Torque3D/Engine/source/T3D/fx
JeffR defbaea2fe Implements misc fixes for the particle editor and particlesList inspector field
- Clicking the [...] button from the Particle Emitter tab now opens to the Particle tab *and* properly selects the particle data to be edited
- Selecting an emitter object in the map and opening the particle editor now selects the Particle Data to be edited
- Selecting a new Particle Data for a particles slot on a Particle Emitter in the editor now correctly updates the values and updates the field display
- Made it so if clicking [...] button on the ParticleEmitterData or other similar fields for objects, it will now open to the Particle editor instead of the Datablock editor
2026-04-19 02:18:05 -05:00
..
cameraFXMgr.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
cameraFXMgr.h virtuals removed 2024-03-18 18:13:00 +00:00
explosion.cpp fix particle glow 2025-11-13 14:29:25 -06:00
explosion.h explosion and guiobjectview 2025-06-19 16:27:16 +01:00
fxFoliageReplicator.cpp fill in the validated variables 2025-03-09 11:53:23 -05:00
fxFoliageReplicator.h virtuals removed 2024-03-18 18:13:00 +00:00
fxShapeReplicator.cpp fill in the validated variables 2025-03-09 11:53:23 -05:00
fxShapeReplicator.h virtuals removed 2024-03-18 18:13:00 +00:00
groundCover.cpp dial back nullPtr usage 2025-12-29 17:45:09 -06:00
groundCover.h Updates TerrainMaterialAsset to utilize similar macros to everything else 2025-12-03 00:33:14 -06:00
lightning.cpp add reload status to onNewDataBlock callback 2025-04-27 19:49:13 -05:00
lightning.h virtuals removed 2024-03-18 18:13:00 +00:00
particle.cpp Implements misc fixes for the particle editor and particlesList inspector field 2026-04-19 02:18:05 -05:00
particle.h Update of Particle Editor to standardize it up and utilize inspectors rather than adhoc guis 2025-12-21 16:39:19 -06:00
particleEmitter.cpp Update of Particle Editor to standardize it up and utilize inspectors rather than adhoc guis 2025-12-21 16:39:19 -06:00
particleEmitter.h Update of Particle Editor to standardize it up and utilize inspectors rather than adhoc guis 2025-12-21 16:39:19 -06:00
particleEmitterNode.cpp add reload status to onNewDataBlock callback 2025-04-27 19:49:13 -05:00
particleEmitterNode.h virtuals removed 2024-03-18 18:13:00 +00:00
particleInspectors.h Implements misc fixes for the particle editor and particlesList inspector field 2026-04-19 02:18:05 -05:00
precipitation.cpp Merge remote-tracking branch 'upstream/development' into imageAsset_refactor_rev3 2025-05-12 14:45:41 +01:00
precipitation.h Adds handling for datablocks to be reloaded if the assets they utilize have their files directly edited. 2025-04-24 00:58:20 -05:00
ribbon.cpp fill in the validated variables 2025-03-09 11:53:23 -05:00
ribbon.h virtuals removed 2024-03-18 18:13:00 +00:00
ribbonNode.cpp add reload status to onNewDataBlock callback 2025-04-27 19:49:13 -05:00
ribbonNode.h virtuals removed 2024-03-18 18:13:00 +00:00
splash.cpp fix particle glow 2025-11-13 14:29:25 -06:00
splash.h Adds handling for datablocks to be reloaded if the assets they utilize have their files directly edited. 2025-04-24 00:58:20 -05:00
windEmitter.cpp tAlgorythm fed namespace T3D for better library interoperability. resulted in the need to specify usage in... a few places. 2017-12-27 22:57:47 -06:00
windEmitter.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00