..
afx
try to load shapes during preload
2025-07-06 19:51:55 -05:00
app
initial commit
2025-05-12 11:50:13 +01:00
assets
Prepend symbol for image files
2025-06-16 08:33:11 +01:00
cinterface
Expose SimObjectPtr C-API functions using EngineAPI
2023-10-08 17:36:51 -05:00
collision
backup
2024-05-20 12:21:37 +01:00
console
various fixes around preview assets and imageassets text field
2025-06-15 22:07:12 +01:00
core
add extra safeties to safe_delete macros
2025-06-06 10:45:05 -05:00
environment
adress odd water values
2025-08-02 15:04:43 -05:00
forest
try to load shapes during preload
2025-07-06 19:51:55 -05:00
gfx
fix for draw cone and draw cylinder
2025-07-31 17:55:38 +01:00
gui
Fixes design oversight where the general game menu keybind was being overridden due to order of operations issues with an offscreen canvas demoing the options menu
2025-08-11 00:06:42 -05:00
i18n
Console Refactor
2023-09-13 10:33:20 +02:00
lighting
Fix for bug reported by Rod
2025-01-06 14:24:39 +00:00
main
mem report cleanups
2025-05-19 05:59:36 -05:00
materials
Converts the ad-hoc design of the Material Editor to utilize the same inspector interface as most everything else does.
2025-08-03 12:03:02 -05:00
math
Update mathTypes.cpp
2025-05-16 17:27:34 +01:00
module
Added field to ModuleDefinition for priority, which can be used to process/sort them in priority order
2025-01-03 00:37:25 -06:00
navigation
tools build requirements
2025-08-03 10:18:23 +01:00
persistence
add typeS16
2025-02-22 18:57:27 -06:00
platform
Update platformMemory.cpp
2025-05-20 10:11:25 +01:00
platformMac
main dir
2023-10-20 22:23:38 +01:00
platformPOSIX
Update POSIXFileio.cpp
2023-07-27 21:48:13 +01:00
platformSDL
Merge pull request #1234 from marauder2k9-torque/virtuals-override
2024-03-21 10:43:26 -05:00
platformWin32
clear utf16 cache
2025-05-12 11:50:22 +01:00
platformX11
* BugFix: Correct many include paths and build platformX11 on non-Apple Unix.
2021-11-14 14:45:42 -05:00
platformX86UNIX
* Adjustment: Tweak the include paths for platformPOSIX.h.
2021-11-14 14:05:16 -05:00
postFx
don't trace setShaderConsts or onNewMessage callbacks
2025-06-09 13:35:32 -05:00
renderInstance
unintialized variable cleanups
2025-05-26 14:20:22 -05:00
scene
build fixes missed by copy over
2025-05-12 11:50:14 +01:00
sfx
further validator cleanups
2025-03-18 14:06:33 -05:00
shaderGen
requirements for windDeformation unified featuer
2025-06-23 02:18:42 +01:00
sim
more stringtable leveraging
2025-05-19 12:09:21 -05:00
sqlite
Fix for build
2022-12-02 11:58:45 +06:00
T3D
Fixes design oversight where the general game menu keybind was being overridden due to order of operations issues with an offscreen canvas demoing the options menu
2025-08-11 00:06:42 -05:00
terrain
use of get<some name> methods that already return nulls/false when attempting to load
2025-05-28 17:45:02 -05:00
testing
Update ScriptTest.cpp
2025-05-20 16:14:53 +01:00
ts
fix crash with unclean exit
2025-07-14 08:08:22 -05:00
util
revert portions to a previously demonstrated to work state...
2025-02-17 19:55:23 -06:00
Verve
Console Refactor
2023-09-13 10:33:20 +02:00
windowManager
rest of virtuals removed
2024-03-18 18:40:22 +00:00
.gitattributes
Somebody broke SDL when they updated it. The new version depends on AudioToolbox, so added that as dependency in torque3d.cmake
2017-01-13 10:42:52 -05:00
CMakeLists.txt
generalized ai subsystem wipwork
2025-04-15 15:12:27 -05:00
ggEndOfLineFix.txt