mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 04:34:48 +00:00
72 lines
2.1 KiB
C++
72 lines
2.1 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "gfx/gl/gfxGLAppleFence.h"
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GFXGLAppleFence::GFXGLAppleFence(GFXDevice* device) : GFXFence(device), mIssued(false)
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{
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glGenFencesAPPLE(1, &mHandle);
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}
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GFXGLAppleFence::~GFXGLAppleFence()
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{
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glDeleteFencesAPPLE(1, &mHandle);
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}
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void GFXGLAppleFence::issue()
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{
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glSetFenceAPPLE(mHandle);
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mIssued = true;
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}
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GFXFence::FenceStatus GFXGLAppleFence::getStatus() const
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{
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if(!mIssued)
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return GFXFence::Unset;
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GLboolean res = glTestFenceAPPLE(mHandle);
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return res ? GFXFence::Processed : GFXFence::Pending;
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}
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void GFXGLAppleFence::block()
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{
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if(!mIssued)
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return;
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glFinishFenceAPPLE(mHandle);
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}
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void GFXGLAppleFence::zombify()
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{
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glDeleteFencesAPPLE(1, &mHandle);
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}
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void GFXGLAppleFence::resurrect()
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{
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glGenFencesAPPLE(1, &mHandle);
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}
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const String GFXGLAppleFence::describeSelf() const
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{
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return String::ToString(" GL Handle: %i", mHandle);
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}
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