Torque3D/Engine/source/gui/controls
Areloch 6073bc5551 Adds test shapes of Kork and SpaceOrc
Sidestep of memleak from CSF at the moment
Minor fixes and corrections with asset importing and loose files
WIP of updated options menu
2019-05-28 17:24:29 -05:00
..
gui3DProjectionCtrl.cpp Update gui3DProjectionCtrl.cpp 2019-02-23 20:12:17 -06:00
gui3DProjectionCtrl.h Adds gui3DProjectionCtrl so a gui control can be tracked to a point in 3d space 2019-02-23 16:36:40 -06:00
guiAnimBitmapCtrl.cpp As suggested, extract strlen calls from sizes into variables so it isn't called twice 2018-03-08 20:59:40 -05:00
guiAnimBitmapCtrl.h new: guiAnimBitmapCtrl - works similar to the particle animation system. feed it x and y for how many frames in a spritesheet, and let her run. 2016-07-04 20:44:42 -05:00
guiBackgroundCtrl.cpp
guiBackgroundCtrl.h
guiBitmapBarCtrl.cpp adds bitmap coloration to: guibitmapctrl, guibitmapbarctrl, guianimbitmapctrl (and guicrosshairhud by way of inheritance) 2016-07-06 02:15:46 -05:00
guiBitmapBarCtrl.h New: GuiBitmapBarCtrl 2016-06-30 15:51:03 -05:00
guiBitmapBorderCtrl.cpp Issue found with PVS-Studio: 2015-07-13 22:51:17 -05:00
guiBitmapCtrl.cpp Eliminate DefineConsoleMethod 2018-04-17 21:01:50 +02:00
guiBitmapCtrl.h adds bitmap coloration to: guibitmapctrl, guibitmapbarctrl, guianimbitmapctrl (and guicrosshairhud by way of inheritance) 2016-07-06 02:15:46 -05:00
guiColorPicker.cpp Eliminate DefineConsoleMethod 2018-04-17 21:01:50 +02:00
guiColorPicker.h Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
guiConsole.cpp Clean up redundant variables 2019-02-06 15:03:06 -05:00
guiConsole.h Adds a convenience function to refresh the console dialog. 2018-03-17 14:37:07 -05:00
guiConsoleEditCtrl.cpp
guiConsoleEditCtrl.h
guiConsoleTextCtrl.cpp Update guiConsoleTextCtrl.cpp 2015-07-17 16:40:39 -07:00
guiConsoleTextCtrl.h
guiDecoyCtrl.cpp gui shadowvar cleanups 2018-03-15 14:50:54 -05:00
guiDecoyCtrl.h
guiDirectoryFileListCtrl.cpp Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 2018-03-28 15:42:34 -05:00
guiDirectoryFileListCtrl.h
guiFileTreeCtrl.cpp Eliminate DefineConsoleMethod 2018-04-17 21:01:50 +02:00
guiFileTreeCtrl.h
guiGameListMenuCtrl.cpp Reordering initialization methods #1912 2017-04-19 14:02:45 -04:00
guiGameListMenuCtrl.h
guiGameListOptionsCtrl.cpp Simple pass over the codebase to standardize the platform types. 2013-08-04 16:26:01 -05:00
guiGameListOptionsCtrl.h Fix member vars left uninitialized in constructors 2015-02-20 18:41:51 -05:00
guiGradientCtrl.cpp Eliminate DefineConsoleMethod 2018-04-17 21:01:50 +02:00
guiGradientCtrl.h Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
guiListBoxCtrl.cpp Clean up MSVC warning [C4312] conversion from type to type * of greater size 2019-02-02 23:09:55 -05:00
guiListBoxCtrl.h Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
guiMaterialCtrl.cpp Eliminate DefineConsoleMethod 2018-04-17 21:01:50 +02:00
guiMaterialCtrl.h
guiMLTextCtrl.cpp Reordering initialization methods #1912 2017-04-19 14:02:45 -04:00
guiMLTextCtrl.h Fix stack balancing problems by refactoring execution calls 2015-02-08 00:08:18 +00:00
guiMLTextEditCtrl.cpp
guiMLTextEditCtrl.h
guiPopUpCtrl.cpp Merge branch 'development' into EngineAPI-Refactor 2018-12-09 14:48:50 -06:00
guiPopUpCtrl.h
guiPopUpCtrlEx.cpp Merge branch 'development' into EngineAPI-Refactor 2018-12-09 14:48:50 -06:00
guiPopUpCtrlEx.h
guiSliderCtrl.cpp Reordering initialization methods #1912 2017-04-19 14:02:45 -04:00
guiSliderCtrl.h
guiTabPageCtrl.cpp Use strncpy instead of strcpy because again, buffer overflows 2018-03-06 02:35:33 -05:00
guiTabPageCtrl.h
guiTextCtrl.cpp Replaced StringTable->insert("") with StringTable->EmptyString() 2017-01-11 23:36:04 -05:00
guiTextCtrl.h
guiTextEditCtrl.cpp Updates TextEdit value when focus is lost. 2019-02-23 16:18:03 -06:00
guiTextEditCtrl.h Implement basic keyboard & mouse support for openvr overlays 2016-09-11 22:42:42 +01:00
guiTextEditSliderBitmapCtrl.cpp
guiTextEditSliderBitmapCtrl.h
guiTextEditSliderCtrl.cpp Direct3D11 Engine/source changes 2016-03-20 21:52:11 +10:00
guiTextEditSliderCtrl.h
guiTextListCtrl.cpp Fix stack balancing problems by refactoring execution calls 2015-02-08 00:08:18 +00:00
guiTextListCtrl.h Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang. 2016-10-17 01:00:12 -05:00
guiTreeViewCtrl.cpp Adds test shapes of Kork and SpaceOrc 2019-05-28 17:24:29 -05:00
guiTreeViewCtrl.h Include materialball shape asset info 2019-05-25 03:37:18 -05:00