..
test
Add Object Inheritence Acceptance Test
2021-11-11 22:57:09 -05:00
arrayObject.cpp
* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
2021-10-04 20:04:21 -04:00
arrayObject.h
fixed lots of tabs and space
2017-01-06 18:04:28 -05:00
ast.h
initial port of the new interpreter
2021-03-30 19:33:19 -04:00
astAlloc.cpp
make tests pass.
2021-04-03 01:53:40 -04:00
astNodes.cpp
Optionally allow to treat script assert as warning
2021-11-17 18:01:35 -05:00
bison.bat
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
bison.simple
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
cmdgram.cpp
compile fixes.
2021-03-31 22:12:58 -04:00
cmdgram.h
Merging
2017-11-05 22:33:32 -06:00
CMDgram.y
compile fixes.
2021-03-31 22:12:58 -04:00
CMDscan.cpp
* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
2021-10-04 20:04:21 -04:00
CMDscan.l
fixes and some minor bc adjustment.
2021-04-16 23:21:39 -04:00
codeBlock.cpp
Optionally allow to treat script assert as warning
2021-11-17 18:01:35 -05:00
codeBlock.h
* BugFix: Fix a missing <vector> include for GCC.
2021-09-03 00:26:48 -04:00
compiledEval.cpp
Fixed a leak with console stack in the interpreter.
2021-11-20 19:08:02 -05:00
compiler.cpp
Optionally allow to treat script assert as warning
2021-11-17 18:01:35 -05:00
compiler.h
Optionally allow to treat script assert as warning
2021-11-17 18:01:35 -05:00
console.cpp
Fixed a leak with console stack in the interpreter.
2021-11-20 19:08:02 -05:00
console.h
Get rid of setLocalVariable entirely.
2021-10-19 20:38:13 -04:00
consoleDoc.cpp
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
2020-10-03 14:37:55 +02:00
consoleDoc.h
Parametrize script extension, default to 'tscript'
2021-01-19 21:32:31 +01:00
consoleFunctions.cpp
Updates asset importer and project importer to output to separate log files into tools/logs
2021-11-03 00:13:00 -05:00
consoleFunctions.h
Added type checking functions
2015-01-29 11:40:45 -08:00
consoleInternal.cpp
debugger support
2021-08-19 22:05:43 -04:00
consoleInternal.h
debugger support
2021-08-19 22:05:43 -04:00
consoleLogger.cpp
initial port of the new interpreter
2021-03-30 19:33:19 -04:00
consoleLogger.h
initial port of the new interpreter
2021-03-30 19:33:19 -04:00
consoleObject.cpp
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
2020-10-03 14:37:55 +02:00
consoleObject.h
Update usage of TinyXML to use TinyXML2
2021-07-31 21:54:19 +02:00
consoleParser.cpp
fixed lots of tabs and space
2017-01-06 18:04:28 -05:00
consoleParser.h
Parametrize script extension, default to 'tscript'
2021-01-19 21:32:31 +01:00
consoleTypes.cpp
* [UUID] BugFix: Correct a memory mismanagement error in UUID programming due to the way xuuid_t is utilized.
2021-08-14 17:44:17 -04:00
consoleTypes.h
Converts all game, gui editor, and system classes to utilize assets
2021-07-19 01:07:08 -05:00
consoleValueStack.h
Goodbye String Stack!
2021-04-29 23:11:49 -04:00
consoleXMLExport.cpp
Eliminate DefineConsoleFunction
2018-04-17 20:54:08 +02:00
consoleXMLExport.h
clang catch: garbage in line directives
2016-10-18 11:37:18 -05:00
debugOutputConsumer.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
debugOutputConsumer.h
Removed the unneeded PPC And Altivec elements, and removed the LOCBUILD flag
2017-04-09 23:26:35 -05:00
dynamicTypes.cpp
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
2020-10-03 14:37:55 +02:00
dynamicTypes.h
Properly specify type of console types with a different native type
2020-11-15 21:32:29 +01:00
engineAPI.h
* BugFix: Correct 3 missing defines in the GCC types include file.
2021-07-09 21:05:55 -04:00
engineDoc.cpp
more changes.
2021-04-12 21:26:26 -04:00
engineExports.cpp
Reordering initialization methods #1912
2017-04-19 14:02:45 -04:00
engineExports.h
EngineExportScope(){} *can't* be initialized by default, aparantly
2020-10-05 13:44:08 -05:00
engineFunctions.cpp
clang: constructor initialization order
2016-10-14 18:16:55 -05:00
engineFunctions.h
Fix non-mvc compilation in EngineDefaultArguments
2020-11-15 21:30:45 +01:00
engineObject.cpp
uninitialized variables-console
2020-05-11 14:40:31 -05:00
engineObject.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
enginePrimitives.cpp
EngineAPI: Expose strings as UTF8 instead of UTF16
2020-11-15 21:30:45 +01:00
enginePrimitives.h
EngineAPI: Expose strings as UTF8 instead of UTF16
2020-11-15 21:30:45 +01:00
engineStructs.cpp
Expand EngineAPI type definitions
2020-11-15 21:30:45 +01:00
engineStructs.h
Expand EngineAPI type definitions
2020-11-15 21:30:45 +01:00
engineTypeInfo.cpp
uninitialized variables-console
2020-05-11 14:40:31 -05:00
engineTypeInfo.h
Add Type information for Properties in EngineXMLExport
2018-04-21 09:08:44 +02:00
engineTypes.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
engineTypes.h
Engine API: Pass structs by reference
2020-11-15 21:30:45 +01:00
engineXMLExport.cpp
Improve type detection of EngineAPI types
2020-11-15 21:32:29 +01:00
fieldBrushObject.cpp
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
2020-10-03 14:37:55 +02:00
fieldBrushObject.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
fileSystemFunctions.cpp
Adds console function to compare file modified times
2021-08-08 16:20:58 -05:00
fixedTuple.h
Improve Engine API export, robust Default Value logic and allow _ in arg
2020-11-15 21:30:45 +01:00
generateCompiler.bat
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
ICallMethod.h
more console refactor.
