Torque3D/Engine/source
Areloch 8781f2ab55 Add getScriptPath console function to GUIAsset
Shifted tracking of importing asset status to an enum for more robust handling
Added logic to properly init freshly created shapeConstructors with the newly imported shapeAsset
Fixed handling of assets that have been marked to be skipped, but needed to fill in the parent's dependencies(UseForDependencies enum value)
Cleaned up redundant recursive logic for importing assets
Disable Create Game Objects button in inspector
Fixed material assignment for convex proxies
Updated asset icons for AB with WIP images to be more clear
Fixed issue where type-generic icons in the creator items in the AB weren't showing correctly.
Force AB to show creator entries in list mode for efficiency and avoid icon scaling issues
Moved creator functions for AB to separate file for convenience
Filled out GUIControls in the AB's creator mode, and context world editor and GUI creator entries based on active editor
Added drag-n-drop handling for guiControls via AB creator in guiEditor mode
Added more types' profiles in the AB gui profiles to give more unique border colors for better visual clarity of asset type
Added editor setting to indicate if the editor should load into the last edited level, or the editor default scene
Fixed setting of highlight material overlay in shapeEditor
Added global keybind for GUIEditor so space also toggles assetbrowser
Fixed up binding/finding of shapeConstructor by assetId, which also fixed displaying of shape's material listing
2021-09-10 02:13:56 -05:00
..
afx Converts most of AFX classes to utilize assets 2021-08-22 02:15:14 -05:00
app sanity check 2021-08-10 03:11:52 -05:00
assets Enforces filename string case sensitivity for assets' internal filenames, which avoids the stringtable messing with the case preventing file name case sensitivity issues. 2021-08-21 23:12:37 -05:00
cinterface Removed unneeded duplicate of blank sky skybox 2021-08-06 01:06:36 -05:00
collision Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 2020-09-19 18:25:10 -05:00
console Merge pull request #533 from Ragora/bugfix-linux-release-builds 2021-08-20 21:55:16 -05:00
core * BugFix: Correct placement of the TORQUE_NOINLINE statements for MSVC compat. 2021-09-01 22:38:55 -04:00
environment sanity check nodelist presence 2021-08-29 01:11:29 -05:00
forest wrap to remove ambiguity 2021-08-09 22:24:20 -05:00
gfx Merge pull request #523 from Azaezel/alpha40/windowWonk 2021-08-10 22:29:05 -05:00
gui Add getScriptPath console function to GUIAsset 2021-09-10 02:13:56 -05:00
i18n Parametrize script extension, default to 'tscript' 2021-01-19 21:32:31 +01:00
lighting clean up the light.cookie entries 2021-07-22 11:57:41 -05:00
main requested revision: use dword just in case of compiler shenanigans 2018-02-26 22:34:21 -06:00
materials fix eronous extra glue code in macro, fix slash direction in include 2021-08-09 22:08:55 -05:00
math adds binary to decimal and vice versa methods 2021-04-02 14:08:26 -05:00
module Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
navigation NavMesh loading from zip file. 2021-01-11 04:51:21 -05:00
persistence Update usage of TinyXML to use TinyXML2 2021-07-31 21:54:19 +02:00
platform * Workaround: Implement noinline attributes for problematic functions in str.cpp due to what appears to be GCC compiler bugs. 2021-09-01 21:12:12 -04:00
platformMac Merge commit 'c04f3ae166cf028aa005fb556906f935e52e71fb' into mac-font-stuff 2021-08-21 20:14:18 -04:00
platformPOSIX Use strncat instead of strcat to prevent some buffer overflows 2018-03-06 00:48:44 -05:00
platformSDL Update thread ids for 64bit support. 2021-08-29 20:34:57 -04:00
platformWin32 Update thread ids for 64bit support. 2021-08-29 20:34:57 -04:00
platformX86UNIX Update thread ids for 64bit support. 2021-08-29 20:34:57 -04:00
postFx More updating of editor icons to assets 2021-08-07 19:27:01 -05:00
renderInstance Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
scene Add getScriptPath console function to GUIAsset 2021-09-10 02:13:56 -05:00
sfx Update thread ids for 64bit support. 2021-08-29 20:34:57 -04:00
shaderGen be clear where we're referencing gbuffer render targets 2021-08-28 17:21:45 -05:00
sim Parametrize script extension, default to 'tscript' 2021-01-19 21:32:31 +01:00
sqlite Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 2020-02-04 01:47:28 -06:00
T3D Add getScriptPath console function to GUIAsset 2021-09-10 02:13:56 -05:00
terrain fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter 2021-07-25 17:18:55 -05:00
testing corrects a pair of conversions. one object oriented, one not. 2018-12-12 14:52:14 -06:00
ts Add getScriptPath console function to GUIAsset 2021-09-10 02:13:56 -05:00
util Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
Verve Update usage of TinyXML to use TinyXML2 2021-07-31 21:54:19 +02:00
windowManager get the splash screen on linux to stop corrupting the main window 2021-08-12 18:13:33 -05:00
.gitattributes Somebody broke SDL when they updated it. The new version depends on AudioToolbox, so added that as dependency in torque3d.cmake 2017-01-13 10:42:52 -05:00
ggEndOfLineFix.txt