Torque3D/Engine/source/gfx/gl
AzaezelX 473a45fbca circular volatile buffer safety
add padding to the circular volative buffer overlap test to avoid loop artifacting
2025-11-20 10:04:20 -06:00
..
sdl Testing just disabling gfx device enumeration in test mode 2023-07-23 14:42:13 -05:00
tGL * Adjustment: Initial testing with extensions to load GPU VRAM. 2021-10-10 20:53:55 -04:00
util Add OpenGL support. 2014-11-08 20:21:50 +01:00
win32 Use strncpy instead of strcpy because again, buffer overflows 2018-03-06 02:35:33 -05:00
gfxGLAppleFence.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxGLAppleFence.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
gfxGLCardProfiler.cpp linux followup work by tim 2019-08-21 03:12:54 -05:00
gfxGLCardProfiler.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
gfxGLCircularVolatileBuffer.h circular volatile buffer safety 2025-11-20 10:04:20 -06:00
gfxGLCubemap.cpp Test PR for generating cubemap mips 2024-04-18 07:56:52 +01:00
gfxGLCubemap.h Test PR for generating cubemap mips 2024-04-18 07:56:52 +01:00
gfxGLDevice.cpp fix for draw cone and draw cylinder 2025-07-31 17:55:38 +01:00
gfxGLDevice.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
gfxGLDeviceProfiler.cpp Console Refactor 2023-09-13 10:33:20 +02:00
gfxGLEnumTranslate.cpp init commit 2023-07-19 13:36:14 +01:00
gfxGLEnumTranslate.h Removed old fixed function code from GFX. 2021-01-05 12:57:17 +10:00
gfxGLOcclusionQuery.cpp Core implementation of Physical Based Rendering. 2018-09-15 20:19:57 -05:00
gfxGLOcclusionQuery.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
gfxGLPrimitiveBuffer.cpp uninitialized variables-gfx 2020-05-11 15:00:25 -05:00
gfxGLPrimitiveBuffer.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
gfxGLShader.cpp fix particle glow 2025-10-20 10:56:19 -05:00
gfxGLShader.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
gfxGLStateBlock.cpp move border to gfxglstateblock 2023-07-19 16:33:01 +01:00
gfxGLStateBlock.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
gfxGLStateCache.h Removed old fixed function code from GFX. 2021-01-05 12:57:17 +10:00
gfxGLTextureArray.cpp * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. 2021-10-04 20:04:21 -04:00
gfxGLTextureArray.h * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. 2021-10-04 20:04:21 -04:00
gfxGLTextureManager.cpp gl side mip sanity clamps 2025-08-06 12:57:59 -05:00
gfxGLTextureManager.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
gfxGLTextureObject.cpp move border to gfxglstateblock 2023-07-19 16:33:01 +01:00
gfxGLTextureObject.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
gfxGLTextureTarget.cpp rest of virtuals removed 2024-03-18 18:40:22 +00:00
gfxGLTextureTarget.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
gfxGLUtils.h * Cleanup: Resolve several compiler warnings associated with TORQUE_DEBUG. 2022-04-25 18:23:15 -04:00
gfxGLVertexAttribLocation.h Add a workaround for the 16 vertex attribute limit on nvidia gl 2016-08-21 01:43:30 +01:00
gfxGLVertexBuffer.cpp clang: constructor initialization order 2016-10-14 18:16:55 -05:00
gfxGLVertexBuffer.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
gfxGLVertexDecl.cpp Clean up MSVC warning [C4312] conversion from type to type * of greater size 2019-02-02 23:09:55 -05:00
gfxGLVertexDecl.h uninitialized variables-gfx 2020-05-11 15:00:25 -05:00
gfxGLWindowTarget.cpp WIP updated UI 2019-05-09 00:11:49 -05:00
gfxGLWindowTarget.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
screenshotGL.cpp Implements missing _captureBackBuffer method for GL gfx layer. 2020-07-02 16:02:05 -04:00
screenshotGL.h use screenshot for eye dropper 2025-01-23 20:23:47 +00:00