Torque3D/Engine/source/gui/controls
Areloch 25758d3148 Change Asset Browser logic to utilize folder heirarchy instead of strict Asset Type filtration
Added navigation history to AB, as well as ability to navigate via forward and backward buttons and breadcrumb buttons
Added folder 'asset type', allowing you to create, rename, delete and move folders via the asset browser for better organization
Adjusted various behaviors to work with the address-driven navigation/organization of the AB
Expanded visibility options for the AB and integrated them into editor settings so they are retained
Added Search field for searching the folder structure, in addition to the existing preview tiles search
Adjusted drag-n-drop behavior of the platform code so it accepts dropping folders
Added ability to dump active PostEffects list to see what is currently running
Added ability to mark specific items in GuiTreeViewCtrl as hidden
Made reflection probe bounds boxes translucent rather than wireframe to improve editing visibility
Added expanded loose file references to LevelAsset for common companion files like decals and posteffect scrips
Added editor setting for Editor Layout Mode, allowing you to set the editor into 'Modern' layout.
Added editor settings to set default import config ruleset, and also ability to set auto-import. If both of these are set, then as long as the importing assets have no errors, they will auto-process and the user doesn't need to manually check and confirm them via the asset import window
2019-10-20 02:47:15 -05:00
..
gui3DProjectionCtrl.cpp Update gui3DProjectionCtrl.cpp 2019-02-23 20:12:17 -06:00
gui3DProjectionCtrl.h
guiAnimBitmapCtrl.cpp
guiAnimBitmapCtrl.h
guiBackgroundCtrl.cpp
guiBackgroundCtrl.h
guiBitmapBarCtrl.cpp
guiBitmapBarCtrl.h
guiBitmapBorderCtrl.cpp
guiBitmapCtrl.cpp
guiBitmapCtrl.h
guiColorPicker.cpp
guiColorPicker.h
guiConsole.cpp
guiConsole.h
guiConsoleEditCtrl.cpp
guiConsoleEditCtrl.h
guiConsoleTextCtrl.cpp
guiConsoleTextCtrl.h
guiDecoyCtrl.cpp
guiDecoyCtrl.h
guiDirectoryFileListCtrl.cpp
guiDirectoryFileListCtrl.h
guiFileTreeCtrl.cpp
guiFileTreeCtrl.h
guiGameListMenuCtrl.cpp
guiGameListMenuCtrl.h
guiGameListOptionsCtrl.cpp
guiGameListOptionsCtrl.h
guiGradientCtrl.cpp
guiGradientCtrl.h
guiListBoxCtrl.cpp
guiListBoxCtrl.h
guiMaterialCtrl.cpp
guiMaterialCtrl.h
guiMLTextCtrl.cpp
guiMLTextCtrl.h
guiMLTextEditCtrl.cpp
guiMLTextEditCtrl.h
guiPopUpCtrl.cpp
guiPopUpCtrl.h
guiPopUpCtrlEx.cpp
guiPopUpCtrlEx.h
guiSliderCtrl.cpp GFX card profile config file logging moved to debug only 2019-06-17 02:30:45 -05:00
guiSliderCtrl.h GFX card profile config file logging moved to debug only 2019-06-17 02:30:45 -05:00
guiTabPageCtrl.cpp
guiTabPageCtrl.h
guiTextCtrl.cpp
guiTextCtrl.h
guiTextEditCtrl.cpp GFX card profile config file logging moved to debug only 2019-06-17 02:30:45 -05:00
guiTextEditCtrl.h
guiTextEditSliderBitmapCtrl.cpp
guiTextEditSliderBitmapCtrl.h
guiTextEditSliderCtrl.cpp
guiTextEditSliderCtrl.h
guiTextListCtrl.cpp Adds ability to adjust padding to guiTextListCtrl's rows 2019-09-06 00:00:17 -05:00
guiTextListCtrl.h Adds ability to adjust padding to guiTextListCtrl's rows 2019-09-06 00:00:17 -05:00
guiTreeViewCtrl.cpp Change Asset Browser logic to utilize folder heirarchy instead of strict Asset Type filtration 2019-10-20 02:47:15 -05:00
guiTreeViewCtrl.h Change Asset Browser logic to utilize folder heirarchy instead of strict Asset Type filtration 2019-10-20 02:47:15 -05:00