Torque3D/Engine/source/gui/worldEditor
Areloch 8781f2ab55 Add getScriptPath console function to GUIAsset
Shifted tracking of importing asset status to an enum for more robust handling
Added logic to properly init freshly created shapeConstructors with the newly imported shapeAsset
Fixed handling of assets that have been marked to be skipped, but needed to fill in the parent's dependencies(UseForDependencies enum value)
Cleaned up redundant recursive logic for importing assets
Disable Create Game Objects button in inspector
Fixed material assignment for convex proxies
Updated asset icons for AB with WIP images to be more clear
Fixed issue where type-generic icons in the creator items in the AB weren't showing correctly.
Force AB to show creator entries in list mode for efficiency and avoid icon scaling issues
Moved creator functions for AB to separate file for convenience
Filled out GUIControls in the AB's creator mode, and context world editor and GUI creator entries based on active editor
Added drag-n-drop handling for guiControls via AB creator in guiEditor mode
Added more types' profiles in the AB gui profiles to give more unique border colors for better visual clarity of asset type
Added editor setting to indicate if the editor should load into the last edited level, or the editor default scene
Fixed setting of highlight material overlay in shapeEditor
Added global keybind for GUIEditor so space also toggles assetbrowser
Fixed up binding/finding of shapeConstructor by assetId, which also fixed displaying of shape's material listing
2021-09-10 02:13:56 -05:00
..
tools Initial implementation of the EditorTool class and world editor hook-in. 2017-09-21 00:10:44 -05:00
creator.cpp uninitialized variables-gui 2020-05-11 15:03:27 -05:00
creator.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
editor.cpp Eliminate DefineConsoleMethod 2018-04-17 21:01:50 +02:00
editor.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
editorIconRegistry.cpp Eliminate ConsoleStaticMethod 2018-04-20 20:27:09 +02:00
editorIconRegistry.h Eliminate ConsoleStaticMethod 2018-04-20 20:27:09 +02:00
editTSCtrl.cpp uninitialized variables-gui 2020-05-11 15:03:27 -05:00
editTSCtrl.h @rextimmy fix for GuiWindowCtrl so they snap correctly again 2019-11-18 03:30:04 -06:00
gizmo.cpp uninitialized variables-gui 2020-05-11 15:03:27 -05:00
gizmo.h uninitialized variables-gui 2020-05-11 15:03:27 -05:00
guiConvexShapeEditorCtrl.cpp Add getScriptPath console function to GUIAsset 2021-09-10 02:13:56 -05:00
guiConvexShapeEditorCtrl.h uninitialized variables-gui 2020-05-11 15:03:27 -05:00
guiDecalEditorCtrl.cpp Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 2020-10-03 14:37:55 +02:00
guiDecalEditorCtrl.h Issue found with PVS-Studio: 2015-07-16 22:02:18 -05:00
guiMissionArea.cpp Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
guiMissionArea.h Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
guiMissionAreaEditor.cpp Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 2020-10-03 14:37:55 +02:00
guiMissionAreaEditor.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiTerrPreviewCtrl.cpp Removed old fixed function code from GFX. 2021-01-05 12:57:17 +10:00
guiTerrPreviewCtrl.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
terrainActions.cpp uninitialized variables-gui 2020-05-11 15:03:27 -05:00
terrainActions.h uninitialized variables-gui 2020-05-11 15:03:27 -05:00
terrainEditor.cpp terrain brush dragging cleanups 2021-01-27 23:36:23 -06:00
terrainEditor.h Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
tSelection.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
tSelection.h Issue found with PVS-Studio: 2015-07-13 23:08:17 -05:00
undoActions.cpp uninitialized variables-gui 2020-05-11 15:03:27 -05:00
undoActions.h Fixes for "incomplete type" errors when compiling with clang-cl 2015-03-04 19:10:56 -05:00
worldEditor.cpp Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
worldEditor.h Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
worldEditorSelection.cpp Removes current implement of shadow caching 2019-12-13 01:14:03 -06:00
worldEditorSelection.h sets snap to grid to itterate through selected objects and settle them into the nearest (seected value), ie 1, 2.5, 3.33 ect. 2017-02-22 00:36:53 -06:00