Torque3D/Engine/source/assets/assetBase.cpp
Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets
Processed core, tools and default modules to utilize assets
Converted all console types that were string based, such as TypeImageFilename to utilize const char*/the string table, which avoids a lot of type swapping shenanigans and avoids string corruption
Removed unneeded MainEditor mockup module
Removed some unused/duplicate image assets from the tools
2021-07-19 01:07:08 -05:00

467 lines
15 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2013 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _ASSET_BASE_H_
#include "assetBase.h"
#endif
#ifndef _ASSET_MANAGER_H_
#include "assetManager.h"
#endif
#ifndef _CONSOLETYPES_H_
#include "console/consoleTypes.h"
#endif
// Script bindings.
#include "assetBase_ScriptBinding.h"
// Debug Profiling.
#include "platform/profiler.h"
//-----------------------------------------------------------------------------
IMPLEMENT_CONOBJECT(AssetBase);
//-----------------------------------------------------------------------------
StringTableEntry assetNameField = StringTable->insert("AssetName");
StringTableEntry assetDescriptionField = StringTable->insert("AssetDescription");
StringTableEntry assetCategoryField = StringTable->insert("AssetCategory");
StringTableEntry assetAutoUnloadField = StringTable->insert("AssetAutoUnload");
StringTableEntry assetInternalField = StringTable->insert("AssetInternal");
StringTableEntry assetPrivateField = StringTable->insert("AssetPrivate");
//-----------------------------------------------------------------------------
const String AssetBase::mErrCodeStrings[] =
{
"Failed",
"Ok",
"NotLoaded",
"BadFileReference",
"InvalidFormat",
"DependencyNotFound",
"FileTooLarge",
"UsingFallback",
"UnKnown"
};
AssetBase::AssetBase() :
mpOwningAssetManager(NULL),
mAcquireReferenceCount(0),
mAssetInitialized(false)
{
// Generate an asset definition.
mpAssetDefinition = new AssetDefinition();
mInternalName = StringTable->EmptyString();
mClassName = StringTable->EmptyString();
mSuperClassName = StringTable->EmptyString();
}
//-----------------------------------------------------------------------------
AssetBase::~AssetBase()
{
// If the asset manager does not own the asset then we own the
// asset definition so delete it.
if (!getOwned())
SAFE_DELETE(mpAssetDefinition);
}
//-----------------------------------------------------------------------------
void AssetBase::initPersistFields()
{
// Call parent.
Parent::initPersistFields();
// Asset configuration.
addProtectedField(assetNameField, TypeString, 0, &setAssetName, &getAssetName, &writeAssetName, "The name of the asset. The is not a unique identification like an asset Id.");
addProtectedField(assetDescriptionField, TypeString, 0, &setAssetDescription, &getAssetDescription, &writeAssetDescription, "The simple description of the asset contents.");
addProtectedField(assetCategoryField, TypeString, 0, &setAssetCategory, &getAssetCategory, &writeAssetCategory, "An arbitrary category that can be used to categorized assets.");
addProtectedField(assetAutoUnloadField, TypeBool, 0, &setAssetAutoUnload, &getAssetAutoUnload, &writeAssetAutoUnload, "Whether the asset is automatically unloaded when an asset is released and has no other acquisitions or not.");
addProtectedField(assetInternalField, TypeBool, 0, &setAssetInternal, &getAssetInternal, &writeAssetInternal, "Whether the asset is used internally only or not.");
addProtectedField(assetPrivateField, TypeBool, 0, &defaultProtectedNotSetFn, &getAssetPrivate, &defaultProtectedNotWriteFn, "Whether the asset is private or not.");
}
//------------------------------------------------------------------------------
void AssetBase::copyTo(SimObject* object)
{
// Call to parent.
Parent::copyTo(object);
// Cast to asset.
AssetBase* pAsset = static_cast<AssetBase*>(object);
// Sanity!
AssertFatal(pAsset != NULL, "AssetBase::copyTo() - Object is not the correct type.");
// Copy state.
pAsset->setAssetName(getAssetName());
pAsset->setAssetDescription(getAssetDescription());
pAsset->setAssetCategory(getAssetCategory());
pAsset->setAssetAutoUnload(getAssetAutoUnload());
pAsset->setAssetInternal(getAssetInternal());
}
//-----------------------------------------------------------------------------
void AssetBase::setAssetDescription(const char* pAssetDescription)
{
// Fetch asset description.
StringTableEntry assetDescription = StringTable->insert(pAssetDescription);
// Ignore no change.
if (mpAssetDefinition->mAssetDescription == assetDescription)
return;
// Update.
mpAssetDefinition->mAssetDescription = assetDescription;
// Refresh the asset.
refreshAsset();
}
//-----------------------------------------------------------------------------
void AssetBase::setAssetCategory(const char* pAssetCategory)
{
// Fetch asset category.
