Torque3D/Engine/source/shaderGen
AzaezelX b92b5b34fd clean up shadergen ambient handling
fallback needs to a) set the same value as elswhere. b) treat uniforms the same. c) exist on both ends to ensure order of ops doesn't mangle things
2025-03-29 14:43:03 -05:00
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GLSL clean up shadergen ambient handling 2025-03-29 14:43:03 -05:00
HLSL clean up shadergen ambient handling 2025-03-29 14:43:03 -05:00
conditionerFeature.cpp Fix GLSL out fragment shader color. 2014-11-30 05:32:40 +01:00
conditionerFeature.h virtuals removed 2024-03-18 18:13:00 +00:00
customShaderFeature.cpp add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2023-01-27 01:13:15 -06:00
customShaderFeature.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
featureMgr.cpp Adjusts engine cleanup ordering on shaderFeatureMgr to avoid periodic crashes on Mac ARM machines 2022-06-05 01:21:38 -05:00
featureMgr.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
featureSet.cpp Corrected FeatureSet::getNextFeatureIndex and ShaderFeature::getProcessIndex signed mismatch. 2016-02-21 15:10:58 +10:00
featureSet.h Corrected FeatureSet::getNextFeatureIndex and ShaderFeature::getProcessIndex signed mismatch. 2016-02-21 15:10:58 +10:00
featureType.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
featureType.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
langElement.cpp Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 2020-10-03 14:37:55 +02:00
langElement.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
shaderComp.cpp Hardware Skinning Support 2016-08-21 01:43:30 +01:00
shaderComp.h virtuals removed 2024-03-18 18:13:00 +00:00
shaderDependency.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
shaderDependency.h virtuals removed 2024-03-18 18:13:00 +00:00
shaderFeature.cpp give shadergen tags for the other two potential rendertargets for use down the line 2020-08-03 16:45:37 -05:00
shaderFeature.h uninitialized and unused value cleanups 2023-05-01 10:40:02 -05:00
shaderGen.cpp Groundwork for other shaders 2024-03-06 13:26:39 +00:00
shaderGen.h Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 2020-09-19 18:25:10 -05:00
shaderGenVars.cpp shift capturing from a globalMacro to a sceneRenderstate S32 2024-04-16 13:51:41 -05:00
shaderGenVars.h shift capturing from a globalMacro to a sceneRenderstate S32 2024-04-16 13:51:41 -05:00
shaderOp.cpp Implement Singlepass Terrain Render 2021-01-01 21:06:01 +01:00
shaderOp.h rest of virtuals removed 2024-03-18 18:40:22 +00:00