Torque3D/Engine/source/T3D/assets
JeffR 70a9666cc3 Removes erroneous assignment of loaded state onto fallback assets when we fail to find an assetId by filename for image and shape assets
Fixed handling of TSStatics' materialSlot fields, where if the field has been changed, it properly loads the modified field and ensures the reskin action happens correctly.
Changed text on some context popup menu to better indicate the action Views loose files, not imports them
Makes the Loose File Viewer skip cached.dts files.
2022-05-25 00:12:12 -05:00
..
assetImporter.cpp Separates out acquireAsset call for importing assets until after all assets have been imported, then runs it as a post step to ensure all assets are properly loaded before they're used 2022-04-10 19:41:37 -05:00
assetImporter.h Separates out acquireAsset call for importing assets until after all assets have been imported, then runs it as a post step to ensure all assets are properly loaded before they're used 2022-04-10 19:41:37 -05:00
assetImporter_ScriptBinding.h Separates out acquireAsset call for importing assets until after all assets have been imported, then runs it as a post step to ensure all assets are properly loaded before they're used 2022-04-10 19:41:37 -05:00
assetMacroHelpers.h generic asset loader macros. currently unused 2021-10-03 15:19:04 -05:00
CppAsset.cpp Enforces filename string case sensitivity for assets' internal filenames, which avoids the stringtable messing with the case preventing file name case sensitivity issues. 2021-08-21 23:12:37 -05:00
CppAsset.h Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving 2020-08-09 01:32:27 -05:00
CubemapAsset.cpp Adjusted callback handling of asset inspector fields when invoking AB to select asset for more consistent behavior and better handling of updating the objects and inspector 2021-11-26 16:40:15 -06:00
CubemapAsset.h Enforces filename string case sensitivity for assets' internal filenames, which avoids the stringtable messing with the case preventing file name case sensitivity issues. 2021-08-21 23:12:37 -05:00
ExampleAsset.cpp Removed unneeded deletion of asset definition in various asset deconstructors - was causing crash on shutdown when a new asset was made 2019-12-03 00:09:18 -06:00
ExampleAsset.h Asset Browser initial implementation - Asset updates. 2018-01-28 14:48:02 -06:00
GameObjectAsset.cpp Enforces filename string case sensitivity for assets' internal filenames, which avoids the stringtable messing with the case preventing file name case sensitivity issues. 2021-08-21 23:12:37 -05:00
GameObjectAsset.h Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving 2020-08-09 01:32:27 -05:00
GUIAsset.cpp Fleshes out remaining missing editor settings entries/categories 2022-04-05 00:29:58 -05:00
GUIAsset.h Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
ImageAsset.cpp Removes erroneous assignment of loaded state onto fallback assets when we fail to find an assetId by filename for image and shape assets 2022-05-25 00:12:12 -05:00
ImageAsset.h better handle old style references to named texture targets 2021-11-04 15:44:43 -05:00
ImageAssetInspectors.h Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
LevelAsset.cpp Fleshes out remaining missing editor settings entries/categories 2022-04-05 00:29:58 -05:00
LevelAsset.h Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
MaterialAsset.cpp Separates out acquireAsset call for importing assets until after all assets have been imported, then runs it as a post step to ensure all assets are properly loaded before they're used 2022-04-10 19:41:37 -05:00
MaterialAsset.h Shifts handling of material and terrain material definitions to be written into the asset definition taml file instead of having an extra loose file 2022-01-30 11:50:16 -06:00
ParticleAsset.cpp Adjusted callback handling of asset inspector fields when invoking AB to select asset for more consistent behavior and better handling of updating the objects and inspector 2021-11-26 16:40:15 -06:00
ParticleAsset.h Asset Browser initial implementation - Asset updates. 2018-01-28 14:48:02 -06:00
PostEffectAsset.cpp Removed unneeded default irradiance and prefilter cubemaps, and their convars 2022-04-03 20:00:30 -05:00
PostEffectAsset.h Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving 2020-08-09 01:32:27 -05:00
ScriptAsset.cpp * BugFix: Invert the corrections made in ImageAsset and ScriptAsset to be correct. 2021-10-07 13:16:55 -04:00
ScriptAsset.h Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving 2020-08-09 01:32:27 -05:00
ShapeAnimationAsset.cpp Removed unneeded default irradiance and prefilter cubemaps, and their convars 2022-04-03 20:00:30 -05:00
ShapeAnimationAsset.h Integrates sound and shapeAnimation assets into the importer 2020-08-24 20:24:50 -05:00
ShapeAsset.cpp Removes erroneous assignment of loaded state onto fallback assets when we fail to find an assetId by filename for image and shape assets 2022-05-25 00:12:12 -05:00
ShapeAsset.h Updates the handling of the baking of shape asset previews to generate them with support for view angle control to improve visibility, as well as supporting overriding of a material in the preview bake 2021-12-24 17:26:45 -06:00
SoundAsset.cpp Cleaned up implementation of #712 2022-01-03 20:57:10 -06:00
SoundAsset.h make gcc happy 2021-10-11 16:25:37 -05:00
stateMachineAsset.cpp Adjusted callback handling of asset inspector fields when invoking AB to select asset for more consistent behavior and better handling of updating the objects and inspector 2021-11-26 16:40:15 -06:00
stateMachineAsset.h Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving 2020-08-09 01:32:27 -05:00
TerrainAsset.cpp * Cleanup: Resolve several compiler warnings associated with TORQUE_DEBUG. 2022-04-25 18:23:15 -04:00
TerrainAsset.h Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving 2020-08-09 01:32:27 -05:00
TerrainMaterialAsset.cpp Fixed formatting to match the standard for TerrainMaterialAsset inspector fields 2022-03-29 01:40:07 -05:00
TerrainMaterialAsset.h Fixed formatting to match the standard for TerrainMaterialAsset inspector fields 2022-03-29 01:40:07 -05:00