StringTableEntry assetCategory = StringTable->insert(pAssetCategory);
// Ignore no change.
if (mpAssetDefinition->mAssetCategory == assetCategory)
return;
// Update.
mpAssetDefinition->mAssetCategory = assetCategory;
// Refresh the asset.
refreshAsset();
}
//-----------------------------------------------------------------------------
void AssetBase::setAssetAutoUnload(const bool autoUnload)
{
// Ignore no change.
if (mpAssetDefinition->mAssetAutoUnload == autoUnload)
return;
// Update.
mpAssetDefinition->mAssetAutoUnload = autoUnload;
// Refresh the asset.
refreshAsset();
}
//-----------------------------------------------------------------------------
void AssetBase::setAssetInternal(const bool assetInternal)
{
// Ignore no change,
if (mpAssetDefinition->mAssetInternal == assetInternal)
return;
// Update.
mpAssetDefinition->mAssetInternal = assetInternal;
// Refresh the asset.
refreshAsset();
}
//-----------------------------------------------------------------------------
StringTableEntry AssetBase::expandAssetFilePath(const char* pAssetFilePath) const
{
// Debug Profiling.
PROFILE_SCOPE(AssetBase_ExpandAssetFilePath);
// Sanity!
AssertFatal(pAssetFilePath != NULL, "Cannot expand a NULL asset path.");
// Fetch asset file-path length.
const U32 assetFilePathLength = dStrlen(pAssetFilePath);
// Are there any characters in the path?
if (assetFilePathLength == 0)
{
// No, so return empty.
return StringTable->EmptyString();
}
// Fetch the asset base-path hint.
StringTableEntry assetBasePathHint;
if (getOwned() && !getAssetPrivate())
{
assetBasePathHint = mpOwningAssetManager->getAssetPath(getAssetId());
}
else
{
assetBasePathHint = NULL;
}
// Expand the path with the asset base-path hint.
char assetFilePathBuffer[1024];
Con::expandPath(assetFilePathBuffer, sizeof(assetFilePathBuffer), pAssetFilePath, assetBasePathHint);
return StringTable->insert(assetFilePathBuffer);
}
//-----------------------------------------------------------------------------
StringTableEntry AssetBase::collapseAssetFilePath(const char* pAssetFilePath) const
{
// Debug Profiling.
PROFILE_SCOPE(AssetBase_CollapseAssetFilePath);
// Sanity!
AssertFatal(pAssetFilePath != NULL, "Cannot collapse a NULL asset path.");
// Fetch asset file-path length.
const U32 assetFilePathLength = dStrlen(pAssetFilePath);
// Are there any characters in the path?
if (assetFilePathLength == 0)
{
// No, so return empty.
return StringTable->EmptyString();
}
char assetFilePathBuffer[1024];
// Is the asset not owned or private?
if (!getOwned() || getAssetPrivate())
{
// Yes, so we can only collapse the path using the platform layer.
Con::collapsePath(assetFilePathBuffer, sizeof(assetFilePathBuffer), pAssetFilePath);
return StringTable->insert(assetFilePathBuffer);
}
// Fetch asset base-path.
StringTableEntry assetBasePath = mpOwningAssetManager->getAssetPath(getAssetId());
// Is the asset file-path location within the asset base-path?
if (Con::isBasePath(pAssetFilePath, assetBasePath))
{
// Yes, so fetch path relative to the asset base-path.
StringTableEntry relativePath = Platform::makeRelativePathName(pAssetFilePath, assetBasePath);
// Format the collapsed path.
dSprintf(assetFilePathBuffer, sizeof(assetFilePathBuffer), "%s", relativePath);
}
else
{
// No, so we can collapse the path using the platform layer.
Con::collapsePath(assetFilePathBuffer, sizeof(assetFilePathBuffer), pAssetFilePath);
}
return StringTable->insert(assetFilePathBuffer);
}
//-----------------------------------------------------------------------------
void AssetBase::refreshAsset(void)
{
// Debug Profiling.
PROFILE_SCOPE(AssetBase_RefreshAsset);
// Finish if asset is not owned or is not initialized.
if (mpOwningAssetManager == NULL || !mAssetInitialized)
return;
// Yes, so refresh the asset via the asset manager.
