Torque3D/Engine/source/T3D/gameBase
AzaezelX 5ffa3b81f1 dial back nullPtr usage
while it still remains a good idea to port as many NULL compares and assignments over to nullPtr as feasable, we do still need to sort out how to better support scripted empty, false, and zero assigns for things like objectIDs.

this means we'll need to both fully convert the backend of the parser to support that kind of thing, but also alter most if not all exisiting NULLs. up to and including things like SAFE_DELETE. while that's certainly feasable, given there's aproximatel 400 nullptr assigns/checks prior to this commit, and roughly 1800 of the prior, if it terminates in a script call and not an aip one direct, we'll be dialing that back until such time as fork fully fopcused on converting and resolving any lingering mismatches is completed.
2025-12-29 17:45:09 -06:00
..
extended rest of virtuals removed 2024-03-18 18:40:22 +00:00
hifi Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
std virtuals removed 2024-03-18 18:13:00 +00:00
gameBase.cpp dial back nullPtr usage 2025-12-29 17:45:09 -06:00
gameBase.h Revert "trip onadd in additional places" 2025-12-27 15:28:27 -06:00
gameConnection.cpp hybridize suggested approaches with older code style, passing along either a matrix or a null. 2024-02-03 22:35:41 -06:00
gameConnection.h rest of the implementation 2024-07-28 14:35:34 +01:00
gameConnectionEvents.cpp follow up to asset data management 2025-12-10 03:27:54 +00:00
gameConnectionEvents.h virtuals removed 2024-03-18 18:13:00 +00:00
gameProcess.cpp Eliminate DefineConsoleFunction 2018-04-17 20:54:08 +02:00
gameProcess.h virtuals removed 2024-03-18 18:13:00 +00:00
moveList.cpp uninitialized variables-t3d 2020-05-11 15:30:21 -05:00
moveList.h ExtendedMove class and support 2013-01-23 01:52:46 -05:00
moveManager.cpp Fix for Issue #1415Move::Move() is not properly initializing bool trigger[MaxTriggerKeys]; 2015-09-20 20:44:11 +02:00
moveManager.h handle missing virtual destructors 2024-06-10 13:20:09 -05:00
processList.cpp Removes current implement of shadow caching 2019-12-13 01:14:03 -06:00
processList.h process-order -- code to help positioning of objects in the process lists. 2017-07-27 00:21:47 +01:00
tickCache.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
tickCache.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00