtrl.cpp
Merge branch 'development' into EngineAPI-Refactor
2018-12-09 14:48:50 -06:00
guiEditCtrl.h
Direct3D11 Engine/source changes
2016-03-20 21:52:11 +10:00
guiFilterCtrl.cpp
Merge branch 'development' into EngineAPI-Refactor
2018-12-09 14:48:50 -06:00
guiFilterCtrl.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
guiGraphCtrl.cpp
Merge branch 'development' into EngineAPI-Refactor
2018-12-09 14:48:50 -06:00
guiGraphCtrl.h
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
guiImageList.cpp
Issue found with PVS-Studio:
2015-07-21 23:22:21 -05:00
guiImageList.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
guiInspector.cpp
(crashfix) clean up shadowvar followup.
2018-03-16 16:21:53 -05:00
guiInspector.h
Fixes the inspector/component editor to display the components attached to an entity correctly in the inspector.
2017-12-03 01:21:30 -06:00
guiInspectorTypes.cpp
Merge branch 'development' into EngineAPI-Refactor
2018-12-09 14:48:50 -06:00
guiInspectorTypes.h
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
guiMenuBar.cpp
Fixes a crash that comes from toggling the editors on and off, then clicking a menubar item
2019-03-16 02:38:40 -05:00
guiMenuBar.h
Fixes a crash that comes from toggling the editors on and off, then clicking a menubar item
2019-03-16 02:38:40 -05:00
guiParticleGraphCtrl.cpp
Eliminate DefineConsoleMethod
2018-04-17 21:01:50 +02:00
guiParticleGraphCtrl.h
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
guiPopupMenuCtrl.cpp
corrects PopupMenu::checkItem() not checking the item. also prepends m to member variables for the MenuItem class to correct a few more locals hiding classvar reports.
2018-03-12 14:30:49 -05:00
guiPopupMenuCtrl.h
Refactors the Popup menus and GuiMenuBars to remove unneeded duplication and platform-specific/deprecated code.
2017-11-11 01:21:48 -06:00
guiRectHandles.cpp
Issue found with PVS-Studio:
2015-07-13 22:51:17 -05:00
guiRectHandles.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
guiSeparatorCtrl.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
guiSeparatorCtrl.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
guiShapeEdPreview.cpp
cleaned up member::radius
2018-03-13 15:31:00 -05:00
guiShapeEdPreview.h
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
popupMenu.cpp
GFX card profile config file logging moved to debug only
2019-06-17 02:30:45 -05:00
popupMenu.h
Merge pull request #2250 from Areloch/popupMenuFixesPR
2018-09-05 13:06:26 -05:00