Torque3D/Engine/source/environment
AzaezelX 5ffa3b81f1 dial back nullPtr usage
while it still remains a good idea to port as many NULL compares and assignments over to nullPtr as feasable, we do still need to sort out how to better support scripted empty, false, and zero assigns for things like objectIDs.

this means we'll need to both fully convert the backend of the parser to support that kind of thing, but also alter most if not all exisiting NULLs. up to and including things like SAFE_DELETE. while that's certainly feasable, given there's aproximatel 400 nullptr assigns/checks prior to this commit, and roughly 1800 of the prior, if it terminates in a script call and not an aip one direct, we'll be dialing that back until such time as fork fully fopcused on converting and resolving any lingering mismatches is completed.
2025-12-29 17:45:09 -06:00
..
editors fill in the validated variables 2025-03-09 11:53:23 -05:00
basicClouds.cpp use of get<some name> methods that already return nulls/false when attempting to load 2025-05-27 17:07:08 -05:00
basicClouds.h review notes from Az 2025-03-30 11:22:42 +01:00
cloudLayer.cpp use of get<some name> methods that already return nulls/false when attempting to load 2025-05-27 17:07:08 -05:00
cloudLayer.h review notes from Az 2025-03-30 11:22:42 +01:00
decalRoad.cpp dial back nullPtr usage 2025-12-29 17:45:09 -06:00
decalRoad.h use the same renderpriority range across all cases 2025-03-18 01:18:37 -05:00
meshRoad.cpp dial back nullPtr usage 2025-12-29 17:45:09 -06:00
meshRoad.h Updates DecalRoad, MeshRoad and River to be able to write out via persistManager using specialityField functions, similar to ConvexShape 2024-12-15 23:48:16 -06:00
nodeListManager.cpp sanity check nodelist presence 2021-08-29 01:11:29 -05:00
nodeListManager.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
river.cpp flowMagnitude and ripplespeed can go negative 2025-03-26 22:12:19 -05:00
river.h Updates DecalRoad, MeshRoad and River to be able to write out via persistManager using specialityField functions, similar to ConvexShape 2024-12-15 23:48:16 -06:00
scatterSky.cpp Update GFXTextureManager and GBitmap 2025-12-22 10:29:01 +00:00
scatterSky.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
skyBox.cpp fill in the validated variables 2025-03-09 11:53:23 -05:00
skyBox.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
skySphere.cpp fill in the validated variables 2025-03-09 11:53:23 -05:00
skySphere.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
sun.cpp fill in the validated variables 2025-03-09 11:53:23 -05:00
sun.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
timeOfDay.cpp fill in the validated variables 2025-03-09 11:53:23 -05:00
timeOfDay.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
VolumetricFog.cpp initial commit 2025-06-19 13:34:07 +01:00
VolumetricFog.h initial commit 2025-06-19 13:34:07 +01:00
VolumetricFogRTManager.cpp uninitialized variables-environment and forrest 2020-05-11 14:56:04 -05:00
VolumetricFogRTManager.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
waterBlock.cpp adress odd water values 2025-08-02 15:04:43 -05:00
waterBlock.h adress odd water values 2025-08-02 15:04:43 -05:00
waterObject.cpp Update GFXTextureManager and GBitmap 2025-12-22 10:29:01 +00:00
waterObject.h review notes from Az 2025-03-30 11:22:42 +01:00
waterPlane.cpp adress odd water values 2025-08-02 15:04:43 -05:00
waterPlane.h rest of virtuals removed 2024-03-18 18:40:22 +00:00