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bitmap
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Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency
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2014-04-04 13:43:25 +11:00 |
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D3D9
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Merge pull request #635 from just-bank/engine-fixes
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2014-05-23 14:09:00 +02:00 |
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gl
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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Null
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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sim
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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test
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Simple pass over the codebase to standardize the platform types.
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2013-08-04 16:26:01 -05:00 |
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util
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Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx
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2013-08-04 16:58:59 -05:00 |
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video
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Merge pull request #635 from just-bank/engine-fixes
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2014-05-23 14:09:00 +02:00 |
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genericConstBuffer.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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genericConstBuffer.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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gFont.cpp
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Merge pull request #601 from BeamNG/rename_GFXTextureProfile_None
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2014-05-10 11:01:18 +10:00 |
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gFont.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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gfxAdapter.h
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GFX now handles non-default adapters
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2013-04-09 12:50:17 -04:00 |
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gfxAPI.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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gfxAPI.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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gfxCardProfile.cpp
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Support graphic cards with 2GB+ VRAM
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2013-11-12 01:02:15 -05:00 |
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gfxCardProfile.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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gfxCubemap.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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gfxCubemap.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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gfxDebugEvent.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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gfxDevice.cpp
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Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency
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2014-04-04 13:43:25 +11:00 |
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gfxDevice.h
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Update ReflectionManager on Scene Field Change
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2013-10-31 16:54:22 -04:00 |
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gfxDeviceStatistics.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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gfxDeviceStatistics.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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gfxDrawUtil.cpp
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Allow drawing 2D squares with 0 rotation angle.
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2014-07-10 11:30:56 +02:00 |
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gfxDrawUtil.h
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Allow drawing 2D squares with 0 rotation angle.
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2014-07-10 11:30:56 +02:00 |
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gfxEnums.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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gfxFence.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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gfxFence.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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gfxFontRenderBatcher.cpp
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Fix for Issue #116 for Crash with unicode
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2012-11-05 19:16:25 -05:00 |
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gfxFontRenderBatcher.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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gfxFormatUtils.cpp
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More fixes
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2013-12-04 16:56:26 -05:00 |
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gfxFormatUtils.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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gfxInit.cpp
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GFX now handles non-default adapters
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2013-04-09 12:50:17 -04:00 |
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gfxInit.h
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GFX now handles non-default adapters
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2013-04-09 12:50:17 -04:00 |
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gfxOcclusionQuery.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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gfxOcclusionQuery.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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gfxPrimitiveBuffer.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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gfxPrimitiveBuffer.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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gfxResource.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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gfxResource.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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gfxShader.cpp
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Add GFXShader::init with support for ordered vector of sampler names for shader.
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2014-04-17 20:29:44 +02:00 |
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gfxShader.h
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Add GFXShader::init with support for ordered vector of sampler names for shader.
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2014-04-17 20:29:44 +02:00 |
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gfxStateBlock.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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gfxStateBlock.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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gfxStringEnumTranslate.cpp
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Simple pass over the codebase to standardize the platform types.
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2013-08-04 16:26:01 -05:00 |
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gfxStringEnumTranslate.h
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Simple pass over the codebase to standardize the platform types.
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2013-08-04 16:26:01 -05:00 |
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gfxStructs.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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gfxStructs.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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gfxTarget.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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gfxTarget.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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gfxTextureHandle.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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gfxTextureHandle.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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gfxTextureManager.cpp
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Merge pull request #612 from GarageGames/platform-type-consistency
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2014-05-10 11:40:40 +10:00 |
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gfxTextureManager.h
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Remove hard coded paths pass 1
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2013-01-30 14:09:23 -05:00 |
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gfxTextureObject.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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gfxTextureObject.h
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Simple pass over the codebase to standardize the platform types.
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2013-08-04 16:26:01 -05:00 |
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gfxTextureProfile.cpp
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Rename enum GFXTextureProfile::None for avoid conficts on Linux.
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2014-04-07 00:03:52 +02:00 |
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gfxTextureProfile.h
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Rename enum GFXTextureProfile::None for avoid conficts on Linux.
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2014-04-07 00:03:52 +02:00 |
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gfxTransformSaver.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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gfxVertexBuffer.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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gfxVertexBuffer.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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gfxVertexColor.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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gfxVertexColor.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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gfxVertexFormat.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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gfxVertexFormat.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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gfxVertexTypes.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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gfxVertexTypes.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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primBuilder.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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primBuilder.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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screenshot.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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screenshot.h
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Fix: Added missing virtual destructors for classes with virtual functions.
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2014-05-06 12:40:46 +04:00 |