Torque3D/Engine/source/gfx/gl/gfxGLStateBlock.h
marauder2k7 2b295fb7f0 rest of virtuals removed
virtuals removed and replaced with override where necessary on the rest of the code base, clang-tidy to the rescue.
2024-03-18 18:40:22 +00:00

71 lines
2.5 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _GFXGLSTATEBLOCK_H_
#define _GFXGLSTATEBLOCK_H_
#include "gfx/gfxStateBlock.h"
namespace DictHash
{
U32 hash(const GFXSamplerStateDesc &data);
}
class GFXGLStateBlock : public GFXStateBlock
{
public:
//
// GFXGLStateBlock interface
//
GFXGLStateBlock(const GFXStateBlockDesc& desc);
virtual ~GFXGLStateBlock();
/// Called by OpenGL device to active this state block.
/// @param oldState The current state, used to make sure we don't set redundant states on the device. Pass NULL to reset all states.
void activate(const GFXGLStateBlock* oldState);
//
// GFXStateBlock interface
//
/// Returns the hash value of the desc that created this block
U32 getHashValue() const override;
/// Returns a GFXStateBlockDesc that this block represents
const GFXStateBlockDesc& getDesc() const override;
//
// GFXResource
//
void zombify() override { }
/// When called the resource should restore all device sensitive information destroyed by zombify()
void resurrect() override { }
private:
GFXStateBlockDesc mDesc;
U32 mCachedHashValue;
U32 mSamplerObjects[GFX_TEXTURE_STAGE_COUNT];
};
typedef StrongRefPtr<GFXGLStateBlock> GFXGLStateBlockRef;
#endif