Torque3D/Engine/source
AzaezelX 5ffa3b81f1 dial back nullPtr usage
while it still remains a good idea to port as many NULL compares and assignments over to nullPtr as feasable, we do still need to sort out how to better support scripted empty, false, and zero assigns for things like objectIDs.

this means we'll need to both fully convert the backend of the parser to support that kind of thing, but also alter most if not all exisiting NULLs. up to and including things like SAFE_DELETE. while that's certainly feasable, given there's aproximatel 400 nullptr assigns/checks prior to this commit, and roughly 1800 of the prior, if it terminates in a script call and not an aip one direct, we'll be dialing that back until such time as fork fully fopcused on converting and resolving any lingering mismatches is completed.
2025-12-29 17:45:09 -06:00
..
afx crashfixes 2025-11-23 15:10:37 -06:00
app redundant file cleanup 2025-08-26 18:35:00 -05:00
assets dial back nullPtr usage 2025-12-29 17:45:09 -06:00
cinterface Expose SimObjectPtr C-API functions using EngineAPI 2023-10-08 17:36:51 -05:00
collision ConvexFeature: Fix collision list object references 2025-12-28 17:46:46 +01:00
console dial back nullPtr usage 2025-12-29 17:45:09 -06:00
core dial back nullPtr usage 2025-12-29 17:45:09 -06:00
environment dial back nullPtr usage 2025-12-29 17:45:09 -06:00
forest Ensures that when performing certain actions like painting, erasing, cutting or pasting, it will mark the forest editor as dirty so it will save as expected 2025-08-12 00:46:52 -05:00
gfx dial back nullPtr usage 2025-12-29 17:45:09 -06:00
gui dial back nullPtr usage 2025-12-29 17:45:09 -06:00
i18n Console Refactor 2023-09-13 10:33:20 +02:00
lighting Update GFXTextureManager and GBitmap 2025-12-22 10:29:01 +00:00
main mem report cleanups 2025-05-19 05:59:36 -05:00
materials dial back nullPtr usage 2025-12-29 17:45:09 -06:00
math Update mathTypes.cpp 2025-05-16 17:27:34 +01:00
module dial back nullPtr usage 2025-12-29 17:45:09 -06:00
navigation navmesh creation default fixes 2025-12-18 13:56:28 -06:00
persistence Update taml_ScriptBinding.h 2025-10-12 19:43:48 +01:00
platform PROFILE_START_IF profiler macro 2025-10-16 18:11:29 -05:00
platformMac main dir 2023-10-20 22:23:38 +01:00
platformPOSIX fix filename referencing for isfile on unix derivative o/s's 2025-09-11 14:57:56 -05:00
platformSDL Merge pull request #1234 from marauder2k9-torque/virtuals-override 2024-03-21 10:43:26 -05:00
platformWin32 Update GFXTextureManager and GBitmap 2025-12-22 10:29:01 +00:00
platformX11 * BugFix: Correct many include paths and build platformX11 on non-Apple Unix. 2021-11-14 14:45:42 -05:00
platformX86UNIX * Adjustment: Tweak the include paths for platformPOSIX.h. 2021-11-14 14:05:16 -05:00
postFx dial back nullPtr usage 2025-12-29 17:45:09 -06:00
renderInstance dial back nullPtr usage 2025-12-29 17:45:09 -06:00
scene dial back nullPtr usage 2025-12-29 17:45:09 -06:00
sfx dial back nullPtr usage 2025-12-29 17:45:09 -06:00
shaderGen dial back nullPtr usage 2025-12-29 17:45:09 -06:00
sim dial back nullPtr usage 2025-12-29 17:45:09 -06:00
sqlite Fix for build 2022-12-02 11:58:45 +06:00
T3D dial back nullPtr usage 2025-12-29 17:45:09 -06:00
terrain dial back nullPtr usage 2025-12-29 17:45:09 -06:00
testing Update ScriptTest.cpp 2025-05-20 16:14:53 +01:00
ts dial back nullPtr usage 2025-12-29 17:45:09 -06:00
util reformulation of subscriber message consumer 2025-09-11 22:28:44 -05:00
Verve Console Refactor 2023-09-13 10:33:20 +02:00
windowManager rest of virtuals removed 2024-03-18 18:40:22 +00:00
.gitattributes Somebody broke SDL when they updated it. The new version depends on AudioToolbox, so added that as dependency in torque3d.cmake 2017-01-13 10:42:52 -05:00
CMakeLists.txt link libs 2025-10-29 01:47:22 +00:00
ggEndOfLineFix.txt