Torque3D/Engine/source
Areloch 9b7b09dce8 Adjusts the ShapeAsset autoImport invoke logic to actually use the C++-side autoImport logic
Changed originalImportingAssets to originalImportingFiles in the AssetImporter for naming clarity
Made autoImportFile properly return the assetId that was made
Additional logging in the AssetImporter
Adjusted the asset registration logic to support reimports, which merely refreshes the assetID
Added logic to shape asset importing to be able to import in an existing companion constructor cs file
Tweaked the TSStatic setShapeName logic so it will properly set fields depending on if the assetID was correctly set, or if we have the noShape fallback in use
2020-05-17 01:38:17 -05:00
..
afx uninitialized variables-afx 2020-05-11 13:54:23 -05:00
app uninitialized variables-core 2020-05-11 14:00:35 -05:00
assets Removes current implement of shadow caching 2019-12-13 01:14:03 -06:00
cinterface Integrate new CInterface into the engine-console 2018-04-21 12:04:15 +02:00
collision looks like distance needs to default to 0, not max, for raycast purposes. 2020-05-11 15:15:48 -05:00
console Merge branch 'alpha40_HiddenHugs' of https://github.com/Azaezel/Torque3D into Preview4_0_w_alph40_cleanups 2020-05-16 02:17:24 -05:00
core uninitialized variables-core-2 2020-05-11 15:13:29 -05:00
environment uninitialized variables-environment and forrest 2020-05-11 14:56:04 -05:00
forest uninitialized variables-environment and forrest 2020-05-11 14:56:04 -05:00
gfx uninitialized variables-gfx 2020-05-11 15:00:25 -05:00
gui Swaps some references from the windows SDK-specific FLT_MAX to T3D's F32_MAX 2020-05-13 02:10:11 -05:00
i18n Eliminate unnecessary uses of ConsoleFunction 2018-04-17 21:41:29 +02:00
lighting uninitialized variables-lighting 2020-05-11 15:07:21 -05:00
main requested revision: use dword just in case of compiler shenanigans 2018-02-26 22:34:21 -06:00
materials Swaps some references from the windows SDK-specific FLT_MAX to T3D's F32_MAX 2020-05-13 02:10:11 -05:00
math uninitialized variables-math 2020-05-11 16:17:40 -05:00
module adds a moduleDependencySort qsort callback, and uses it in the findModule method to massage the return vector by depends order 2019-10-05 07:53:43 -05:00
navigation uninitialized variables-navigation 2020-05-11 15:08:57 -05:00
persistence uninitialized variables-persistence 2020-05-11 15:12:50 -05:00
platform uninitialized variables-platform 2020-05-11 15:15:01 -05:00
platformMac corrects compilation errors on mac 2019-01-01 13:11:46 -06:00
platformPOSIX Use strncat instead of strcat to prevent some buffer overflows 2018-03-06 00:48:44 -05:00
platformSDL uninitialized variables-platform 2020-05-11 15:15:01 -05:00
platformWin32 uninitialized variables-platform 2020-05-11 15:15:01 -05:00
platformX86UNIX no message 2019-01-02 17:53:17 -06:00
postFx Change Asset Browser logic to utilize folder heirarchy instead of strict Asset Type filtration 2019-10-20 02:47:15 -05:00
renderInstance Merge branch 'alpha40_BandingBreakup' of https://github.com/Azaezel/Torque3D into Preview4_0_w_alph40_cleanups 2020-05-16 02:16:52 -05:00
scene Merge branch 'alpha40_HiddenHugs' of https://github.com/Azaezel/Torque3D into Preview4_0_w_alph40_cleanups 2020-05-16 02:17:24 -05:00
sfx Swaps some references from the windows SDK-specific FLT_MAX to T3D's F32_MAX 2020-05-13 02:10:11 -05:00
shaderGen for normal rendering, if we're translucent, don't use alphatesting. (as a remindernote, the shadowmathook removes MFT_IsTranslucent]) 2020-03-01 11:51:50 -06:00
sim uninitialized variables-sim 2020-05-11 15:26:52 -05:00
sqlite Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 2020-02-04 01:47:28 -06:00
T3D Adjusts the ShapeAsset autoImport invoke logic to actually use the C++-side autoImport logic 2020-05-17 01:38:17 -05:00
terrain Merge branch 'alpha40TerainLayerHack' of https://github.com/Azaezel/Torque3D into Preview4_0_w_alph40_cleanups 2020-05-16 02:19:02 -05:00
testing corrects a pair of conversions. one object oriented, one not. 2018-12-12 14:52:14 -06:00
ts Swaps some references from the windows SDK-specific FLT_MAX to T3D's F32_MAX 2020-05-13 02:10:11 -05:00
util uninitialized variables-util 2020-05-11 15:46:44 -05:00
Verve uninitialized variables-verve 2020-05-11 15:53:14 -05:00
windowManager conforms platformWindow<implementations> to use _setVideoMode internals so that those are called by 2019-11-06 22:24:12 -06:00
.gitattributes Somebody broke SDL when they updated it. The new version depends on AudioToolbox, so added that as dependency in torque3d.cmake 2017-01-13 10:42:52 -05:00
ggEndOfLineFix.txt Engine directory for ticket #1 2012-09-19 11:15:01 -04:00