Torque3D/Engine/source
2025-03-30 16:36:15 -05:00
..
afx skip trying to be clever and just report the variable name being checked directly 2025-03-18 03:13:37 -05:00
app revert ThreadPool rename 2024-05-12 21:59:18 +01:00
assets Updates most of the handling of asset types to follow a more standardized type-registration system. 2024-09-28 16:09:56 -05:00
cinterface Expose SimObjectPtr C-API functions using EngineAPI 2023-10-08 17:36:51 -05:00
collision backup 2024-05-20 12:21:37 +01:00
console further validator cleanups 2025-03-18 14:06:33 -05:00
core Fix memory leak in ZipSubRStream 2025-02-19 15:06:02 +03:00
environment flowMagnitude and ripplespeed can go negative 2025-03-26 22:12:19 -05:00
forest fill in the validated variables 2025-03-09 11:53:23 -05:00
gfx handle feeding a cubemap via 2d textures 2025-03-24 11:32:09 -05:00
gui further validator cleanups 2025-03-18 14:06:33 -05:00
i18n Console Refactor 2023-09-13 10:33:20 +02:00
lighting Fix for bug reported by Rod 2025-01-06 14:24:39 +00:00
main _get_current_locale needs #include <locale.h> 2023-07-22 09:49:43 -05:00
materials fix forward cubemip 2025-03-25 14:25:29 -05:00
math BUG: Probe baking look at matrix was wrong 2025-01-07 15:44:19 +00:00
module Added field to ModuleDefinition for priority, which can be used to process/sort them in priority order 2025-01-03 00:37:25 -06:00
navigation fill in the validated variables 2025-03-09 11:53:23 -05:00
persistence add typeS16 2025-02-22 18:57:27 -06:00
platform add guide button support 2025-03-01 16:58:35 -06:00
platformMac main dir 2023-10-20 22:23:38 +01:00
platformPOSIX Update POSIXFileio.cpp 2023-07-27 21:48:13 +01:00
platformSDL Merge pull request #1234 from marauder2k9-torque/virtuals-override 2024-03-21 10:43:26 -05:00
platformWin32 working vhacd 2024-05-12 14:43:56 +01:00
platformX11 * BugFix: Correct many include paths and build platformX11 on non-Apple Unix. 2021-11-14 14:45:42 -05:00
platformX86UNIX * Adjustment: Tweak the include paths for platformPOSIX.h. 2021-11-14 14:05:16 -05:00
postFx use the same renderpriority range across all cases 2025-03-18 01:18:37 -05:00
renderInstance clean up brdf 2025-03-22 13:38:09 -05:00
scene fill in the validated variables 2025-03-09 11:53:23 -05:00
sfx further validator cleanups 2025-03-18 14:06:33 -05:00
shaderGen clean up shadergen ambient handling 2025-03-29 14:43:03 -05:00
sim rest of virtuals removed 2024-03-18 18:40:22 +00:00
sqlite Fix for build 2022-12-02 11:58:45 +06:00
T3D Updated handling of subscenes in assets to be it's own distinct definition to avoid parsing and detection issues, as well as fields to be handled distinctly between the types 2025-03-30 16:36:15 -05:00
terrain fill in the validated variables 2025-03-09 11:53:23 -05:00
testing Update mathMatrixTest.cpp 2024-08-01 05:07:54 +01:00
ts add a specific lod option for findColDetails 2025-01-27 17:19:22 -06:00
util revert portions to a previously demonstrated to work state... 2025-02-17 19:55:23 -06:00
Verve Console Refactor 2023-09-13 10:33:20 +02:00
windowManager rest of virtuals removed 2024-03-18 18:40:22 +00:00
.gitattributes Somebody broke SDL when they updated it. The new version depends on AudioToolbox, so added that as dependency in torque3d.cmake 2017-01-13 10:42:52 -05:00
CMakeLists.txt suport augs for modules that include full libraries 2025-01-02 10:27:09 -06:00
ggEndOfLineFix.txt