..
afx
Merge branch 'Preview4_0' of https://github.com/TorqueGameEngines/Torque3D into Preview4_0
2022-02-17 18:30:23 -06:00
app
Fix temporary buffer for scripting conversions.
2021-09-04 21:25:11 -04:00
assets
fix compilation flaws
2022-03-17 17:38:41 -05:00
cinterface
various fixes and memory corruption bug.
2021-09-09 19:30:32 -04:00
collision
* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
2021-10-04 20:04:21 -04:00
console
Fix edgecase where empty string was not being explicitly set to 0 in torquescript when used as integers/floats/bools.
2022-05-23 20:25:32 -04:00
core
Better allocator for TorqueScript temp conversions used during interpretation
2022-05-21 21:55:44 -04:00
environment
Sky Sorting
2022-03-08 20:18:47 +00:00
forest
Shifts handling of forest brush and item elements into standard simsets for consistency
2022-04-07 18:19:13 -05:00
gfx
* Cleanup: Resolve several compiler warnings associated with TORQUE_DEBUG.
2022-04-25 18:23:15 -04:00
gui
Engine GUI: Don't translate mouse coordinates in GuiCanvas::setCursorPos()
2022-05-30 16:09:48 -05:00
i18n
Parametrize script extension, default to 'tscript'
2021-01-19 21:32:31 +01:00
lighting
adress gl spotlights disapearing for deferred
2021-10-21 22:08:56 -05:00
main
requested revision: use dword just in case of compiler shenanigans
2018-02-26 22:34:21 -06:00
materials
drop the prior requirement for a createcomposite to have a minimum of roughness and metalness. also kick it off if it's got just an ao map.
2022-04-20 15:53:29 -05:00
math
* BugFix: Remove unused 3DNow! extensions and broken SSE extensions.
2022-05-24 20:39:34 -04:00
module
Fix specific usage of Con::executef where it was not being assigned to a ConsoleValue before getting it's data out of it.
2021-09-24 19:32:57 -04:00
navigation
* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
2021-10-04 20:04:21 -04:00
persistence
* Cleanup: Resolve several compiler warnings associated with TORQUE_DEBUG.
2022-04-25 18:23:15 -04:00
platform
* Feature: Reimplement POSIX CPU information.
2022-05-24 20:58:28 -04:00
platformMac
* Cleanup: Remove mInstallLibrary_Vec from platformMac.
2022-05-24 21:27:13 -04:00
platformPOSIX
* Adjustment: Add static keyword to getCPUInformation in POSIXCPUInfo.
2022-05-24 21:38:03 -04:00
platformSDL
* BugFix: Correct invalid fall-through behavior in sdlInputManager.cpp.
2022-05-25 19:25:33 -04:00
platformWin32
* BugFix: Remove the last remnant of 3DNow! Extensions.
2022-05-24 21:11:08 -04:00
platformX11
* BugFix: Correct many include paths and build platformX11 on non-Apple Unix.
2021-11-14 14:45:42 -05:00
platformX86UNIX
* Adjustment: Tweak the include paths for platformPOSIX.h.
2021-11-14 14:05:16 -05:00
postFx
fix reported ASAN crash
2021-11-16 12:40:22 -06:00
renderInstance
Removed unneeded default irradiance and prefilter cubemaps, and their convars
2022-04-03 20:00:30 -05:00
scene
* BugFix: Correct the possibility of the Sim module being deinitialized after the Scene module despite the Sim module being dependentant on the Scene module.
2021-11-02 18:52:54 -04:00
sfx
fix sDefaultAmbience intialization.
2022-05-16 19:22:25 -05:00
shaderGen
Adjusts engine cleanup ordering on shaderFeatureMgr to avoid periodic crashes on Mac ARM machines
2022-06-05 01:21:38 -05:00
sim
* BugFix: Fix a Windows ASAN reported allocation mismatch error.
2021-12-13 00:04:24 -05:00
sqlite
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
2020-02-04 01:47:28 -06:00
T3D
Uncomments networking lines that ensure client has the particle's textures
2022-06-04 21:53:12 -05:00
terrain
Cleans up the ExampleModule to have up-to-date examples of module init'ing, game modes, levels and basic input logic
2022-05-31 00:26:20 -05:00
testing
corrects a pair of conversions. one object oriented, one not.
2018-12-12 14:52:14 -06:00
ts
Fixes mapping of imposter images to be packed as part of the shape asset, and fixes paths to be formatted more sanely.
2021-12-10 00:01:26 -06:00
util
Fix specific usage of Con::executef where it was not being assigned to a ConsoleValue before getting it's data out of it.
2021-09-24 19:32:57 -04:00
Verve
Changes for BaseUI Update
2022-02-17 18:04:31 -06:00
windowManager
Engine SDL: Use screen space coordinates for both mouse pointer set and get position
2022-05-30 16:14:18 -05:00
.gitattributes
Somebody broke SDL when they updated it. The new version depends on AudioToolbox, so added that as dependency in torque3d.cmake
2017-01-13 10:42:52 -05:00
ggEndOfLineFix.txt