Torque3D/Engine/source/gui
JeffR 970aba9766 Fixes design oversight where the general game menu keybind was being overridden due to order of operations issues with an offscreen canvas demoing the options menu
Fixed via several solutions to prevent issue from cropping up again.
Firstly, Adjusted behavior script-side so game menu keybind is pushed with the PlayGUI since almost every single game will use the game menu
Secondly, added logic so that the guiInputCtrl, when going to push an ActionMap(if it has one) will check if it's root canvas is active.
Thirdly, to allow guiInputCtrls to respond to a canvas becoming active, such as a GUi-on-Material surface displaying a menu and it's activated, an offscreen canvas becoming active now trips a signal that guiInputCtrl listens for.
2025-08-11 00:06:42 -05:00
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3d fill in the validated variables 2025-03-09 11:53:23 -05:00
buttons add extra checks 2025-06-19 16:58:44 +01:00
containers Merge branch 'development' into imageAsset_refactor_rev3 2025-03-24 20:07:06 +00:00
controls add extra checks 2025-06-19 16:58:44 +01:00
core Fixes design oversight where the general game menu keybind was being overridden due to order of operations issues with an offscreen canvas demoing the options menu 2025-08-11 00:06:42 -05:00
editor Converts the ad-hoc design of the Material Editor to utilize the same inspector interface as most everything else does. 2025-08-03 12:03:02 -05:00
game use of get<some name> methods that already return nulls/false when attempting to load 2025-05-27 17:07:08 -05:00
shaderEditor fill in the validated variables 2025-03-09 11:53:23 -05:00
shiny fill in the validated variables 2025-03-09 11:53:23 -05:00
theora rest of virtuals removed 2024-03-18 18:40:22 +00:00
utility Fixes design oversight where the general game menu keybind was being overridden due to order of operations issues with an offscreen canvas demoing the options menu 2025-08-11 00:06:42 -05:00
worldEditor Update guiMissionArea.cpp 2025-06-15 17:15:59 +01:00