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tools
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Initial implementation of the EditorTool class and world editor hook-in.
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2017-09-21 00:10:44 -05:00 |
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creator.cpp
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Reordering initialization methods #1912
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2017-04-19 14:02:45 -04:00 |
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creator.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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editor.cpp
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Integration of Entities into the inspector/editor so they can call back into the tool scripts for custom handling.
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2016-05-14 14:12:53 -05:00 |
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editor.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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editorIconRegistry.cpp
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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editorIconRegistry.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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editTSCtrl.cpp
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Remove projection offset, add the hmd head matrix. Also tidy up a few things.
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2016-09-11 22:42:42 +01:00 |
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editTSCtrl.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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gizmo.cpp
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Sets the default grid snap size to 1 rather than 10. 1 Seems like a more neutral default value, and also makes it match the displayed '1' in the UI interface as the default as well.
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2017-09-17 18:24:44 -05:00 |
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gizmo.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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guiConvexShapeEditorCtrl.cpp
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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guiConvexShapeEditorCtrl.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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guiDecalEditorCtrl.cpp
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more unused variable cleanups
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2016-10-16 14:41:34 -05:00 |
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guiDecalEditorCtrl.h
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Issue found with PVS-Studio:
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2015-07-16 22:02:18 -05:00 |
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guiMissionArea.cpp
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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guiMissionArea.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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guiMissionAreaEditor.cpp
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Fixed bad string compares and simdictionary
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2014-11-04 19:51:13 -05:00 |
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guiMissionAreaEditor.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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guiTerrPreviewCtrl.cpp
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Reordering initialization methods #1912
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2017-04-19 14:02:45 -04:00 |
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guiTerrPreviewCtrl.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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terrainActions.cpp
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more unused variable cleanups
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2016-10-16 14:41:34 -05:00 |
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terrainActions.h
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Add a new Terrain brush action: Smooth Slope.
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2013-04-10 08:44:22 -04:00 |
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terrainEditor.cpp
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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terrainEditor.h
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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tSelection.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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tSelection.h
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Issue found with PVS-Studio:
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2015-07-13 23:08:17 -05:00 |
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undoActions.cpp
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Replaced StringTable->insert("") with StringTable->EmptyString()
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2017-01-11 23:36:04 -05:00 |
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undoActions.h
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Fixes for "incomplete type" errors when compiling with clang-cl
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2015-03-04 19:10:56 -05:00 |
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worldEditor.cpp
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Initial implementation of the EditorTool class and world editor hook-in.
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2017-09-21 00:10:44 -05:00 |
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worldEditor.h
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Initial implementation of the EditorTool class and world editor hook-in.
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2017-09-21 00:10:44 -05:00 |
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worldEditorSelection.cpp
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Reordering initialization methods #1912
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2017-04-19 14:02:45 -04:00 |
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worldEditorSelection.h
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sets snap to grid to itterate through selected objects and settle them into the nearest (seected value), ie 1, 2.5, 3.33 ect.
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2017-02-22 00:36:53 -06:00 |