2021-03-31 21:09:23 -04:00
optimizer.cpp
compile fixes.
2021-03-31 22:12:58 -04:00
persistenceManager.cpp
Converts all game, gui editor, and system classes to utilize assets
2021-07-19 01:07:08 -05:00
persistenceManager.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
propertyParsing.cpp
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
propertyParsing.h
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
returnBuffer.cpp
Use a circular buffer for getReturnBuffer because StringStack's would get clobbered too quickly
2018-03-28 20:55:09 -04:00
returnBuffer.h
Use a circular buffer for getReturnBuffer because StringStack's would get clobbered too quickly
2018-03-28 20:55:09 -04:00
runtimeClassRep.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
runtimeClassRep.h
Initial Implementation of the Taml, Asset and Modules systems.
2015-10-13 15:19:36 -05:00
scriptFilename.cpp
Eliminate unnecessary uses of ConsoleFunction
2018-04-17 21:41:29 +02:00
scriptFilename.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
scriptObjects.cpp
Cleans up a redundant include.
2017-05-15 01:02:15 -05:00
scriptObjects.h
New ScriptTickObject
2013-01-22 17:09:14 -05:00
sim.cpp
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
2020-10-03 14:37:55 +02:00
sim.h
initial port of the new interpreter
2021-03-30 19:33:19 -04:00
simBase.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
simDatablock.cpp
uninitialized variables-console
2020-05-11 14:40:31 -05:00
simDatablock.h
substitution statements conformed to standard class:mVar standard
2018-03-13 17:27:24 -05:00
simDictionary.cpp
Added fallback handling to MaterialAssets if the asset was found but the matDef was not
2021-10-28 23:52:58 -05:00
simDictionary.h
whitespace
2017-01-11 23:34:46 -05:00
simEvents.cpp
debugger support
2021-08-19 22:05:43 -04:00
simEvents.h
more console refactor.
2021-03-31 21:09:23 -04:00
simFieldDictionary.cpp
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
2018-03-28 15:42:34 -05:00
simFieldDictionary.h
uninitialized variables-console
2020-05-11 14:40:31 -05:00
simManager.cpp
Small fixes for the script interpreter.
2021-06-18 18:52:41 -04:00
simObject.cpp
* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
2021-10-04 20:04:21 -04:00
simObject.h
more console refactor.
2021-03-31 21:09:23 -04:00
simObjectList.cpp
Fix specific usage of Con::executef where it was not being assigned to a ConsoleValue before getting it's data out of it.
2021-09-24 19:32:57 -04:00
simObjectList.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
simObjectMemento.cpp
As suggested, extract strlen calls from sizes into variables so it isn't called twice
2018-03-08 20:59:40 -05:00
simObjectMemento.h
whitespace
2017-01-11 23:34:46 -05:00
simObjectRef.h
Fixed some random Worder warnings
2015-07-03 15:52:38 +02:00
simPersistID.cpp
Expose SimPersistID to EngineAPI
2020-11-15 21:30:45 +01:00
simPersistID.h
Expose SimPersistID to EngineAPI
2020-11-15 21:30:45 +01:00
simPersistSet.cpp
more console refactor.
2021-03-31 21:09:23 -04:00
simPersistSet.h
more console refactor.
2021-03-31 21:09:23 -04:00
simSerialize.cpp
whitespace
2017-01-11 23:34:46 -05:00
simSet.cpp
cleanup todos
2021-08-19 22:25:11 -04:00
simSet.h
initial port of the new interpreter
2021-03-30 19:33:19 -04:00
SimXMLDocument.cpp
* BugFix: Clear some MSVC compiler warnings.
2021-10-07 00:27:39 -04:00
SimXMLDocument.h
Merge remote-tracking branch 'devhead/Preview4_0' into tsneo
2021-08-13 20:14:39 -04:00
stringStack.cpp
remove unused code.
2021-04-20 19:55:35 -04:00
stringStack.h
remove unused code.
2021-04-20 19:55:35 -04:00
telnetConsole.cpp
uninitialized variables-console
2020-05-11 14:40:31 -05:00
telnetConsole.h
uninitialized variables-console
2020-05-11 14:40:31 -05:00
telnetDebugger.cpp
debugger support
2021-08-19 22:05:43 -04:00
telnetDebugger.h
Parametrize script extension, default to 'tscript'
2021-01-19 21:32:31 +01:00
typeValidators.cpp
whitespace
2017-01-11 23:34:46 -05:00
typeValidators.h
uninitialized variables-console
2020-05-11 14:40:31 -05:00