mpOwningAssetManager->refreshAsset(getAssetId());
}
//-----------------------------------------------------------------------------
S32 AssetBase::getAssetDependencyFieldCount(const char* pFieldName)
{
S32 matchedFieldCount = 0;
SimFieldDictionary* fieldDictionary = getFieldDictionary();
for (SimFieldDictionaryIterator itr(fieldDictionary); *itr; ++itr)
{
SimFieldDictionary::Entry* entry = *itr;
if (String(entry->slotName).startsWith(pFieldName))
{
matchedFieldCount++;
}
}
return matchedFieldCount;
}
//-----------------------------------------------------------------------------
StringTableEntry AssetBase::getAssetDependencyField(const char* pFieldName, S32 index)
{
SimFieldDictionary* fieldDictionary = getFieldDictionary();
for (SimFieldDictionaryIterator itr(fieldDictionary); *itr; ++itr)
{
SimFieldDictionary::Entry* entry = *itr;
String slotName = String(entry->slotName);
if (slotName.startsWith(pFieldName))
{
S32 trailingNum;
String::GetTrailingNumber(slotName.c_str(), trailingNum);
if (trailingNum == index)
{
return StringTable->insert(String(entry->value).replace(ASSET_ID_FIELD_PREFIX, "").c_str());
}
}
}
return StringTable->EmptyString();
}
//-----------------------------------------------------------------------------
void AssetBase::clearAssetDependencyFields(const char* pFieldName)
{
SimFieldDictionary* fieldDictionary = getFieldDictionary();
for (SimFieldDictionaryIterator itr(fieldDictionary); *itr; ++itr)
{
SimFieldDictionary::Entry* entry = *itr;
if (String(entry->slotName).startsWith(pFieldName))
{
setDataField(entry->slotName, NULL, "");
}
}
}
//-----------------------------------------------------------------------------
void AssetBase::addAssetDependencyField(const char* pFieldName, const char* pAssetId)
{
U32 existingFieldCount = getAssetDependencyFieldCount(pFieldName);
//we have a match!
char depSlotName[50];
dSprintf(depSlotName, sizeof(depSlotName), "%s%d", pFieldName, existingFieldCount);
char depValue[255];
dSprintf(depValue, sizeof(depValue), "%s=%s", ASSET_ID_SIGNATURE, pAssetId);
setDataField(StringTable->insert(depSlotName), NULL, StringTable->insert(depValue));
}
//-----------------------------------------------------------------------------
bool AssetBase::saveAsset()
{
// Set the format mode.
Taml taml;
// Yes, so set it.
taml.setFormatMode(Taml::getFormatModeEnum("xml"));
// Turn-off auto-formatting.
taml.setAutoFormat(false);
// Read object.
bool success = taml.write(this, AssetDatabase.getAssetFilePath(getAssetId()));
if (!success)
return false;
return true;
}
//-----------------------------------------------------------------------------
void AssetBase::acquireAssetReference(void)
{
// Acquired the acquired reference count.
if (mpOwningAssetManager != NULL)
mpOwningAssetManager->acquireAcquiredReferenceCount();
mAcquireReferenceCount++;
}
//-----------------------------------------------------------------------------
bool AssetBase::releaseAssetReference(void)
{
// Are there any acquisition references?
if (mAcquireReferenceCount == 0)
{
// Return "unload" unless auto unload is off.
return mpAssetDefinition->mAssetAutoUnload;
}
// Release the acquired reference count.
if (mpOwningAssetManager != NULL)
mpOwningAssetManager->releaseAcquiredReferenceCount();
// Release reference.
mAcquireReferenceCount--;
// Are there any acquisition references?
if (mAcquireReferenceCount == 0)
{
// No, so return "unload" unless auto unload is off.
return mpAssetDefinition->mAssetAutoUnload;
}
// Return "don't unload".
return false;
}
//-----------------------------------------------------------------------------
void AssetBase::setOwned(AssetManager* pAssetManager, AssetDefinition* pAssetDefinition)
{
// Debug Profiling.
PROFILE_SCOPE(AssetBase_setOwned);
// Sanity!
AssertFatal(pAssetManager != NULL, "Cannot set asset ownership with NULL asset manager.");
AssertFatal(mpOwningAssetManager == NULL, "Cannot set asset ownership if it is already owned.");
AssertFatal(pAssetDefinition != NULL, "Cannot set asset ownership with a NULL asset definition.");
AssertFatal(mpAssetDefinition != NULL, "Asset ownership assigned but has a NULL asset definition.");
AssertFatal(mpAssetDefinition->mAssetName == pAssetDefinition->mAssetName, "Asset ownership differs by asset name.");
AssertFatal(mpAssetDefinition->mAssetDescription == pAssetDefinition->mAssetDescription, "Asset ownership differs by asset description.");
AssertFatal(mpAssetDefinition->mAssetCategory == pAssetDefinition->mAssetCategory, "Asset ownership differs by asset category.");
AssertFatal(mpAssetDefinition->mAssetAutoUnload == pAssetDefinition->mAssetAutoUnload, "Asset ownership differs by asset auto-unload flag.");
AssertFatal(mpAssetDefinition->mAssetInternal == pAssetDefinition->mAssetInternal, "Asset ownership differs by asset internal flag.");
// Transfer asset definition ownership state.
delete mpAssetDefinition;
mpAssetDefinition = pAssetDefinition;
// Flag as owned.
// NOTE: This must be done prior to initializing the asset so any initialization can assume ownership.
mpOwningAssetManager = pAssetManager;
// Initialize the asset.
initializeAsset();
// Flag asset as initialized.
mAssetInitialized = true;
}