..
assetImporter.cpp
Separates out acquireAsset call for importing assets until after all assets have been imported, then runs it as a post step to ensure all assets are properly loaded before they're used
2022-04-10 19:41:37 -05:00
assetImporter.h
Separates out acquireAsset call for importing assets until after all assets have been imported, then runs it as a post step to ensure all assets are properly loaded before they're used
2022-04-10 19:41:37 -05:00
assetImporter_ScriptBinding.h
Separates out acquireAsset call for importing assets until after all assets have been imported, then runs it as a post step to ensure all assets are properly loaded before they're used
2022-04-10 19:41:37 -05:00
assetMacroHelpers.h
generic asset loader macros. currently unused
2021-10-03 15:19:04 -05:00
CppAsset.cpp
Enforces filename string case sensitivity for assets' internal filenames, which avoids the stringtable messing with the case preventing file name case sensitivity issues.
2021-08-21 23:12:37 -05:00
CppAsset.h
Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
2020-08-09 01:32:27 -05:00
CubemapAsset.cpp
Adjusted callback handling of asset inspector fields when invoking AB to select asset for more consistent behavior and better handling of updating the objects and inspector
2021-11-26 16:40:15 -06:00
CubemapAsset.h
Enforces filename string case sensitivity for assets' internal filenames, which avoids the stringtable messing with the case preventing file name case sensitivity issues.
2021-08-21 23:12:37 -05:00
ExampleAsset.cpp
Removed unneeded deletion of asset definition in various asset deconstructors - was causing crash on shutdown when a new asset was made
2019-12-03 00:09:18 -06:00
ExampleAsset.h
Asset Browser initial implementation - Asset updates.
2018-01-28 14:48:02 -06:00
GameObjectAsset.cpp
Enforces filename string case sensitivity for assets' internal filenames, which avoids the stringtable messing with the case preventing file name case sensitivity issues.
2021-08-21 23:12:37 -05:00
GameObjectAsset.h
Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
2020-08-09 01:32:27 -05:00
GUIAsset.cpp
Fleshes out remaining missing editor settings entries/categories
2022-04-05 00:29:58 -05:00
GUIAsset.h
Converts all game, gui editor, and system classes to utilize assets
2021-07-19 01:07:08 -05:00
ImageAsset.cpp
Removes erroneous assignment of loaded state onto fallback assets when we fail to find an assetId by filename for image and shape assets
2022-05-25 00:12:12 -05:00
ImageAsset.h
better handle old style references to named texture targets
2021-11-04 15:44:43 -05:00
ImageAssetInspectors.h
Converts all game, gui editor, and system classes to utilize assets
2021-07-19 01:07:08 -05:00
LevelAsset.cpp
Fleshes out remaining missing editor settings entries/categories
2022-04-05 00:29:58 -05:00
LevelAsset.h
Converts all game, gui editor, and system classes to utilize assets
2021-07-19 01:07:08 -05:00
MaterialAsset.cpp
Separates out acquireAsset call for importing assets until after all assets have been imported, then runs it as a post step to ensure all assets are properly loaded before they're used
2022-04-10 19:41:37 -05:00
MaterialAsset.h
Shifts handling of material and terrain material definitions to be written into the asset definition taml file instead of having an extra loose file
2022-01-30 11:50:16 -06:00
ParticleAsset.cpp
Adjusted callback handling of asset inspector fields when invoking AB to select asset for more consistent behavior and better handling of updating the objects and inspector
2021-11-26 16:40:15 -06:00
ParticleAsset.h
Asset Browser initial implementation - Asset updates.
2018-01-28 14:48:02 -06:00
PostEffectAsset.cpp
Removed unneeded default irradiance and prefilter cubemaps, and their convars
2022-04-03 20:00:30 -05:00
PostEffectAsset.h
Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
2020-08-09 01:32:27 -05:00
ScriptAsset.cpp
* BugFix: Invert the corrections made in ImageAsset and ScriptAsset to be correct.
2021-10-07 13:16:55 -04:00
ScriptAsset.h
Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
2020-08-09 01:32:27 -05:00
ShapeAnimationAsset.cpp
Removed unneeded default irradiance and prefilter cubemaps, and their convars
2022-04-03 20:00:30 -05:00
ShapeAnimationAsset.h
Integrates sound and shapeAnimation assets into the importer
2020-08-24 20:24:50 -05:00
ShapeAsset.cpp
Removes erroneous assignment of loaded state onto fallback assets when we fail to find an assetId by filename for image and shape assets
2022-05-25 00:12:12 -05:00
ShapeAsset.h
Updates the handling of the baking of shape asset previews to generate them with support for view angle control to improve visibility, as well as supporting overriding of a material in the preview bake
2021-12-24 17:26:45 -06:00
SoundAsset.cpp
Cleaned up implementation of #712
2022-01-03 20:57:10 -06:00
SoundAsset.h
make gcc happy
2021-10-11 16:25:37 -05:00
stateMachineAsset.cpp
Adjusted callback handling of asset inspector fields when invoking AB to select asset for more consistent behavior and better handling of updating the objects and inspector
2021-11-26 16:40:15 -06:00
stateMachineAsset.h
Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
2020-08-09 01:32:27 -05:00
TerrainAsset.cpp
* Cleanup: Resolve several compiler warnings associated with TORQUE_DEBUG.
2022-04-25 18:23:15 -04:00
TerrainAsset.h
Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
2020-08-09 01:32:27 -05:00
TerrainMaterialAsset.cpp
Fixed formatting to match the standard for TerrainMaterialAsset inspector fields
2022-03-29 01:40:07 -05:00
TerrainMaterialAsset.h
Fixed formatting to match the standard for TerrainMaterialAsset inspector fields
2022-03-29 01:40:07 -05:00