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afx
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sound asset conversions - afxmagicmissile for a datablock case and guimltextcrtl for an object-instance case
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2021-10-14 15:06:49 -05:00 |
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app
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Fix temporary buffer for scripting conversions.
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2021-09-04 21:25:11 -04:00 |
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assets
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Shifts handling of material and terrain material definitions to be written into the asset definition taml file instead of having an extra loose file
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2022-01-30 11:50:16 -06:00 |
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cinterface
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various fixes and memory corruption bug.
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2021-09-09 19:30:32 -04:00 |
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collision
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* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
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2021-10-04 20:04:21 -04:00 |
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console
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Add sanity check for default value results checking when filtering out default values
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2022-02-02 01:11:33 -06:00 |
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core
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* [Tokenizer] BugFix: Correct a malloc/delete mismatch in the tokenizer programming.
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2021-11-06 20:34:12 -04:00 |
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environment
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Cleaned and repacked work to update the probe bin and reflection probe behavior to clean and standardize it.
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2022-02-12 15:53:40 -06:00 |
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forest
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Merge branch 'Preview4_0' into SoundAssetImplements
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2021-10-11 20:11:27 -05:00 |
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gfx
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fix opengl device not returning the correct anisotropic value
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2021-12-15 20:09:18 +10:00 |
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gui
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GuiBitmapCtrl named texture fixes.
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2022-01-21 19:47:41 -05:00 |
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i18n
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Parametrize script extension, default to 'tscript'
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2021-01-19 21:32:31 +01:00 |
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lighting
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adress gl spotlights disapearing for deferred
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2021-10-21 22:08:56 -05:00 |
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main
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requested revision: use dword just in case of compiler shenanigans
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2018-02-26 22:34:21 -06:00 |
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materials
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Shifts handling of material and terrain material definitions to be written into the asset definition taml file instead of having an extra loose file
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2022-01-30 11:50:16 -06:00 |
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math
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* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
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2021-10-04 20:04:21 -04:00 |
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module
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Fix specific usage of Con::executef where it was not being assigned to a ConsoleValue before getting it's data out of it.
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2021-09-24 19:32:57 -04:00 |
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navigation
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* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
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2021-10-04 20:04:21 -04:00 |
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persistence
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Add sanity check for default value results checking when filtering out default values
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2022-02-02 01:11:33 -06:00 |
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platform
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* BugFix: Correct an ASAN reported memory error caused by incorrect usage of __sync_fetch_and_add.
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2021-11-02 18:11:42 -04:00 |
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platformMac
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* Adjustment: Initial work on moving x86Unix platform code into a more common POSIX platform.
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2021-11-14 13:56:12 -05:00 |
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platformPOSIX
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* Cleanup: Remove a comment referencing the now-removed DisplayPtrManager.
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2021-11-17 22:08:08 -05:00 |
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platformSDL
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* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
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2021-10-04 20:04:21 -04:00 |
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platformWin32
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* [Win32] Adjustment: Only trigger the Linux compat warning when TORQUE_POSIX_PATH_CASE_INSENSITIVE is disabled.
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2021-10-13 11:40:54 -04:00 |
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platformX11
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* BugFix: Correct many include paths and build platformX11 on non-Apple Unix.
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2021-11-14 14:45:42 -05:00 |
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platformX86UNIX
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* Adjustment: Tweak the include paths for platformPOSIX.h.
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2021-11-14 14:05:16 -05:00 |
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postFx
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fix reported ASAN crash
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2021-11-16 12:40:22 -06:00 |
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renderInstance
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Cleaned and repacked work to update the probe bin and reflection probe behavior to clean and standardize it.
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2022-02-12 15:53:40 -06:00 |
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scene
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* BugFix: Correct the possibility of the Sim module being deinitialized after the Scene module despite the Sim module being dependentant on the Scene module.
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2021-11-02 18:52:54 -04:00 |
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sfx
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Cleaned up implementation of #712
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2022-01-03 20:57:10 -06:00 |
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shaderGen
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Cleaned and repacked work to update the probe bin and reflection probe behavior to clean and standardize it.
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2022-02-12 15:53:40 -06:00 |
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sim
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* BugFix: Fix a Windows ASAN reported allocation mismatch error.
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2021-12-13 00:04:24 -05:00 |
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sqlite
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Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
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2020-02-04 01:47:28 -06:00 |
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T3D
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Cleaned and repacked work to update the probe bin and reflection probe behavior to clean and standardize it.
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2022-02-12 15:53:40 -06:00 |
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terrain
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* BugFix: Correct a windows-only pathing issue in terrMaterial.
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2021-12-14 19:44:44 -05:00 |
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testing
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corrects a pair of conversions. one object oriented, one not.
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2018-12-12 14:52:14 -06:00 |
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ts
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Fixes mapping of imposter images to be packed as part of the shape asset, and fixes paths to be formatted more sanely.
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2021-12-10 00:01:26 -06:00 |
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util
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Fix specific usage of Con::executef where it was not being assigned to a ConsoleValue before getting it's data out of it.
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2021-09-24 19:32:57 -04:00 |
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Verve
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Fix specific usage of Con::executef where it was not being assigned to a ConsoleValue before getting it's data out of it.
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2021-09-24 19:32:57 -04:00 |
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windowManager
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* BugFix: More cleanup of MSVC compiler warnings.
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2021-10-07 01:10:00 -04:00 |
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.gitattributes
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Somebody broke SDL when they updated it. The new version depends on AudioToolbox, so added that as dependency in torque3d.cmake
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2017-01-13 10:42:52 -05:00 |
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ggEndOfLineFix.txt
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