Torque3D/Engine
Areloch 9b7b09dce8 Adjusts the ShapeAsset autoImport invoke logic to actually use the C++-side autoImport logic
Changed originalImportingAssets to originalImportingFiles in the AssetImporter for naming clarity
Made autoImportFile properly return the assetId that was made
Additional logging in the AssetImporter
Adjusted the asset registration logic to support reimports, which merely refreshes the assetID
Added logic to shape asset importing to be able to import in an existing companion constructor cs file
Tweaked the TSStatic setShapeName logic so it will properly set fields depending on if the assetID was correctly set, or if we have the noShape fallback in use
2020-05-17 01:38:17 -05:00
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bin Old project generator is dead 2019-11-26 22:02:12 +10:00
lib Updated Assimp 2020-03-19 09:47:38 -05:00
modules/Verve (Mostly) updated verve implementation. 2019-03-07 16:23:41 -06:00
source Adjusts the ShapeAsset autoImport invoke logic to actually use the C++-side autoImport logic 2020-05-17 01:38:17 -05:00