Torque3D/Engine/source/console
2017-07-07 02:12:43 -05:00
..
test
arrayObject.cpp Reordering initialization methods #1912 2017-04-19 14:02:45 -04:00
arrayObject.h fixed lots of tabs and space 2017-01-06 18:04:28 -05:00
ast.h
astAlloc.cpp Replaced StringTable->insert("") with StringTable->EmptyString() 2017-01-11 23:36:04 -05:00
astNodes.cpp
bison.bat
bison.simple
cmdgram.cpp fixed lots of tabs and space 2017-01-06 18:04:28 -05:00
cmdgram.h fixed lots of tabs and space 2017-01-06 18:04:28 -05:00
CMDgram.y
CMDscan.cpp fixed lots of tabs and space 2017-01-06 18:04:28 -05:00
CMDscan.l Don't use the register keyword with modern compilers, they know better than you (and complain that it's deprecated to boot 2017-01-05 17:39:10 -05:00
codeBlock.cpp Replaced StringTable->insert("") with StringTable->EmptyString() 2017-01-11 23:36:04 -05:00
codeBlock.h
compiledEval.cpp fixed lots of tabs and space 2017-01-06 18:04:28 -05:00
compiler.cpp
compiler.h
console.cpp Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. 2017-04-08 20:30:57 -05:00
console.h Whitespace consistency 2017-01-06 23:10:14 -05:00
consoleDoc.cpp Use the more stable method of checking the string by using the strlen call. 2017-05-31 02:27:28 -05:00
consoleDoc.h
consoleFunctions.cpp Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
consoleFunctions.h
consoleInternal.cpp fixed lots of tabs and space 2017-01-06 18:04:28 -05:00
consoleInternal.h
consoleLogger.cpp fixed lots of tabs and space 2017-01-06 18:04:28 -05:00
consoleLogger.h
consoleObject.cpp fixed lots of tabs and space 2017-01-06 18:04:28 -05:00
consoleObject.h Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang. 2016-10-17 01:00:12 -05:00
consoleParser.cpp fixed lots of tabs and space 2017-01-06 18:04:28 -05:00
consoleParser.h fixed lots of tabs and space 2017-01-06 18:04:28 -05:00
consoleTypes.cpp Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
consoleTypes.h Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
consoleXMLExport.cpp
consoleXMLExport.h clang catch: garbage in line directives 2016-10-18 11:37:18 -05:00
debugOutputConsumer.cpp
debugOutputConsumer.h Removed the unneeded PPC And Altivec elements, and removed the LOCBUILD flag 2017-04-09 23:26:35 -05:00
dynamicTypes.cpp clang: constructor initialization order 2016-10-14 18:16:55 -05:00
dynamicTypes.h
engineAPI.h Removed constexpr use to support VS2013 2017-01-10 23:22:05 -05:00
engineDoc.cpp
engineExports.cpp Reordering initialization methods #1912 2017-04-19 14:02:45 -04:00
engineExports.h
engineFunctions.cpp clang: constructor initialization order 2016-10-14 18:16:55 -05:00
engineFunctions.h #if cleanup for the VS2017 workaround 2017-07-07 02:12:43 -05:00
engineObject.cpp
engineObject.h
enginePrimitives.cpp
enginePrimitives.h Fixed type inference for nulls in console functions 2017-01-06 17:18:37 -05:00
engineStructs.cpp Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
engineStructs.h Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
engineTypeInfo.cpp clang: constructor initialization order 2016-10-14 18:16:55 -05:00
engineTypeInfo.h minor fixes, and converted the type table 2017-01-06 17:19:36 -05:00
engineTypes.cpp
engineTypes.h finished variadic conversion 2017-01-06 17:19:43 -05:00
engineXMLExport.cpp
fieldBrushObject.cpp Replaced StringTable->insert("") with StringTable->EmptyString() 2017-01-11 23:36:04 -05:00
fieldBrushObject.h
fileSystemFunctions.cpp whitespace 2017-01-11 23:34:46 -05:00
generateCompiler.bat
ICallMethod.h
persistenceManager.cpp Replaced StringTable->insert("") with StringTable->EmptyString() 2017-01-11 23:36:04 -05:00
persistenceManager.h
propertyParsing.cpp Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
propertyParsing.h Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
runtimeClassRep.cpp
runtimeClassRep.h
scriptFilename.cpp whitespace 2017-01-11 23:34:46 -05:00
scriptFilename.h
scriptObjects.cpp Cleans up a redundant include. 2017-05-15 01:02:15 -05:00
scriptObjects.h
sim.cpp whitespace 2017-01-11 23:34:46 -05:00
sim.h Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang. 2016-10-17 01:00:12 -05:00
simBase.h
simDatablock.cpp
simDatablock.h
simDictionary.cpp whitespace 2017-01-11 23:34:46 -05:00
simDictionary.h whitespace 2017-01-11 23:34:46 -05:00
simEvents.cpp whitespace 2017-01-11 23:34:46 -05:00
simEvents.h
simFieldDictionary.cpp
simFieldDictionary.h
simManager.cpp whitespace 2017-01-11 23:34:46 -05:00
simObject.cpp whitespace 2017-01-11 23:34:46 -05:00
simObject.h whitespace 2017-01-11 23:34:46 -05:00
simObjectList.cpp
simObjectList.h
simObjectMemento.cpp whitespace 2017-01-11 23:34:46 -05:00
simObjectMemento.h whitespace 2017-01-11 23:34:46 -05:00
simObjectRef.h
simPersistID.cpp Reordering initialization methods #1912 2017-04-19 14:02:45 -04:00
simPersistID.h
simPersistSet.cpp whitespace 2017-01-11 23:34:46 -05:00
simPersistSet.h
simSerialize.cpp whitespace 2017-01-11 23:34:46 -05:00
simSet.cpp fixes crash when callOnChildren 2016-03-04 18:03:21 +01:00
simSet.h
SimXMLDocument.cpp Replaced StringTable->insert("") with StringTable->EmptyString() 2017-01-11 23:36:04 -05:00
SimXMLDocument.h fixed lots of tabs and space 2017-01-06 18:04:28 -05:00
stringStack.cpp whitespace 2017-01-11 23:34:46 -05:00
stringStack.h
telnetConsole.cpp whitespace 2017-01-11 23:34:46 -05:00
telnetConsole.h
telnetDebugger.cpp whitespace 2017-01-11 23:34:46 -05:00
telnetDebugger.h
typeValidators.cpp whitespace 2017-01-11 23:34:46 -05:00
typeValidators.h