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gui3DProjectionCtrl.cpp
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Update gui3DProjectionCtrl.cpp
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2019-02-23 20:12:17 -06:00 |
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gui3DProjectionCtrl.h
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Adds gui3DProjectionCtrl so a gui control can be tracked to a point in 3d space
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2019-02-23 16:36:40 -06:00 |
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guiAnimBitmapCtrl.cpp
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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guiAnimBitmapCtrl.h
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new: guiAnimBitmapCtrl - works similar to the particle animation system. feed it x and y for how many frames in a spritesheet, and let her run.
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2016-07-04 20:44:42 -05:00 |
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guiBackgroundCtrl.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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guiBackgroundCtrl.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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guiBitmapBarCtrl.cpp
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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guiBitmapBarCtrl.h
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New: GuiBitmapBarCtrl
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2016-06-30 15:51:03 -05:00 |
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guiBitmapBorderCtrl.cpp
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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guiBitmapCtrl.cpp
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GuiBitmapCtrl named texture fixes.
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2022-01-21 19:47:41 -05:00 |
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guiBitmapCtrl.h
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by request, changed fspin and the new "rotation" for bitmap gui elements to a more generic "angle" to preserve thedistinction between rotating a gui and rotating a 3d object.
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2021-11-08 16:07:44 -06:00 |
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guiColorPicker.cpp
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Eliminate DefineConsoleMethod
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2018-04-17 21:01:50 +02:00 |
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guiColorPicker.h
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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guiConsole.cpp
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Clean up redundant variables
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2019-02-06 15:03:06 -05:00 |
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guiConsole.h
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Adds a convenience function to refresh the console dialog.
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2018-03-17 14:37:07 -05:00 |
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guiConsoleEditCtrl.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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guiConsoleEditCtrl.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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guiConsoleTextCtrl.cpp
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Update guiConsoleTextCtrl.cpp
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2015-07-17 16:40:39 -07:00 |
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guiConsoleTextCtrl.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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guiDecoyCtrl.cpp
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uninitialized variables-gui
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2020-05-11 15:03:27 -05:00 |
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guiDecoyCtrl.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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guiDirectoryFileListCtrl.cpp
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Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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2018-03-28 15:42:34 -05:00 |
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guiDirectoryFileListCtrl.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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guiFileTreeCtrl.cpp
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Parametrize script extension, default to 'tscript'
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2021-01-19 21:32:31 +01:00 |
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guiFileTreeCtrl.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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guiGameListMenuCtrl.cpp
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* BugFix: Correct an ASAN reported memory access error when calling updateHeight on GuiGameListMenuCtrl when an invalid profile is initially set.
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2021-11-02 08:21:22 -04:00 |
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guiGameListMenuCtrl.h
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GuiGameListMenuCtrl Update
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2021-09-25 02:48:30 -04:00 |
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guiGameListOptionsCtrl.cpp
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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guiGameListOptionsCtrl.h
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Initial pass to rework and cleanup the main UI interface
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2020-05-20 17:19:52 -05:00 |
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guiGameSettingsCtrl.cpp
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Git didn't properly actually commit new files.
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2022-02-22 23:28:28 -06:00 |
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guiGameSettingsCtrl.h
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Git didn't properly actually commit new files.
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2022-02-22 23:28:28 -06:00 |
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guiGradientCtrl.cpp
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Changes for BaseUI Update
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2022-02-17 18:04:31 -06:00 |
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guiGradientCtrl.h
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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guiListBoxCtrl.cpp
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Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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2020-10-03 14:37:55 +02:00 |
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guiListBoxCtrl.h
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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guiMaterialCtrl.cpp
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code duplication prune. should aid in stability
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2021-10-03 02:56:26 -05:00 |
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guiMaterialCtrl.h
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code duplication prune. should aid in stability
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2021-10-03 02:56:26 -05:00 |
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guiMLTextCtrl.cpp
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sound asset conversions - afxmagicmissile for a datablock case and guimltextcrtl for an object-instance case
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2021-10-14 15:06:49 -05:00 |
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guiMLTextCtrl.h
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sound asset conversions - afxmagicmissile for a datablock case and guimltextcrtl for an object-instance case
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2021-10-14 15:06:49 -05:00 |
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guiMLTextEditCtrl.cpp
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Input event changes
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2013-01-22 18:17:41 -05:00 |
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guiMLTextEditCtrl.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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guiPopUpCtrl.cpp
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correct imageassetarrays having a singular texture profile as oposed to a type per.
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2021-11-03 12:30:52 -05:00 |
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guiPopUpCtrl.h
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correct imageassetarrays having a singular texture profile as oposed to a type per.
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2021-11-03 12:30:52 -05:00 |
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guiPopUpCtrlEx.cpp
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correct imageassetarrays having a singular texture profile as oposed to a type per.
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2021-11-03 12:30:52 -05:00 |
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guiPopUpCtrlEx.h
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correct imageassetarrays having a singular texture profile as oposed to a type per.
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2021-11-03 12:30:52 -05:00 |
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guiSliderCtrl.cpp
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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guiSliderCtrl.h
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GFX card profile config file logging moved to debug only
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2019-06-17 02:30:45 -05:00 |
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guiTabPageCtrl.cpp
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uninitialized variables-gui
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2020-05-11 15:03:27 -05:00 |
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guiTabPageCtrl.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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guiTextCtrl.cpp
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Replaced StringTable->insert("") with StringTable->EmptyString()
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2017-01-11 23:36:04 -05:00 |
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guiTextCtrl.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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guiTextEditCtrl.cpp
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Removed duplicate checkbox image
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2021-07-28 09:26:13 -05:00 |
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guiTextEditCtrl.h
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Adds logic to guiTextEditCtrl to have placeholder text when the control is empty.
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2020-07-11 15:53:21 -05:00 |
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guiTextEditSliderBitmapCtrl.cpp
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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guiTextEditSliderBitmapCtrl.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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guiTextEditSliderCtrl.cpp
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uninitialized variables-gui
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2020-05-11 15:03:27 -05:00 |
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guiTextEditSliderCtrl.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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guiTextListCtrl.cpp
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Initial pass to rework and cleanup the main UI interface
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2020-05-20 17:19:52 -05:00 |
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guiTextListCtrl.h
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Initial pass to rework and cleanup the main UI interface
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2020-05-20 17:19:52 -05:00 |
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guiTreeViewCtrl.cpp
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clean up more texture profile refs to kill spam
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2021-10-31 14:38:02 -05:00 |
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guiTreeViewCtrl.h
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Change Asset Browser logic to utilize folder heirarchy instead of strict Asset Type filtration
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2019-10-20 02:47:15 -05:00 |