Torque3D/Engine/source/T3D
Areloch 7b5e1c3c58 @rextimmy fix for GuiWindowCtrl so they snap correctly again
Added asset loose files for editor and bake level files on level asset
Correct return of ConsoleGetType on TypeShapeAssetPtr
Adds shape asset support to TSStatic, now will support either raw shape file or ShapeAsset
Adds onInspect function behavior, so when object is inspected, it can do special editor behavior
Adds callback for when editTSCtrl is resized
Added editor setting to force the world editor sidebar(scene tree and inspector windows) to resize to fit to the right side of the screen automatically instead of float
If assimp loader encounters error, it's output into the console log
Makes root Data item in folder hierarchy tree in Asset Browser able to support right mouse popup menu action
Material and Shape assets now correctly base on current browsed folder
Material asset generation now more properly fills out common maps, as well as handles skipped dependencies better
More theme corrections
Updated TestGrid images asset defs to have proper loose file handling
2019-11-18 03:30:04 -06:00
..
assets @rextimmy fix for GuiWindowCtrl so they snap correctly again 2019-11-18 03:30:04 -06:00
components linux followup work by tim 2019-08-21 03:12:54 -05:00
decal
examples
fps
fx misc formatting fixes, and a removal of the 2019-10-21 18:58:15 -05:00
gameBase
gameObjects linux followup work by tim 2019-08-21 03:12:54 -05:00
lighting Change Asset Browser logic to utilize folder heirarchy instead of strict Asset Type filtration 2019-10-20 02:47:15 -05:00
physics
sceneComponent
sfx
systems Force proper update of box probe when attenuation changes 2019-08-19 01:14:34 -05:00
turret
vehicles
accumulationVolume.cpp
accumulationVolume.h
aiClient.cpp
aiClient.h
aiConnection.cpp
aiConnection.h
aiPlayer.cpp
aiPlayer.h
camera.cpp
camera.h
cameraSpline.cpp
cameraSpline.h
containerQuery.cpp
containerQuery.h
convexShape.cpp mac compilation correction - casting flaw 2019-05-21 19:32:17 -05:00
convexShape.h
debris.cpp
debris.h
entity.cpp component vector cleanup cleanup 2019-06-03 15:12:56 -05:00
entity.h
gameFunctions.cpp
gameFunctions.h
gameTSCtrl.cpp
gameTSCtrl.h
groundPlane.cpp
groundPlane.h
guiMaterialPreview.cpp
guiMaterialPreview.h
guiNoMouseCtrl.cpp
guiObjectView.cpp
guiObjectView.h
item.cpp
item.h
levelInfo.cpp
levelInfo.h
lightAnimData.cpp
lightAnimData.h
lightBase.cpp looks like the with the latest translucnency work, dynamic shadows are no longer triggering malformed values in forward lit materials, so flipped that back on 2019-09-20 14:45:05 -05:00
lightBase.h
lightDescription.cpp looks like the with the latest translucnency work, dynamic shadows are no longer triggering malformed values in forward lit materials, so flipped that back on 2019-09-20 14:45:05 -05:00
lightDescription.h
lightFlareData.cpp
lightFlareData.h
missionArea.cpp
missionArea.h
missionMarker.cpp
missionMarker.h
objectTypes.h
occlusionVolume.cpp
occlusionVolume.h
pathCamera.cpp
pathCamera.h
physicalZone.cpp
physicalZone.h
player.cpp
player.h
pointLight.cpp
pointLight.h
portal.cpp
portal.h
prefab.cpp
prefab.h
projectile.cpp
projectile.h
proximityMine.cpp
proximityMine.h
resource.h
rigid.cpp
rigid.h
rigidShape.cpp
rigidShape.h
Scene.cpp Moved unneeded modules to Templates/Modules 2019-09-29 06:44:43 -05:00
Scene.h Moved unneeded modules to Templates/Modules 2019-09-29 06:44:43 -05:00
scopeAlwaysShape.cpp
shapeBase.cpp
shapeBase.h
shapeCollision.cpp
shapeImage.cpp
spotLight.cpp
spotLight.h
staticShape.cpp
staticShape.h
trigger.cpp
trigger.h
tsStatic.cpp @rextimmy fix for GuiWindowCtrl so they snap correctly again 2019-11-18 03:30:04 -06:00
tsStatic.h @rextimmy fix for GuiWindowCtrl so they snap correctly again 2019-11-18 03:30:04 -06:00
zone.cpp
zone.h