| .. |
|
gui3DProjectionCtrl.cpp
|
Update gui3DProjectionCtrl.cpp
|
2019-02-23 20:12:17 -06:00 |
|
gui3DProjectionCtrl.h
|
Adds gui3DProjectionCtrl so a gui control can be tracked to a point in 3d space
|
2019-02-23 16:36:40 -06:00 |
|
guiAnimBitmapCtrl.cpp
|
As suggested, extract strlen calls from sizes into variables so it isn't called twice
|
2018-03-08 20:59:40 -05:00 |
|
guiAnimBitmapCtrl.h
|
new: guiAnimBitmapCtrl - works similar to the particle animation system. feed it x and y for how many frames in a spritesheet, and let her run.
|
2016-07-04 20:44:42 -05:00 |
|
guiBackgroundCtrl.cpp
|
|
|
|
guiBackgroundCtrl.h
|
|
|
|
guiBitmapBarCtrl.cpp
|
adds bitmap coloration to: guibitmapctrl, guibitmapbarctrl, guianimbitmapctrl (and guicrosshairhud by way of inheritance)
|
2016-07-06 02:15:46 -05:00 |
|
guiBitmapBarCtrl.h
|
New: GuiBitmapBarCtrl
|
2016-06-30 15:51:03 -05:00 |
|
guiBitmapBorderCtrl.cpp
|
Issue found with PVS-Studio:
|
2015-07-13 22:51:17 -05:00 |
|
guiBitmapCtrl.cpp
|
Eliminate DefineConsoleMethod
|
2018-04-17 21:01:50 +02:00 |
|
guiBitmapCtrl.h
|
adds bitmap coloration to: guibitmapctrl, guibitmapbarctrl, guianimbitmapctrl (and guicrosshairhud by way of inheritance)
|
2016-07-06 02:15:46 -05:00 |
|
guiColorPicker.cpp
|
Eliminate DefineConsoleMethod
|
2018-04-17 21:01:50 +02:00 |
|
guiColorPicker.h
|
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
2017-06-23 11:36:20 -05:00 |
|
guiConsole.cpp
|
Clean up redundant variables
|
2019-02-06 15:03:06 -05:00 |
|
guiConsole.h
|
Adds a convenience function to refresh the console dialog.
|
2018-03-17 14:37:07 -05:00 |
|
guiConsoleEditCtrl.cpp
|
|
|
|
guiConsoleEditCtrl.h
|
|
|
|
guiConsoleTextCtrl.cpp
|
Update guiConsoleTextCtrl.cpp
|
2015-07-17 16:40:39 -07:00 |
|
guiConsoleTextCtrl.h
|
|
|
|
guiDecoyCtrl.cpp
|
gui shadowvar cleanups
|
2018-03-15 14:50:54 -05:00 |
|
guiDecoyCtrl.h
|
|
|
|
guiDirectoryFileListCtrl.cpp
|
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
|
2018-03-28 15:42:34 -05:00 |
|
guiDirectoryFileListCtrl.h
|
|
|
|
guiFileTreeCtrl.cpp
|
Eliminate DefineConsoleMethod
|
2018-04-17 21:01:50 +02:00 |
|
guiFileTreeCtrl.h
|
|
|
|
guiGameListMenuCtrl.cpp
|
Reordering initialization methods #1912
|
2017-04-19 14:02:45 -04:00 |
|
guiGameListMenuCtrl.h
|
|
|
|
guiGameListOptionsCtrl.cpp
|
Simple pass over the codebase to standardize the platform types.
|
2013-08-04 16:26:01 -05:00 |
|
guiGameListOptionsCtrl.h
|
Fix member vars left uninitialized in constructors
|
2015-02-20 18:41:51 -05:00 |
|
guiGradientCtrl.cpp
|
Eliminate DefineConsoleMethod
|
2018-04-17 21:01:50 +02:00 |
|
guiGradientCtrl.h
|
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
2017-06-23 11:36:20 -05:00 |
|
guiListBoxCtrl.cpp
|
Clean up MSVC warning [C4312] conversion from type to type * of greater size
|
2019-02-02 23:09:55 -05:00 |
|
guiListBoxCtrl.h
|
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
2017-06-23 11:36:20 -05:00 |
|
guiMaterialCtrl.cpp
|
Eliminate DefineConsoleMethod
|
2018-04-17 21:01:50 +02:00 |
|
guiMaterialCtrl.h
|
|
|
|
guiMLTextCtrl.cpp
|
Reordering initialization methods #1912
|
2017-04-19 14:02:45 -04:00 |
|
guiMLTextCtrl.h
|
Fix stack balancing problems by refactoring execution calls
|
2015-02-08 00:08:18 +00:00 |
|
guiMLTextEditCtrl.cpp
|
|
|
|
guiMLTextEditCtrl.h
|
|
|
|
guiPopUpCtrl.cpp
|
Merge branch 'development' into EngineAPI-Refactor
|
2018-12-09 14:48:50 -06:00 |
|
guiPopUpCtrl.h
|
|
|
|
guiPopUpCtrlEx.cpp
|
Merge branch 'development' into EngineAPI-Refactor
|
2018-12-09 14:48:50 -06:00 |
|
guiPopUpCtrlEx.h
|
|
|
|
guiSliderCtrl.cpp
|
Reordering initialization methods #1912
|
2017-04-19 14:02:45 -04:00 |
|
guiSliderCtrl.h
|
|
|
|
guiTabPageCtrl.cpp
|
Use strncpy instead of strcpy because again, buffer overflows
|
2018-03-06 02:35:33 -05:00 |
|
guiTabPageCtrl.h
|
|
|
|
guiTextCtrl.cpp
|
Replaced StringTable->insert("") with StringTable->EmptyString()
|
2017-01-11 23:36:04 -05:00 |
|
guiTextCtrl.h
|
|
|
|
guiTextEditCtrl.cpp
|
Updates TextEdit value when focus is lost.
|
2019-02-23 16:18:03 -06:00 |
|
guiTextEditCtrl.h
|
Implement basic keyboard & mouse support for openvr overlays
|
2016-09-11 22:42:42 +01:00 |
|
guiTextEditSliderBitmapCtrl.cpp
|
|
|
|
guiTextEditSliderBitmapCtrl.h
|
|
|
|
guiTextEditSliderCtrl.cpp
|
Direct3D11 Engine/source changes
|
2016-03-20 21:52:11 +10:00 |
|
guiTextEditSliderCtrl.h
|
|
|
|
guiTextListCtrl.cpp
|
Fix stack balancing problems by refactoring execution calls
|
2015-02-08 00:08:18 +00:00 |
|
guiTextListCtrl.h
|
Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang.
|
2016-10-17 01:00:12 -05:00 |
|
guiTreeViewCtrl.cpp
|
Adds test shapes of Kork and SpaceOrc
|
2019-05-28 17:24:29 -05:00 |
|
guiTreeViewCtrl.h
|
Include materialball shape asset info
|
2019-05-25 03:37:18 -05:00 |