Torque3D/Engine/source/T3D/assets
2021-11-06 22:36:59 -05:00
..
assetImporter.cpp Expands handling of the collada enumerator so if the material is not named the same as the image file, it performs a lookup to find the associated material. 2021-11-06 22:36:59 -05:00
assetImporter.h Updates asset importer and project importer to output to separate log files into tools/logs 2021-11-03 00:13:00 -05:00
assetImporter_ScriptBinding.h Disables generation of the materials script files by the internal shape import processor. Material script files are now only generated by the AssetImporter as part of the shape injest process. 2021-11-05 17:49:48 -05:00
assetMacroHelpers.h generic asset loader macros. currently unused 2021-10-03 15:19:04 -05:00
CppAsset.cpp Enforces filename string case sensitivity for assets' internal filenames, which avoids the stringtable messing with the case preventing file name case sensitivity issues. 2021-08-21 23:12:37 -05:00
CppAsset.h Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving 2020-08-09 01:32:27 -05:00
CubemapAsset.cpp Enforces filename string case sensitivity for assets' internal filenames, which avoids the stringtable messing with the case preventing file name case sensitivity issues. 2021-08-21 23:12:37 -05:00
CubemapAsset.h Enforces filename string case sensitivity for assets' internal filenames, which avoids the stringtable messing with the case preventing file name case sensitivity issues. 2021-08-21 23:12:37 -05:00
ExampleAsset.cpp Removed unneeded deletion of asset definition in various asset deconstructors - was causing crash on shutdown when a new asset was made 2019-12-03 00:09:18 -06:00
ExampleAsset.h Asset Browser initial implementation - Asset updates. 2018-01-28 14:48:02 -06:00
GameObjectAsset.cpp Enforces filename string case sensitivity for assets' internal filenames, which avoids the stringtable messing with the case preventing file name case sensitivity issues. 2021-08-21 23:12:37 -05:00
GameObjectAsset.h Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving 2020-08-09 01:32:27 -05:00
GUIAsset.cpp * BugFix: More cleanup of MSVC compiler warnings. 2021-10-07 01:10:00 -04:00
GUIAsset.h Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
ImageAsset.cpp * BugFix: Invert the corrections made in ImageAsset and ScriptAsset to be correct. 2021-10-07 13:16:55 -04:00
ImageAsset.h correct imageassetarrays having a singular texture profile as oposed to a type per. 2021-11-03 12:30:52 -05:00
ImageAssetInspectors.h Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
LevelAsset.cpp Enforces filename string case sensitivity for assets' internal filenames, which avoids the stringtable messing with the case preventing file name case sensitivity issues. 2021-08-21 23:12:37 -05:00
LevelAsset.h Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
MaterialAsset.cpp Added fallback handling to MaterialAssets if the asset was found but the matDef was not 2021-10-28 23:52:58 -05:00
MaterialAsset.h Merge branch 'Preview4_0' into SoundAssetImplements 2021-10-11 20:11:27 -05:00
ParticleAsset.cpp More updating of editor icons to assets 2021-08-07 19:27:01 -05:00
ParticleAsset.h Asset Browser initial implementation - Asset updates. 2018-01-28 14:48:02 -06:00
PostEffectAsset.cpp Enforces filename string case sensitivity for assets' internal filenames, which avoids the stringtable messing with the case preventing file name case sensitivity issues. 2021-08-21 23:12:37 -05:00
PostEffectAsset.h Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving 2020-08-09 01:32:27 -05:00
ScriptAsset.cpp * BugFix: Invert the corrections made in ImageAsset and ScriptAsset to be correct. 2021-10-07 13:16:55 -04:00
ScriptAsset.h Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving 2020-08-09 01:32:27 -05:00
ShapeAnimationAsset.cpp Enforces filename string case sensitivity for assets' internal filenames, which avoids the stringtable messing with the case preventing file name case sensitivity issues. 2021-08-21 23:12:37 -05:00
ShapeAnimationAsset.h Integrates sound and shapeAnimation assets into the importer 2020-08-24 20:24:50 -05:00
ShapeAsset.cpp * BugFix: More cleanup of MSVC compiler warnings. 2021-10-07 01:10:00 -04:00
ShapeAsset.h code duplication prune. should aid in stability 2021-10-03 02:56:26 -05:00
SoundAsset.cpp Working thunder. These changes may need to be applied to other sound arrays or image arrays. 2021-09-28 13:56:35 +01:00
SoundAsset.h make gcc happy 2021-10-11 16:25:37 -05:00
stateMachineAsset.cpp Enforces filename string case sensitivity for assets' internal filenames, which avoids the stringtable messing with the case preventing file name case sensitivity issues. 2021-08-21 23:12:37 -05:00
stateMachineAsset.h Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving 2020-08-09 01:32:27 -05:00
TerrainAsset.cpp * BugFix: More cleanup of MSVC compiler warnings. 2021-10-07 01:10:00 -04:00
TerrainAsset.h Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving 2020-08-09 01:32:27 -05:00
TerrainMaterialAsset.cpp Enforces filename string case sensitivity for assets' internal filenames, which avoids the stringtable messing with the case preventing file name case sensitivity issues. 2021-08-21 23:12:37 -05:00
TerrainMaterialAsset.h Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00